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Roberto Lavieri wrote on Thu, Jun 1, 2006 01:00 PM UTC:
Yesterday, my son and friends invited me to play a german board game called
'Puerto Rico', a complex multi-player game with the theme of colonial
economy. My first impression, after three games, is that, regardless the
set-up time and some details explained after, this game is one of the best
I have played, considering it as a game for serious players. There is a
random factor in a little segment of the game, but it mainly adds
diversity, this game is 95-99% strategic and tactical, and extremely deep.
The learning curve and time to mastering seems to be relatively high, but
you can play it decently soon. But there is a detail I have to mention in
the game: Some pieces, called 'Colonists' are used in the game, you must
place them in plantations and certain buildings for activation purposes,
plantations can´t produce without 'Colonists'. The case is that
'Colonists' are represented by dark brown disks, they come into the game
through a 'Colonial Ship', and in the Expansion Set of the game, it
appears a building called 'Black Market', in which, apart from other
possible actions, you can exchange 'Colonists' for money. If you have
two fingers of head, you can understand, inmediately, that such
'Colonists' are not other thing than slaves...