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Weird Rook strength pieces[Subject Thread] [Add Response]
Aurelian Florea wrote on Tue, Jun 13, 2023 02:52 PM UTC:

Hello guys, I was thinking about obtaining other pieces of rook strength. I thought about the yafafWZ (a piece that moves at least three rook steps and may also move like a zebra) and the yafafFHC ((a piece that moves at least three bishop steps and may also move like a camel or a threeleaper). These are pieces with a steppe learning curve but I had noticed they have something to offer. Most pieces are better when centralized but these even if they lose some leaper jumps when close to they edge the gain long rays. Also, it could be argued that they don't have personality as they are leaper on one hand and a hard to use rider on the other. I am thinking about this pieces for a 12x12 game. Any thoughts?


Daniel Zacharias wrote on Wed, Jun 14, 2023 12:45 AM UTC in reply to Aurelian Florea from Tue Jun 13 02:52 PM:

What about FyaflF or mRpR? I imagine those might be close to a rook. Or maybe something like R3fB3. Maybe it depends on what other pieces you have


Aurelian Florea wrote on Wed, Jun 14, 2023 07:43 AM UTC in reply to Daniel Zacharias from 12:45 AM:

The mRpR sounds interesting too. That is a compound of the Xiangqi and Janggi cannons. I have not considered it. Now that I'm thinking it is always around rook level but more useful in the opening that the endgame. I think it could cause trouble in the opening though. I definitely don't like asymmetric bent riders. For 12x12 R3fB3 is probably below rook. Isn't this piece too blend though? But I was asking more about the pieces I was proposing.


Jean-Louis Cazaux wrote on Wed, Jun 14, 2023 09:12 PM UTC in reply to Aurelian Florea from 07:43 AM:

@Aurelian. On my side, for a giant chess (on 16x16) I am exploring, for few weeks now, two compound bent-riders that I called Simurgh: Gryphon + Bishop and Qilin: Manticore + Rook. In the same game I have also the Godzilla, not new, which is Gryphon+Manticore.

They are very strong pieces. They need a crowdy large board.


Bn Em wrote on Wed, Jun 14, 2023 10:48 PM UTC:

@Aurelian

The pieces you're proposing, with, as you say, less emphasis on centralisation in exchange for greater power at range, remind me a little of a more organic way to achieve what Big Outer Chess was going for. I wouldn't worry a priori about a ‘lack of personality’ from being part‐leaper and part‐rider; even things like the Archbishop have plenty of character, and there's certainly a distinctiveness to such a dispersed pattern of movement

As for partial bent riders, if not the chiral ones what about Ships/Snaketongues or their sideways or (as yet unattested afaik) crabwise counterparts?

The compound cannon would indeed probably deserve careful handling

@Jean‐Louis

Your Godzilla is not particularly less new than your Simurgh/Qilin: Gilman gives the latter two as respectively Metropolitan and Ancress — and even uses them in Four‐Linepiece Fusion — though ofc it makes sense that you minght prefer to stick with the monster theme for the names.

That said, whilst duplication of ‘Simurgh’ is fine (Gilman uses it for the viceroy‐then‐bishop viceroy‐then‐rook which only exists in 3D (or hex)), it seems odd to me that you'd choose to duplicate Qilin, which is just the Chinese version of Japanese Kirin, i.e. the familiar FD


Jean-Louis Cazaux wrote on Thu, Jun 15, 2023 05:21 AM UTC in reply to Bn Em from Wed Jun 14 10:48 PM:

@Bn Em: yes I knew about Qilin vs Kirin, Kylin, but it's just a working name for me at this stage. I wanted to stick with something more or less dragon-like. Thanks for pointing me to 4 Linepiece Fusion.


Diceroller is Fire wrote on Thu, Jun 15, 2023 08:33 AM UTC:

I also have some Rook-strength pieces: Longdebeest (Ö in my notation, CFX) and Dove (Ď in my notation, fFvDbsNbAvHfG). Both are majors; both are also weird (especially Dove).

{Also I think about new piece category, Mezor, which are minor in most variants, but become major in drop variants (such as my Warrior, Copper, Silver, Wildebeest, several Argentinian hoppers, etc.)}


Aurelian Florea wrote on Fri, Jun 16, 2023 06:09 PM UTC in reply to Jean-Louis Cazaux from Wed Jun 14 09:12 PM:

@Jean-Louis, Well, the pieces you mention are not rook strength though! There is also tripunch chess where bishop+manticore and rook+gryphon are featured.


Aurelian Florea wrote on Fri, Jun 16, 2023 06:11 PM UTC in reply to Diceroller is Fire from Thu Jun 15 08:33 AM:

@Lev,

Please expand a bit on mezors! I don't understand what you mean!


Aurelian Florea wrote on Fri, Jun 16, 2023 06:13 PM UTC in reply to Bn Em from Wed Jun 14 10:48 PM:

@Bn Em

The lack of personality comes from replacing some short moves with other short moves. Most people won't like that I'm afraid!


Bn Em wrote on Fri, Jun 16, 2023 08:41 PM UTC in reply to Aurelian Florea from 06:13 PM:

It's arguably a little bit of a stretch to call Camel/Zebra leaps genuinely short; normally that refers to anything within two king‐moves away (The Short‐range project differs a bit on this, but partly because a lot of those games (especially Joe Joyce's) tend towards even larger boards). So your proposed pieces have the same kind of personality (broadly speaking) as Tamerlane's Giraffe (which in turn leads to the question of that piece's value — might it be comparable to a rook?)


