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I have noticed a couple of errors in the array diagrams on this update. The row in Sachsenschach with a final blank should not have it, those in Sachsenschach and Leapale with seven consecutive non-blanks should not have the seventh of them.
The definitions of these games is fairly open-ended. I can think of a few examples if that would help. The front rank could have all three kinds of forward radial represented by a noncapturing and capturing move. The cycle Pawn (orthog/diag), Warder (diag/triag), Lowlander (triag/orthog) fits this bill as does Yeoman (diag/orthog), Broker (orthog/triag), Highlander (triag/diag). For the fill-in leapers of Sachsenschach one option would be Knights (2:1:0) on the top level, Sextons (2:1:1) above the Bishops, Ninjas (2:2:1) below the Bishops, and Camels (3:1:0) on the bottom level. This would give a neat distribution of bound/unbound and biaxial/triaxial pieces. I would be interested to know whether it would be helpful to add this array as an example on the page. A similar combination but with longer leaps would be Zebras (3:2:0) on the top level, Fortnights (3:2:1) above the Bishops, Fencers (3:2:2) below the Bishops, and Legionaries (3:3:2) on the bottom level. Leapale is an opportunity to go really wild. Following similar lines to the previuos paragraph you could have an Elf at each corner with Camel-Knight-Knight-Camel across the top and bottom and Sexton-Ninja-Ninja-Sexton down the sides.
Hi, Charles, I think I would like to try my hand (one day or soon) at designing presets for these variants but I need more information about the different types of pawns on Unionschach and I want to know where the new pieces go on Sachsenschach and Leapale. Do you think you could give me this information?
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