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ZigZag Madness. Featuring the crooked dual path sliders: the ZigZag Bishop and the ZigZag Rook. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Claudio Martins Jaguaribe wrote on Sat, Nov 29, 2008 03:10 PM UTC:
Sorry Charles... I’ve been very busy.

What I've meant was that whe are all coming to a stage where you, my point of view, are a leader. Because we just develop templates, not a single new move, after all, there are only 8 directions to move a piece.

Charles Gilman got the taxonomy of most of the pieces, and is the fountain where I drink from (him and Derek Nalls). But, to me, you are a 'ranger' (sorry about the RPG quote) that got new paths. 

To me, you are template master, the one who I work to got to the formula, and I work hard!

In the concept of atoms, we got only 8 directions to move a piece (the knight is considered an atom, but I don’t think this way). So, to me, the Silver and Gold Generals are atoms, as most pieces of Shogi (in moving one square), a look in All The Kings Men will clarify this idea. The “Z” family, look the piececlopedia, is the most unusual piece movement combo (1 diagonal, plus 1 orthogonal), so using then as short range pieces are atoms too.

My question is the usual, how often do you consider apply your templates in a Queens or a General? And, if I may add, combine them in the “move as, capture as”? In a nutshell: Do you have any limit that you have when develops a piece? (What you consider, discard, etc).

Mostly when I posted the comment, the ideas that I got is to diversify using the templates in other pieces (atoms). Or variations as the “move/capture”.

Do you discard those or keep it in mind to another variant?

In a final note: keep working!

💡📝Charles Daniel wrote on Mon, Dec 1, 2008 07:13 PM UTC:
Claudio, there is no limit to what I can or will consider in applying the template to other pieces. In fact, I would suggest you continue by applying it to other pieces as you see fit. I have no problem with that.

I reuse much of my original ideas discarding only what I see as completely unworkable. For example initially interested in Gryphon/Aanca I felt that they may be a bit too powerful on the board and so limited its power. The Hippogriff was too limited so I developed the Stealth Gryphon/Anti-gryphon for Stealth Ninja Chess.
However, these pieces could be powered up more by providing dual paths as the Duke/cavalier but with the same minimum square restrictions. Thus the minimum distance – the Zebra move for the zigzag bishop and the Camel move for the zigzag rook can be considered the atom as you call it. This configuration seems far more interesting especially since they are more susceptible to the knights despite their power.

The basic units have been used in many ways: compounding a single path stealth Gryphon/Anti-Gryphon to make the Octopus. Combining Knight and Zebra move with 2 paths as the Sorcerer Snake (See Octopus Chess). OR combining the Rook with the 2-path sliding camel move – the Snake Rook and similarly for the Snake Bishop. (Asylum Redux)

I reused the Flying Bomber that I developed as a compound of different “atoms” that already existed while introducing the checkers/draughts motif to a chess piece. The latest re-incarnation is the Flying Guillotine that you see in Wreckage.

Also see my Zillions file for Pick the Piece Big Chess that has many different ideas contained in a whopping 34 games.

So new piece movement that contributes to the aesthetic beauty of a new chess interests me, and this must be accomplished by experimentation, innovation, as well as reworking and improving existing ideas by others.

I will not have time to continue this work in the immediate future but you (or anyone else) are welcome to expand on my ideas.


Matthew La Vallee wrote on Sun, Jun 7, 2009 09:07 AM UTC:
I must say that I, for one, have become awfully weary of your increasingly vitriolic AND increasingly incoherent postings, Mr. Duke. I have been reading your postings for several years now, and I have held my tongue until now. I can do so no longer. It is conventional wisdom that opinions which are meant to be constructive, be they positive, or even quite negative, are one thing- they are important, and, ultimately, positive in intent. Conversely, your mean-spirited, belligerent words may, to you, sound like 'constructive criticism,' but I feel that your words are meant to serve another purpose: they are more like a punch in the face. You are clearly not a kind man. You may even be a cruel man. To me, you, and your unrelenting postings, are a sort of 'thorn in the side' of this well-intentioned website. I know that I am not alone in this opinion. Maybe I have been too harsh, here, and I will regret these words, but I am angry. Perhaps, Mr. Duke, you should re-focus your attentions on Falcon Chess, its patented piece, and the 'Odes' you have written about them, and let the rest of us continue to play, and create our, in your estimation, thoroughly terrible and utterly unplayable games- in peace. If this site has become so bad, perhaps you should simply leave it.

By the way, the 'South American the wild and creative' to whom I think you are referring is actually from Mexico...


Jeremy Good wrote on Sun, Jun 7, 2009 09:38 AM UTC:

Wow, Matthew, that was impassioned! Your feelings about this must have been building up for a while. Others have felt the need to lash out at George Duke in similar ways. Perhaps he deserves a bit of it?

