Hitchhiker's Chess does mention the influence of chess and reality; I do like that story, as well as the variants it defines.
My own point of view is that mathematics is the real reality! So, it isn't too far off.
You could possibly use mathematical notation to define CVs, or perhaps a Haskell class. I don't think Betza notation or hieroglyphics would really help to do this, though (although a function could be written which reads a Betza notation and converts it, as one of the possible ways to construct one). (I have even considered defining games using sequent calculus.)
You mention dimensions. However, as I have demonstrated, non-continuous CVs don't really have dimensionality.
Hitchhiker's Chess does mention the influence of chess and reality; I do like that story, as well as the variants it defines.
My own point of view is that mathematics is the real reality! So, it isn't too far off.
You could possibly use mathematical notation to define CVs, or perhaps a Haskell class. I don't think Betza notation or hieroglyphics would really help to do this, though (although a function could be written which reads a Betza notation and converts it, as one of the possible ways to construct one). (I have even considered defining games using sequent calculus.)
You mention dimensions. However, as I have demonstrated, non-continuous CVs don't really have dimensionality.