Ben Reiniger wrote on Sat, Nov 13, 2010 02:51 AM UTC:
Another way to get triangular is by playing on the corners of a hex grid, so you could use the rectahex board in the same fashion; you just have to be able to remember that the intersections of a vertical edge with what appears to be a square's edge is actually another corner (since the apparent edge of the square is in fact two separate edges in the rectahex sense).
Looking a bit more closely though, this won't work if the board is turned around in the 'proper' orientation. Notice that the corner of the hexes d4,d5,e4 should be adjacent to the corner of the hexes d5,e4,e5; but on the usual orientation these are the same corner! You could get around this I suppose, but it would be ugly.