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Larry Smith wrote on Thu, Oct 27, 2005 12:18 PM UTC:
Gone through a few more games.  Haven't reached 50 turns yet.  So it seems
that the 50 turn rule is not a problem.  It would probably handle position
repetition situations.

Those Colonels have still not jumped.  I checked to be sure that they
work.  For some reason, Zillions is just not considering them part of the
equation.  Possibly because it takes several moves before they come into
contact with enemy which are greater in value than they.  I might run a
game with a 8 move search depth and infinite time.  This may just take a
lot of computing.

The military terms for the pieces is fine.  Very Shogi-y.  I see no reason
to make any adjustments.  Though some Chess variant purists balk at
thematic games.  But that's their problem.

And those Missiles are great.  Their threat can be felt at every move.