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The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Lawson wrote on Mon, Apr 15, 2002 03:00 AM UTC:
''values of Nemoroth pieces' -- quite impossible.' --- I was just joking
here.  I actually can't imagine how one could assign values, considering
all the interactions.  In regular chess, the only interaction is capture.

'Likewise Nemoroth with Different Armies. The various non-capture effects
have values that are imho impossible to estimate numerically.'  --- True,
but it is possible to imagine other interactions that might be interesting.
 Several spring to mind (nature abhors a vacuum) but they could be as
simple as ichor with different effects.  One could even handicap by
allowing the ichor of each player to dissipate at different rates.

'The useful Go Away has a value that depends entirely on what it can push,
just for one example.' --- A trivially true statement.  Ceteris paribus, a 
Knight that can capture a Queen is worth more than one that can capture a
Bishop.  I consider values to be a statistical guide, not a received truth,
fun as they may be to study and play with.  (Of course, I stink as a chess
player, so what's my opinion worth?)

It is likely that I may soon be playing Nemoroth against another human via
email.  We will be sure to post our observations.

As a sidebar, there is really no assurance that any entity with which one
communicates via email alone is actually human.  We could all be alien
anthropologists, who, thinking we are studying humans, are studying each
other.  The resulting theses would be feces.