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George Duke wrote on Tue, Sep 21, 2004 05:08 PM UTC:
Tim Stiles' Wolf's squares not on Rook's path are more or less
conventionally one-way. Wolf's squares along Rook's path are fittingly
two-way. Insofar as as not blocked, Wolf reaches any possible Rook square beyond 
Dabbabah locations by two alternatives whilst not following Rook's 
pathway. Although Cetina's Sissa unimpeded moves (four-way) to any Rook square,
the three pieces (R,W,S) all utilize entirely different pathways. 
The rule Burroughs lays down for Dwar, moving three squares straight
(orthogonal) in any direction or combination, creates three types of
squares, the cases alternately one-way, two-way and three-way. Dwar's
Wazir squares are two-way, Knight squares three-way, and (0,3) Rookwise
one-way.