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Sorry, King!. (Updated!) Two parallel games of Chess and Sorry (Ludo) influence one another. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Sat, Mar 16 03:25 PM UTC:

This is certainly a novel idea. However, I would like to throw in a few important points:

Each player has a complete set of Chess pieces and seven checkers, or pegs.

  • No more than 5 checker pieces per player are allowed on the board at the same time. 

If no more than 5 checker pieces can be on the board at the same time, then just have the players start with 5 checker pieces each.This eliminates the need for the 5-checker limit in the first place.

Players will get an extra point if the checker piece that is to be moved stands on a row/column in which that player has superiority. 

The superiority of a row/column is determined by adding together the value all chess pieces of the same colour and compare it to the enemy pieces. If the points ratio is at least 50% + 1 that player controls that row/column.  In this case, the standard chess values are used.

This rule seems to be a random addition, and appears to have little impact on the game, except for adding an extra bit of distance to a checker's move. It seems to be a lot of effort to calculate something that wouldn't impact the game all that much. Plus, I don't imagine many Chess players enjoy doing math.

Checker pieces, when captured by other checker pieces, will move to the starting position. If that square is already occupied they will enter the game on the next turn. 

Do you mean that they will enter the game as soon as their red square is not occupied by a friendly checker if one is available? This would line up with what you say in the Rules section.