Check out Alice Chess, our featured variant for June, 2024.


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Featured Chess Variants. Chess Variants Featured in our Page Headers.[All Comments] [Add Comment or Rating]
HaruN Y wrote on Sat, Apr 20 01:23 AM UTC in reply to Fergus Duniho from Thu Apr 4 01:57 AM:

N-Relay Chess & Sort of Almost Chess.


A. M. DeWitt wrote on Thu, Apr 25 11:34 PM UTC:

I second Glinski's Hexagonal Chess. It is the textbook example of a hexagonal chess variant. If you want to learn how to play a hexagonal chess game, Glinski's Hexagonal Chess is a great place to start.


A. M. DeWitt wrote on Thu, Apr 25 11:47 PM UTC in reply to Bob Greenwade from Mon Apr 1 04:42 PM:

I notice that Lev nominated Seireigi, so in addition to my nomination of its larger cousin (Dai Seireigi) I'll throw in a second for Seireigi for future features.

You must really like Dai Seireigi...I'm honestly quite surprised. Sure, I consider the Seireigi family my best set of works so far, but I didn't think anyone would be so quick to nominate Dai Seireigi. If anything, I thought Chu Seireigi would be nominated faster (second to normal Seireigi of course). That being said, I can definitely see the appeal, with the homages to the large historical Shogi variants and all.

Note to (other) Editors: While Dai Seireigi hasn't been played in its current, final form on Game Courier yet, it does have a recorded history of development versions being played on Game Courier. Whether this would make it eligible to be featured is up for debate.


Lev Grigoriev wrote on Tue, Apr 30 08:15 PM UTC:

I second Chak.


Lev Grigoriev wrote on Wed, May 1 06:12 PM UTC in reply to Lev Grigoriev from Tue Apr 30 08:15 PM:

Hey! New month started!


🕸📝Fergus Duniho wrote on Wed, May 1 09:23 PM UTC in reply to Lev Grigoriev from 06:12 PM:

Hey! New month started!

Oh, right. I was focused on updating the color schemes. I should exercise now, but I'll remember to do this soon.


🕸📝Fergus Duniho wrote on Thu, May 2 01:55 AM UTC:

Glinski's Hexagonal Chess is the featured variant for May, 2024.


Lev Grigoriev wrote on Sat, Jun 1 03:11 PM UTC:

hey you all forgot something ;)


Daniel Zacharias wrote on Sat, Jun 1 03:27 PM UTC:

I've made a rule enforcing preset for Opulent Lemurian Shatranj.


HaruN Y wrote on Sat, Jun 1 03:28 PM UTC:

What's ibid?


Daniel Zacharias wrote on Sat, Jun 1 03:31 PM UTC in reply to HaruN Y from 03:28 PM:

ibid means the same as the previous


Bob Greenwade wrote on Sat, Jun 1 03:53 PM UTC in reply to Daniel Zacharias from 03:27 PM:

I've made a rule enforcing preset for Opulent Lemurian Shatranj.

And it works quite well, too! :)


Bn Em wrote on Sun, Jun 2 01:57 PM UTC in reply to Lev Grigoriev from Sat Jun 1 03:11 PM:

I have the impression we go about picking these too late; really the selection should be made much earlier, even a month in advance; as H.G. has noted this would give greater flexibility in the selection too, as games which don't quite meet the criteria can have time to be made to, and of course it saves the scramble at the beginning of each month (which inevitably ends up late) to pick from the dwindling number of eligible games

@Fergus:

Might it be worth tracking here not only who has nominated/seconded games, but also eligibility status and perhaps even what currently makes a game ineligible if so?


Bob Greenwade wrote on Sun, Jun 2 02:46 PM UTC in reply to Bn Em from 01:57 PM:

Might it be worth tracking here not only who has nominated/seconded games, but also eligibility status and perhaps even what currently makes a game ineligible if so?

I concur with this suggestion.


A. M. DeWitt wrote on Mon, Jun 3 12:27 AM UTC:

New month started.


🕸📝Fergus Duniho wrote on Mon, Jun 3 01:52 AM UTC in reply to Bn Em from Sun Jun 2 01:57 PM:

Might it be worth tracking here not only who has nominated/seconded games, but also eligibility status and perhaps even what currently makes a game ineligible if so?

I have now done this up through Opulent Lemurian Shatranj, and to save time, only for the remaining games that are also seconded. Here's a legend of my codes:

GC
Programmed for Game Courier. Meets requirement for programmed online play.
OGC
Old Game Courier, meaning it is programmed for rule enforcement but does not support display of legal moves or evaluation of endgame conditions. Could use updating.
UGC
Unprogrammed Game Courier. Needs updating.
ID
Interactive Diagram. Too weak to meet requirement but may tip balance.
PG
Past games, linking to Game Courier logs. Meets requirement for record of past games.
J
Jocly. Too weak to meet requirement but may tip balance.
Li
LiChess. Programmed Online Play requirement?
Lu
Ludii. Too weak to meet requirement but may tip balance.
Z
Zillions-of-Games. Meets requirement for being able to play against your computer.

Of the seconded games I added details for, none fully qualify. Seireigi comes closest, being playable on Game Courier, on Jocly, on Ludii, and with an Interactive Diagram. While it is playable against multiple computer opponents, two are JavaScript based, the other is Java based, and all are fairly weak.


🕸📝Fergus Duniho wrote on Mon, Jun 3 02:06 AM UTC:

Since none of the seconded games currently qualify, I will nominate Alice Chess for this month, as I know it does meet all qualifications, and already has some popularity. With the exceptions of 2005 and 2014, new games have been started on Game Courier for every year from 2003.


