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Larry Smith wrote on Sat, Oct 29, 2005 09:52 PM UTC:
I actually like the 50 turn rule.  It sets a finite dimension to the game,
forcing the players to make aggressive moves.

I've not run into a situation where the 50 turn rule was a negative.

Some theorists may propose that two players merely playing to simply 'not
lose' will consistently push this 50 turn envelope.  But this is not a
realistic observation because most players of games participate with the
intention of winning.

But players might consider a ranking with the 50 turn limit.  If one
player has more Generals than the other when this point is reach, they
might be considered the winner of the game.  Thus the only way to tie with
the 50 turn limit is for both players to have the same number of Generals.