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George Duke wrote on Sun, Aug 31, 2008 09:57 PM UTC:
Baseball Chess 9x9, Taking the Field. Crystallizing   LF__CF__RF   123
definition of the game as Baseball are the Nonants,   SS__PI__2B   456
3x3 subsets accorded each player-piece for            3B__CA__1B   789
empowerment.  The nonants are representative of Baseball positions.  The line-up is normal RNBKQCBNR (similar to Maura's Modern Chess).  These Mutators 'bbb' to 'eee', variations on a theme, put forth stand-alone change in the winning condition.  They would tend to be used by themselves or with only couple others of the 60-100 B.C. Mutators.  (bbb) Only capturing of Pawns, no capturing of pieces.  ***First player to get every piece within his and her proper nonant, wins.***  That is the crux of this series of Mutators.  No checkmate required. In other words, the player-pieces must move from the Chess array, by Chess moves, to their Baseball defense field positions.  They are to do so uniformly as quickly and efficiently as possible -- despite blocks and traps set up by the opponent. Of course never allowed are two pieces on same square.  Catcher-King, Knight-FirstBaseman, and Knight-ThirdBaseman have already properly Taken the Field.  Countering, Pawns are moved also in order to effect blocks and delays.  (ccc)  'bbb' and instead each turn must first move Pawn, then Piece too.  Implied is that Pawns may promote as usual, and Pawn promotion at times does figure in the outcome to get speedily the right players to the right nonants.  (ddd) 'ccc' required move of Pawn, then piece; and also now both Pawns and piece may be captured, except King.  Players must get through the maze from their conceptual dugout, actually the starting array, to their respective positions, each one any of 9 squares (nonant).  Now Promotion figures tremendously since pieces will be captured all over the place.  Player-pieces are not immune to capture once nonantized.  (eee) 'ddd' The side with more pieces in position, i.e., players in their nonant, once all others are captured or unable to fulfill further the requirements, Wins.  So, the Score may be 8-7, or 7-6, or chaotically even like 3-1, and thus the team having more placed wins. In case of tie, use point values of the pieces achieving their nonents, or field positions.