Daniel Zacharias wrote on Mon, Jun 3 02:45 AM UTC in reply to Fergus Duniho from 02:06 AM:

Alice Chess sounds good (second from me)


Lev Grigoriev wrote on Mon, Jun 3 04:38 AM UTC in reply to Fergus Duniho from 01:52 AM:

Also I can add that some games were programmed for online play with both comp or human opponents on Lichess-based sites: Lishogi supports Kyoto Shogi (even against computer), Pychess (for whose devs playability against Fairy-Stockfish is primary condition to let new variant to be added) has Duck Chess (+- regular monthly tournaments) and Seirawan Chess (with House and 960 versions) which even has some popularity among players in lobby of that site.

Main point is that what you call Li should include more open source sites of this family, not only Lichess.

I contributed to many of them btw. And Pychess’ chat is the place where I first seen CVP link and then… it somehow changed my life.


🕸📝Fergus Duniho wrote on Mon, Jun 3 12:38 PM UTC:

Alice Chess is now the featured variant for June, 2024.


🕸📝Fergus Duniho wrote on Mon, Jun 3 05:22 PM UTC in reply to Lev Grigoriev from 04:38 AM:

Pychess (for whose devs playability against Fairy-Stockfish is primary condition to let new variant to be added) has Duck Chess (+- regular monthly tournaments) and Seirawan Chess (with House and 960 versions) which even has some popularity among players in lobby of that site.

I decided I would compare PyChess to Zillions-of-Games by conducting some games of Chess between them. After figuring out that the time controls in PyChess were per game rather than per move, I set them to the maximum and had Zillions-of-Games play at 1 second per move. With PyChess set to level 1, Zillions-of-Games won. With PyChess at level 8, it defeated Zillions-of-Games. To find out the lowest level at which PyChess can defeat Zillions-of-Games, I next tried it at level 4, and it lost to Zillions-of-Games. So, I increased its level to 6, and PyChess defeated Zillions-of-Games. Then I decreased it to level 5, and it defeated Zillions-of-Games again. So, level 5 was the lowest level at which I got it to defeat Zillions-of-Games with 1 second thinking time.

I then raised the thinking time for Zillions-of-Games to 2 seconds, and because PyChess had changed sides on me, I let Zillions-of-Games play White. While the previous game was very long, Zillions-of-Games quickly defeated PyChess at level 5. I then raised the thinking time of Zillions to 5 seconds per move, and it still lost to level 8. Then I raised it to 10 seconds per move, and it still lost to level 8. Not only was PyChess level 8 defeating Zillions-of-Games at these longer thinking times, but it was taking less time to move too, which is another indication of how strong an opponent it can be. While I could go further in comparing them, I am currently satisfied that PyChess can play well enough for it to fulfill the computerized opponent requirement.

Main point is that what you call Li should include more open source sites of this family, not only Lichess.

We currently have a Lichess tag for games on the Lichess website, which it looks like you have tagged the most pages with, and I was checking for that tag on the page. We also have a PyChess tag. I am not very familiar with Lichess or PyChess myself, as I was already busy working on Game Courier before they existed. So I have to rely on people like you who know more about them than I do to let us know more about them.


H. G. Muller wrote on Mon, Jun 3 06:09 PM UTC in reply to Fergus Duniho from 05:22 PM:

PyChess is a web version of Fairy-Stockfish?

You can also play the latter directly under WinBoard, as a local program. It might be much stronger.

[Edit] I had a look at the PyChess FAQ, to get an idea of how that site works. It states that the "play against AI" functionality there uses a version of the Fairy-Stockfish engine that is running on the server. This means the thinking time of the engine has to be severely limited to not overload the server. The FAQ states that even on level 8 it is limited to less than 1 sec (one assumes using a single CPU thread). The time control that you can select (base time per game and increment per move) is just for the human player.

When you download and run Fairy-Stockfish on your own PC, you can have it think many seconds (or minutes or hours), using all CPU cores.

In normal Chess Fairy-Stockfish should be similar in strength to regular Stockfish. Which would be around 1500 Elo stronger than Zillions of Games (3400 Elo vs 1900 Elo on the CCRL scale). Since the rule of thumb is that doubling thinking time gains an engine some 70 Elo, you would have to make Zillions think a million times longer than Stockfish, to approach the latter in strength. Stockfish at 1msec/move should still easily beat Zillions at 10 sec/move.

The lower levels of the AI on the PyChess website are probably implemented by using Stockfish' UCI_LimitElo option in addition to reducing its thinking time. This option intentionally randomizes the evaluation, increasing the probability for the engine to play moves it would otherwise recognize as sub-optimal / blunders.


Bn Em wrote on Tue, Jun 4 09:57 PM UTC:

A small heads‐up that Knight‐Relay chess has in fact been nominated twice and filed under different names; it also has an actual page (albeit from the early days of the site, and featuring some now‐probably‐obsolete info about leading players) besides the Friedlander applet linked in both mentions.


🕸📝Fergus Duniho wrote on Wed, Jun 5 10:01 PM UTC in reply to H. G. Muller from Mon Jun 3 06:09 PM:

Since the rule of thumb is that doubling thinking time gains an engine some 70 Elo, you would have to make Zillions think a million times longer than Stockfish, to approach the latter in strength.

I tried putting that to the test by having Zillions-of-Games play at 30 seconds per move and then at one minute per move, and it lost both times, which is just making PyChess look all the more impressive. I didn't go higher, because I wanted to keep the length of the game from exceeding the 90 minutes allowed for each player to move.


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