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Jeremy Good wrote on Wed, Apr 4, 2007 11:14 PM UTC:

My remarks have been misinterpreted as skeptical criticism. I wasn't asking whether the game was playable. I assume it is. I enjoy the other game I reference, Knappen's Quinquereme, very much -- another inspirational game. Your example of trying to visualize future moves, e.g., knight moves, is another good point about how it isn't necessary for moves to be instantly visualizable to be part of a good game.

For more practice visualizing future moves, I recommend people play actualized potential chess, including my soon-to-be released doubly actualized potential chess, which uses pieces that exist two moves into the future. :-)

I was just asking whether the routes for these new multiples of four pieces could become instantly visualizable with enough practice. Your answer was no. I'm not so sure. As we start playing more with pieces that act on multiples, we might find ourselves becoming fluent with this. So it may be in fact that I am more optimistic than you about the future of your already aesthetically satisfying new game.