George Duke, I think, ought to be tolerated here as a critic and he ought to be allowed to enjoy the privileges of being a critic on this site. Of course, I don't always agree with his criticisms (e.g., I happen to really love Pocket Mutation Chess, he regards it as Poor), but I enjoy reading quite a few of his comments. I appreciate the fact that he has a point of view, a perspective, that he wishes to convey. I appreciate all the effort that goes into that.

Suppose this were a site about movies and people were encouraged to leave comments about various movies. Why shouldn't different people attend screenings in theaters and come back and rate the movies according to their personal taste? The film industry wouldn't survive if all filmmakers banded together and insisted that any movie should not be judged unfavorably by any one else. One can envision such an approach being undertaken by an authoritarian country with regard to its own propaganda.

Why shouldn't George Duke be allowed to give his opinion on any chess variant he wants and make what ever cultural cross-references he wants? If George Duke wants to take the time to go through many of my chess variants and rate them as 'Poor' even if I consider the ones he rates as 'Poor' to be excellent, should I take such huge offense? Of course not. Actually, I'd just be pleased that someone took the time to assess them. As I read George Duke's posts, I don't see them as being 'increasingly vitriolic' - far from it. Let the critic have his say. Of course not everyone is interested in what a critic has to say and not everyone chooses to listen to criticism, let alone take it seriously. I would like to encourage George Duke to continue his survey and thank him for his work.

Certainly George Duke has had to endure a great deal of really superficial criticism of his own chess variants work. Why should you not tolerate his criticisms of others as well? I appreciate the fact that many people are hostile towards George for attempting to introduce copyrights into an area which they would prefer to be 'open source' but I can't begrudge him that. There is some controversy over this and I'm not addressing it here because I don't have the background to do so.

But I consider George Duke to be a talent. It's a sign of how parochial and stingy our contemporary society is that it apparently can't afford to be patron or paying consumer to original chess variants inventors like George Duke. Perhaps we will yet find a way though, to reward great chess variant inventors one day. For their hard work and contributions. I think George's willingness to consider and discuss a multitude of variants on this site is an indication of his generosity of spirit. Maybe I am being too kind here and I will regret these words, but I am not angry, like you.

Looking forward to playing your Renn 2 with you, though I happen to know that Eric Greenwood had a Renn 2 of his own (which I think I can send to you; it was my own negligence in posting it that caused the snafu - he and I couldn't agree on what piece icons to use in representing a preset for it, as I recall). Hopefully he will appreciate your efforts and see them as homage, but if not, I suppose it's your right. Perhaps you've spoken with him about this already, more recently than I have. I miss talking with him. Perhaps shall try to see if the last number he gave me still works. Hopefully he'll be back on site soon.


Matthew La Vallee wrote on Tue, Jul 7, 2009 10:07 PM UTC:
Jeremy, you are entirely correct. I have regretted this comment for some time now. Clearly, the one filled with 'vitriol' was me. I have tried to delete the sucker, but to no avail. For some reason, comments left beneath a game preset are immune to my attempts to get rid of them. Please accept my apologies, Mr. Duke, if you are reading this... Another issue: my, now, self-deleted preset for Renn II IS the work of Eric Greenwood. It is not an 'homage.' He sent me the rules, it's set-up, and it's new piece- the 'Courier,' during a game of Rennchess between Eric and myself some 1 1/2 to 2 years ago. I was FAR too ambitious in agreeing to create a preset for the game, as I had only just discovered, in '07, the Game Courier and the CVP's. I did manage to cocncoct a set of, in my opinion, pretty good-looking icons for the game. Perhaps you might feel inclined to combine the icons and the preset I did manage to generate into a 'total package...?' Renn II DEFINITELY deserves a place on this site! Here is a link to the preset I made.

Eric V. Greenwood wrote on Sat, Jul 20, 2013 06:22 PM UTC:Excellent ★★★★★
Hi all! :)  I have been very ill for some years now, and off the net for awhile, but for a little while, i'm feeling better enough to be on for a bit.
  Thank you all who enjoy my games, and an especially big thank-you to Matthew-right after inventing renn 2, and while playtesting w/ matthew, I was diagnosed as a brittle Diabetic. it has sapped me of much of my vitality, so much so that I had to give up playing the games online.
  I cannot guarantee, but I will try to be here more often, from this point forward, so I can perhaps comment/help if wanted/needed.
  I will try and resume playing one game, and see if the stamina is there to become more active.
  Once again, I am glad people are enjoying my inventions, thank you for playing them! It feels good to know that you've done something in life that was of benefit to others.

    Eric V. Greenwood

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