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KINGDROPS: new game and design goals[Subject Thread] [Add Response]
Matteo Perlini wrote on Fri, Sep 28, 2012 02:37 AM UTC:
For now I found those 2 problems in the implementation of Kingdrops:

1. no piece can move more than once per turn: I have found a solution for
2-moves per turn ("verify not-last-to?") but I'm without solution for my
3-moves per turn

2. how can I restrict the dropping zone to the king's 8 adjacent squares?

3. the king has to get out of check in the fist move... but how? (maybe
this is impossible in zillions?)