[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment The Black Ghost. Black gets a teleporting Ghost piece that can not capture to balance White's first move advantage. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]Joe Joyce wrote on 2012-03-06 UTCI played Black Ghost with Jeremy Good, and we found that the ghost was far more powerful than it looked. The point, I think, is that the ghost can frustrate action by white that took some moves to prep, and thus black gains tempo. In the hands of a good player, this is often decisive, especially if white is left out of position.