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George Duke wrote on Mon, Feb 6, 2012 04:12 PM UTC:
Black's goal is to Draw, and we are in ground become-superficial gms of
OrthoChess do not venture. The invocation of three-fold repetition is
precisely for White to get Black moving upward for White to win and for us
to get a Mate#. Jorg, I recreated now what I did to get the puzzling '6'.
Some Sovereign values were taking seconds, this one 1/2 hour and another
1/2 hour now.  Here is the argument.
 Black King gravitates to Rank One and especially the two corners, one or the other. Pick it up from there with start position: White: King-d1, Spearmen a1, a7, a8, b7, b8, h8; Black: King-g1. Then
1 K d1-e1; K g1-h1.
2 K e1-f1; K h1-h2.
3 Spearman b7-h1; K h2-h1 (takes Spearman)
That Black move is initializing a position.
4 K f1-f2; K h1-h2.
5 K f2-f1; K h2-h1.
6 K f1-f2; K h1-h2
7 K f2-f1...
Now Black cannot return to h1. She has to go 7. ...K h2-h3 or else 
7. ...K h2-g3.  Out of there! Black is flushed away, where clearly at least 4 Spearmen are necessary, it would seem a full six Spearmen. Regardless, on the safe side, it becomes Mate# of '6', both to secure the start of the endgame itself and to have the same effect readily at the other corner 'a1' if necessary.  Hopefully fine and dandy if Computer knocks it down to the '5' or even '4'. Rotating Spearman is SOVEREIGN PIECE-TYPE, having no Mate# of zero.________________________________________________________
In these CV studies I prefer no 50-move rule. What's the difference whether it takes 49 or 199 moves?
Also anyone thown for a loop by (unofficial) Sovereign Pawn(1.0, 12), obviously aesthetically no Promotion allowed. Dealt with here is raw piece-type power minimally contexted, maximally diversifiable as to piece mixes and board ranges 64-144.
A Zeitgeist bland and banal OrthoChessists lost generations ago.