This topic is meant as a discussion of what we do, and why. My first post
gave my basic position on my designs, which is that I [try to] design
playable variants, and I enjoy playing all of them. Not everybody has the
same motives as I. There are a number of games that are truly beautiful
and will be played rarely, if at all. I'll mention one or two.
This discussion started with 'Prince' by Gavin Smith. It's a fine game,
an intellectual tour-de-force, and barely playable because it's so
complex. The author speaks to this. But some of what we do is art, and
there's nothing wrong with that.
As a work of art, 'Salmon P. Chess' by Dale Holmes is a masterpiece. The
game is brilliant in scope, very well thought out, and effectively
unplayable. It is art. It is beautiful.
Both of these games are a credit to the CV site; we are all better off for
having them here. [And I hope both gentlemen will forgive me for dragging
them into this discussion, but I think their games illustrate perfectly
what I am trying to say here. If I presume too much of either of you
gentlemen, please let me know, and I will edit this comment
appropriately.]