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Tabletop Simulator[Subject Thread] [Add Response]
Wyatt Van Dyke wrote on Mon, Jun 13, 2016 11:58 PM UTC:

Thanks for the thorough response, Dr. Duniho. For the record, I already knew about Game Courier and its features, and I think it's cool too.

I understand if you don't get Tabletop Simulator's unconventional approach to simulating tabletop games. It's less of a game simulator and more of a game set simulator. In chess and its variants, for example, if you're playing with a physical set, captured pieces are set to the side, and everybody is fine with that. The same goes here. Like in most game sets, the rules are left to the players instead of the code. Because of this, modest variants and house rules aren't as difficult to implement as in most software for traditional games. The one disadvantage of Tabletop Simulator in my eyes is that only live play is possible and correspondence play is out of the question. Still, if you like the rules being enforced by the game itself and having captured pieces disappear, I won't judge you. I like that too.