Check out Glinski's Hexagonal Chess, our featured variant for May, 2024.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Single Comment

Blender Chess. Bishops, Knights and Rooks can merge and separate. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
H. G. Muller wrote on Sat, Jun 24, 2023 04:33 PM UTC:

What I recall is that there were 6 combinations of the rings L, M and S, (with LS invalid), and that these were mapped onto the 6 types of chess pieces. IIRC this decided how the outermost ring of the combination could move, leaving behind the others. You could move that outer ring only to a square with a friendly piece if the latter did not already comtain it, and you would not produce LS. You could always move it to a square occupied with an enemy, but if thar did already contain the ring, or produce LS, the enemy rings would disappear (i.e. get captured). Otherwise the would be 'recruited', i.e. become your own and merge with the capturing ring.

I have forgotten what the winning condition was, and how exactly combinations of rings were mapped onto moves. I think the game started witth only the first and last rank filled, with LMS, (and that this moved as pawn?).