Rich Hutnik wrote on Sun, Jun 8, 2008 01:31 AM UTC:
A problem when you propose game rules for literary or 'artistic' reasons, is that the foundation doesn't come from gameplay.
If your idea is to have a unit challenge another unit to a duel, add another game level of play, where the battles can be fought out, and based on skill of players at the mini-game, one unit or another can win.