Check out Glinski's Hexagonal Chess, our featured variant for May, 2024.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Ratings & Comments

EarliestEarlier Reverse Order LaterLatest
Gwangsanghui(광상희). Members-Only A large, historical variant of Janggi, with two more generals that lead each flank and 6 more kinds of pieces.[All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Koval's Hexagonal Chess. A new way to play chess on hexagonal cells.[All Comments] [Add Comment or Rating]
💡📝Max Koval wrote on Wed, Nov 3, 2021 09:23 AM UTC:

It is ready for prime time.


Grand Riders Chess. Members-Only Chess with cross over between Cavalier Chess and Shogun Chess and use the normal riders.[All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Grand Apothecary Chess-Classic. Very large Board variant obtained trough tinkering with known games.[All Comments] [Add Comment or Rating]
H. G. Muller wrote on Wed, Nov 3, 2021 01:52 PM UTC in reply to Aurelian Florea from Mon Sep 27 06:37 AM:

@HG, In the context of my before the previous example I think the ":" symbol does not influence the preset although it works fine in the interactive diagram!

I finally had time to look at this. The preset as it was indeed ordered completely random shuffling of Y and W. Which means that YY-WW or YW-YW is also a possible outcome. The way the shufflespecs work in the preset is that the second element of the triplet specidies the set of pieces that have to remain symmetrically located, and the third element specifies the set of pieces that must be equidistributed over square shades. A 0 there means there are no such pieces (and if both are non-zero, the third element is ignored). The first element then contains the remaining pieces, and must be non-empty.

By putting (W Y) in the first element, you asked for an unrestricted shuffle. Because the first element must not be empty, you have to put one of the two there (say Y). The other (W) can then go into the second element, and will be symmetrically shuffled (either as W.-.W or as .W-W.). The Y will then be 'shuffled' over the remaining open spaces, which in this case is just placement there as there is nothing left to choose.

I am not sure why the automatic generation did not work; I haven't looked yet what shuffle string you specified there. Perhaps it failed to put one of the Y, W in the first element, and put them both in the second. Anyway, try if this works:

set shufflespecs (
  (Q V U) // shuffleset
   0
   0
  (I M) // shuffleset
   0
   0
  (Y) // shuffleset
  (W)
   0
   0 // mirror to get black
);

 


Simple Mideast Chess. Members-Only Game with simple rules, no promotion, no nonstandard move or capture, no asymetric pieces, and no check, checkmate or stalemate.[All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Musketeer Chess. Adding 2 newly designed extra pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jean-Louis Cazaux wrote on Wed, Nov 3, 2021 11:30 PM UTC:Poor ★

The quality of the page has not been improved in more than one year. If everyone is happy with that, fine.


Simple Mideast Chess. Members-Only Game with simple rules, no promotion, no nonstandard move or capture, no asymetric pieces, and no check, checkmate or stalemate.[All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Grand Apothecary Chess-Classic. Very large Board variant obtained trough tinkering with known games.[All Comments] [Add Comment or Rating]
💡📝Aurelian Florea wrote on Thu, Nov 4, 2021 10:01 AM UTC in reply to H. G. Muller from Wed Nov 3 01:52 PM:

HG, There are four areas where pieces get randomized. And they work in the diagram. The code you had given me yesterday only has 3.


H. G. Muller wrote on Thu, Nov 4, 2021 10:24 AM UTC:

Ah, I did not really look at the Diagram, just at the preset. You can just add the fourth group to the shufflespecs array, as another triplet. You have to put one piece (e.g. Bishop) in the first element of the triplet, and all the others in the second.

I took your Diagram definition from the page source of your article, and pasted it into the Play-Test Applet to generate GAME code. Indeed it turned out that the two groups for which you wanted symmetric shuffling were not put into the shufflespecs array. The reason appears to be that you put the colon (:) to request symmetric shuffling on all pieces of the group. The GAME-code generation apparently cannot handle that. And I never noticed that, because I tend to mark all the pieces but one with a colon. The last piece then must be placed symmetrically as well, as the only open spaces that are left will be symmetrically positioned. If I removed the colon on one of the pieces in each group in the Diagram's shuffle parameter

      shuffle=:B:N:EF,QUT,DI,:LY

then the GAME code gets properly generated:

set shufflespecs (
  (F) // shuffleset
  (B N E) // symmetrized
   0
  (Q T U) // shuffleset
   0
   0
  (D I) // shuffleset
   0
   0
  (Y) // shuffleset
  (L) // symmetrized
   0
   0 // mirror to get black
);

(beware the Diagram uses other piece IDs than your preset!). I will fix the JavaScript for GAME-code generation in the Play-Test Applet such that it can also handle the case where all pieces in a shuffle group have a colon prefix. (As the Diagram itself doesn't seem to have any trouble with that.)


💡📝Aurelian Florea wrote on Thu, Nov 4, 2021 11:08 AM UTC:

HG, When I try nothing gets shuffled!


H. G. Muller wrote on Thu, Nov 4, 2021 11:11 AM UTC in reply to Aurelian Florea from 11:08 AM:

When you try what? I see no change in the preset.

BTW, the GAME-code generation should now also work properly when all pieces in a shuffle groep have a colon prefix.


💡📝Aurelian Florea wrote on Thu, Nov 4, 2021 11:40 AM UTC in reply to H. G. Muller from 11:11 AM:

I had copied the code you've obtained in the preset. Isn't that supposed to work?


Simple Mideast Chess. Members-Only Game with simple rules, no promotion, no nonstandard move or capture, no asymetric pieces, and no check, checkmate or stalemate.[All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Grand Apothecary Chess-Classic. Very large Board variant obtained trough tinkering with known games.[All Comments] [Add Comment or Rating]
H. G. Muller wrote on Thu, Nov 4, 2021 12:30 PM UTC in reply to Aurelian Florea from 11:40 AM:

Well, I did not see it in the preset (link you gave earlier in this comment thread).

And no, that is not supposed to work, because it seems to use other piece IDs than the preset.


Simple Mideast Chess. Members-Only Game with simple rules, no promotion, no nonstandard move or capture, no asymetric pieces, and no check, checkmate or stalemate.[All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Since this comment is for a page that has not been published yet, you must be signed in to read it.

12 Augmenters Chess. Each piece's movement capabilities is increased by ~4 squares.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Fri, Nov 5, 2021 05:55 AM UTC:

This looks fun. I like the idea of defining pieces by how many parts they can be built from. It might be interesting to have the augmenters assigned randomly, in a way that guarantees no redundancies.


Grand Apothecary Chess-Classic. Very large Board variant obtained trough tinkering with known games.[All Comments] [Add Comment or Rating]
💡📝Aurelian Florea wrote on Fri, Nov 5, 2021 08:13 AM UTC in reply to H. G. Muller from Thu Nov 4 10:24 AM:

I don't understand what you mean by the fact that the diagram uses different pieces ID than the preset. I thought we had passed that. Maybe take another look and tell me what is there do be done: https://www.chessvariants.com/play/pbm/play.php?game=Grand+Apothecary+Chess+3&settings=Applet Thanks for your help!


25 comments displayed

EarliestEarlier Reverse Order LaterLatest

Permalink to the exact comments currently displayed.