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Desert Pub Chess. A game where Desert Wazirs & Desert Ferz capture by jumping. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Mon, May 14, 2007 04:48 PM UTC:
Abdul, thanks for the comment. Your idea of combining the Desert Wazir and Desert Ferz to make a Desert King is a good one.  That piece would be very powerful .... too powerful on an 8x8 board.... but it might be good on an a 12x12 board (perhaps even a 10x10).  The Desert King could make some pretty incredible jumps - switching between orthagonal and diagonal jumps on a single turn.  It could wipe out a vast army.

You added that 'Knights could also move like the Chinese Mao, but capturing an enemy piece if it happens to be orthogonally adjacent, and they can capture multiple piece at the same turn.'  Yes, there are many possibilities with this jumping theme.  And I imagine some onboard experiments should be conducted.  I think that for the 8x8 board the 4 current desert jumpers [per side] will be sufficient.  But perhaps we can have some of these knew ideas of yours implemented on a larger board?

The 8x8 preset is now available.  Thanks again and best regards. gkg