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Thoughts on large numbers of players in one chess game. Missing description[All Comments] [Add Comment or Rating]
Bn Em wrote on 2015-03-11 UTC
The turn-order thing looks kind of similar to what I have in my 3-Player Chess I, complete with rules for king threats (although as yet no provision for consecutive checks), although I have also added rules making sure that trades do not go on for too long; presumably this would have an effect on trading tactics. I have wondered about extrapolating to more players; aside from longer escape clauses to accommodate the larger no. of players, would anything else need adding?