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A Wizard for GAME-Code Generation. A tutorial on using the Play-Test Applet for automating Game Courier presets.[All Comments] [Add Comment or Rating]
💡📝H. G. Muller wrote on Sun, Nov 5, 2023 05:02 PM UTC in reply to Gerd Degens from 01:50 PM:

I'm afraid I won't be able to manage it.

I didn't expect you would, but if you think it is worth to go this way I can tell you what you should add to a preset for 'nocastle' chess automated with the Play-Test Applet in order to make it play Conquer. In particular at the bottom of the Pre-Game section you can add

set checkrule 0;

to indicate that the king can be exposed and must be captured to win. Then at the bottom of the Post-Move 1 section you can try

if != @ #victim:
  set victim toupper #victim;
  add #victim #ori;
endif;

and to the Post-Move 2 section the same with tolower instead of toupper. I think that should do it.