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Janggi is a bit difficult to implement in the I.D., because of the rule that the Palace diagonals are also valid orthogonal directions. I suppose it could be done by morphing, but you would need a different piece type for each square in the Palace, for R, C, K and A. Ban on jump and capture can be indicated by $ in the captureMatrix, in a type-dependent way.
Here's an example:
files=9
ranks=10
promoZone=
promoChoice=PRCGHZ
graphicsDir=/graphics.dir/alfaeriePNG/
squareSize=39
graphicsType=png
royal=K
shuffle=:RH:HZ
symmetry=none
lightShade=
darkShade=
borders=0
background=https://www.chessvariants.com/xiangqi.dir/xiangqi-chinese.png
captureMatrix=/..$$$$$$$$$$=/"/"/"/"/"/"/"/"/"
asian pawn:P:fsWsmpafmpafmpafoabmpafmpafmpafasmpafmpafoabmpafqWfmpafoabmpafasmpafmpafmpafmafoabmpafmpafmpafsWsmpafmpafmpafoabmpafmpafsoasafW:chinesepawn:a4,c4,e4,g4,i4,,a7,c7,e7,g7,i7
cannon:C:pR:cannon:b3,h3
morph=...D.E...//...A.B.../////...D.E...//...A.B...
cannon:A:pRpfrF:cannon:
morph=CCCDCECCC/C/CCCACBCCC/C/"/"/"/CCCDCECCC/C/CCCACBCCC
cannon:B:pRpflF:cannon:
morph=CCCDCECCC/C/CCCACBCCC/C/"/"/"/CCCDCECCC/C/CCCACBCCC
cannon:D:pRpbrF:cannon:
morph=CCCDCECCC/C/CCCACBCCC/C/"/"/"/CCCDCECCC/C/CCCACBCCC
cannon:E:pRpblF:cannon:
morph=CCCDCECCC/C/CCCACBCCC/C/"/"/"/CCCDCECCC/C/CCCACBCCC
cannon:U:pR:cannon:,,b8,h8
morph=...W.V...//...T.S.../////...W.V...//...T.S...
cannon:S:pRpfrF:cannon:
morph=UUUWUVUUU/U/UUUTUSUUU/U/"/"/"/UUUWUVUUU/U/UUUTUSUUU
cannon:T:pRpflF:cannon:
morph=UUUWUVUUU/U/UUUTUSUUU/U/"/"/"/UUUWUVUUU/U/UUUTUSUUU
cannon:V:pRpbrF:cannon:
morph=UUUWUVUUU/U/UUUTUSUUU/U/"/"/"/UUUWUVUUU/U/UUUTUSUUU
cannon:W:pRpblF:cannon:
morph=UUUWUVUUU/U/UUUTUSUUU/U/"/"/"/UUUWUVUUU/U/UUUTUSUUU
rook:R:Rvoabasmpafmpafmpafoabmpafmpafmpafafs(af)1WvmpafmpafoabmpafmpafasmpafmpafmpafoabmpafmpafmpafyafzWvmpafoabmpafasmpafmpafmpafmpafoabmpafmpafmpafmpafafsW:rook:a1,i1,,a10,i10
guard:G:smpafmpafmpafmpabmpafmpafWbKoabafWmpafoabmpafafWvoabasmpafmpafmpafoabmpafmpafmpafafsWvmpafmpafoabmpafmpafasmpafmpafmpafoabmpafmpafmpafafzWvmpafoabmpafasmpafmpafmpafmpafoabmpafmpafmpafmpafafsW:man:d1,f1,,d10,f10
mao:H:afsW:horse:b1,h1,,b10,h10
zebra darter:Z:afsafW:elephantwazir:c1,g1,,c10,g10
general:K:kRsmpafmpafmpafmpabmpafmpafWbKoabafWmpafoabmpafafWvoabasmpafmpafmpafoabmpafmpafmpafafsWvmpafmpafoabmpafmpafasmpafmpafmpafoabmpafmpafmpafafzWvmpafoabmpafasmpafmpafmpafmpafoabmpafmpafmpafmpafafsW:general2:e2,,e9
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I cannot find an Interactive Diagram of this game. I'd like an example of implementing a rules like cannot capture other cannons or other cannon types or cannot jump other cannons or cannon types. Emphasis on the plural as I need a list of pieces not just one.