Aurelian Florea wrote on Sat, Jun 17, 2023 05:57 AM UTC in reply to Bn Em from Fri Jun 16 08:41 PM:

On a 12x12 board camel and zebra are as short as the knight is on a 8x8 (the same ratio between the longest move and the board length). I'm sure that there exists a large enough board where Giraffe=Rook. The pieces I mention are maybe more like a giraffe that can move to dababah and threeleaper spaces.


H. G. Muller wrote on Sat, Jun 17, 2023 02:37 PM UTC in reply to Aurelian Florea from 05:57 AM:

If you want edge-seeking pieces, you could use hook movers that can only turn a corner after some (large) number of steps. E.g. B-then-R that can make a 45-degree turn only after making 6 or more diagonal steps. In the center of a 12x12 board this is just a normal Bishop. But in the corner of an empty board it would cover 1/4 of the board.


Aurelian Florea wrote on Sat, Jun 17, 2023 03:59 PM UTC in reply to H. G. Muller from 02:37 PM:

I had never thought about bend hook movers. Thanks for pointing these pieces out. Anyway, the thing that I was asking myself is how weird would be the pieces I was talking about for a more regular chess player. Probably pretty much, given the fact that I have met players who see the Capablanca pieces too complex. I don't understand why, but anyway!


H. G. Muller wrote on Sat, Jun 17, 2023 05:06 PM UTC in reply to Aurelian Florea from 03:59 PM:

Well, taking away the first few steps of a slider (but keep the remaining moves blockable on those squares), and replacing those by leaper moves away from the path is a good way to make new pieces without altering the value too much. I did the same in the Silly Sliders army for CwDA, replacing the W steps of the Rook by F, and the F steps of Bishop by W, and the K steps of the Queen by N. If you also replace the second move of each slide by a direct leap, the value would probably increase (by about a Pawn), as those moves were blockable, and the leaps no longer are.

Pieces without any stepping moves are rather cumbersome to manoeuvre, though.

BTW, better to write afyafW than yafafW: the latter already changes to Rook after the first step, so it does W+R+R. This is still a minimum of 3 steps, but for larger distance the R+R part can be realized through many diffeent intermediate squares. (It really describes a 'degenerate' hook mover, with two sliding legs.) This would slow down the Interactive Diagram's AI, which is not clever enough to recognize the moves as the same, and would try to search all of them. With W+W+R there is always only a single realization.


Aurelian Florea wrote on Sat, Jun 17, 2023 05:47 PM UTC in reply to H. G. Muller from 05:06 PM:

In the case of afyafWZ even if 4 of the moves are not blocked as they were in the second rook squares, the Z squares are longer and more often off board. I think you are correct though in assessing the this piece is a bit stronger than a rook.

BTW: I like the silly sliders and the daring dragons quite much!


H. G. Muller wrote on Sat, Jun 17, 2023 06:19 PM UTC in reply to Aurelian Florea from 05:47 PM:

The idea of the Silly Sliders was born out of my search for a piece that would be almost a Bishop, but not color bound. I wanted that because I wanted to investigate whether the Bishop pair bonus had anything to do with color binding, or whether it is just a consequence of the move sets of two Bishops on opposit shades have so many orthogonal contacts. (But I still haven't gotten to doing that...) First I considered replacing just one of the F moves by a W move, to have minimal difference. But because it then attacks orthogonally adjacent squares it has mating potential, which could make a difference. One way to avoid that was replace all F moves by W. And then I liked the resulting piece.

But for the actual test it would probably be better to take a divergent piece that replaces only one of the (backwards) mF moves of the Bishop by an mW. That also avoids the problem of mating potential.

The Daring Dragons were made for show-casing a piece with an unusual area binding (odd/even files instead of square color), also in relation to pair bonuses this might involve. I started to like the vRsN (the move pattern of which reminded me of a Dragonfly) because it turned out to have good mating potential despite the fact that the usual method for checkmating with orthogonal sliders (forcing the bare King to take opposition along the ray that traps it, and then make one slider step to check and force the King back) cannot be used there. But there is a very peculiar method for forcing the bare King to take opposition when your King is on the orthogonal, so that you can force it back by checking through a double step.


Aurelian Florea wrote on Sat, Jun 17, 2023 06:30 PM UTC in reply to H. G. Muller from 06:19 PM:

@HG,

Things I love!


H. G. Muller wrote on Sun, Jun 18, 2023 11:25 AM UTC in reply to Aurelian Florea from Sat Jun 17 06:30 PM:

Have you thought about lame versions of the Slip Queen or Skip Queen, or mixtures of the two (e.g. the compound of a Slip Rook and a Skip Bishop)? These have similar mobility to a Rook on any size board.


Diceroller is Fire wrote on Sun, Jun 18, 2023 01:58 PM UTC in reply to Aurelian Florea from Fri Jun 16 06:11 PM:

Please expand a bit on mezors! I don't understand what you mean!

 It's a category of chessmen who have mating position but cannot reach it.

Not on this category, but I also will note that Commoner also has a power near the Rook.


Aurelian Florea wrote on Sun, Jun 18, 2023 04:02 PM UTC in reply to H. G. Muller from 11:25 AM:

@HG, I'm using the Tamerlane giraffe but with the caveat that it can stop at camel square, and a manticore that must do 2 steps at least (may stop at knight suquares). That in different games. What you say, I have not considered. I did consider something even weirder though, because the two above mentioned pieces are hard to develop in the opening I have considered pieces that have the first step pass through pieces another of a few others blockable and then ordinary. Also, now you got me thinking about sky rooks combined with Tamerlane picket like pieces.


Aurelian Florea wrote on Sun, Jun 18, 2023 04:04 PM UTC in reply to Diceroller is Fire from 01:58 PM:

@Lev, Thanks!


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