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Game Courier Tournament #1. A multi-variant tournament played on Game Courier.[All Comments] [Add Comment or Rating]
Thomas J. McElmurry wrote on Mon, Jan 19, 2004 06:21 AM UTC:Excellent ★★★★★
I would vote for time controls on the order of one move per day, and maybe
a bit on the lenient side of that. On any given day, I shouldn't have
much trouble making one move in each game, but making two moves or more
would require my opponent and me to be online at roughly the same time.
With the variety of schedules and time zones represented here, I don't
think we can count on that happening in every game.

Aside from the question of exactly how much time should be allowed, I
think there is a problem with the idea of a time control as simple as 30
(or 60, or whatever) days. Suppose that my opponent and I are able to
make
one move per day, but our schedules work out in such a way that I move at
12:00 and he moves at 18:00. Then my clock would lose 18 hours each day,
and his only six, even though we are both playing at the same rate. This
hardly seems fair. I think a better idea would be to add a time increment
to each player's clock with each move (maybe an initial time allotment
of
15 days plus an increment of one day per move, just to pull some numbers
out of a hat) or else a version of the system of time units used in last
year's Multivariant Tournament.