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George Duke wrote on Sun, Sep 14, 2008 09:15 PM UTC:
Asking for help, Joyce says ''apologies for cross-posting.'' Joe's new
pollutant index under ''Very Large CVs,'' applicable he says to
''anything,'' belongs here at Joe's Garage. Joe says this is ''a
place where you can dump a lot of stuff.''  Joe's Garage states, ''I
have games posted that are terrible; SpaceWar is unplayable as is.''
Five-Comment thread Joyce started suits Joyce's developing 1%, 10%, 99%
analysis. He assures there is more to come, well and good. Back at Large CVs topic, I individually rated 200-300 Large CVs
under each individual article in 2005; and over 10% are Excellent. None are over 256 squares
16x16 by simple nature of CVPage conformist design practice. Huge CVs Joyce
now emulates are very rare. Neatham's categories may be coarse at
approximately 40-80, and 80-160. It was useful to refine categories
further for Game Designs, one range of 72-84 being called Large. No great moment, in that exact number of spaces is clearly operable. However, there are shadings. Is
game-of-the-decade Rococo 100 squares -- considering the way border
squares are reachable only to capture? For earlier formulaic evaluation in
2004, we count Rococo as but 82 squares, each outline square being estimated 1/2.