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Comments by François Houdebert

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Play Chess Variants with Jocly. Missing description[All Comments] [Add Comment or Rating]
François Houdebert wrote on Sun, May 5 06:58 PM UTC in reply to A. M. DeWitt from Sat May 4 03:54 PM:

I take it that's the program you use for making the SVG?

Here is the lightburn project if usefull to you


François Houdebert wrote on Sun, May 5 04:13 PM UTC in reply to A. M. DeWitt from 02:52 PM:

thanks


François Houdebert wrote on Sat, May 4 08:58 PM UTC in reply to A. M. DeWitt from 03:54 PM:

the svg has been exported from lightburn( software used to pilot the laser cutting machine).

The SVG could probably be edited also by inkscape I suppose. If you have any improvements to the rules, I'd be happy to incorporate them, as they're important for introducing people to the games.


François Houdebert wrote on Sat, May 4 02:42 PM UTC in reply to A. M. DeWitt from 02:15 PM:

I'll update the svg occasionally, lightburn doesn't work at home (on linux).

It doesn't really matter if there are extra spare parts, the main thing is that the game is complete.


François Houdebert wrote on Sat, May 4 12:55 PM UTC in reply to A. M. DeWitt from 12:53 AM:

I made the change.

I've also been looking for ideas for a lion hawk icon distinct from the griffon icon.

If there were an acceptable candidate, it would probably still take quite some time to  to finalize.


Make Your Own 91-Space Hexagonal Board. Files and directions for making a hexagonal chess board.[All Comments] [Add Comment or Rating]
François Houdebert wrote on Sat, May 4 06:09 AM UTC:

There are now svg files that can be printed on play mats, e.g. :

https://glyphobet.net/three-player-chess/svg/hexagonal_tiles.svg

https://commons.wikimedia.org/wiki/File:Hexagonal_chess_board.svg


Play Chess Variants with Jocly. Missing description[All Comments] [Add Comment or Rating]
François Houdebert wrote on Thu, May 2 05:21 PM UTC in reply to A. M. DeWitt from 04:55 PM:

false alarm : it was a cache issue


François Houdebert wrote on Thu, May 2 04:02 PM UTC in reply to A. M. DeWitt from 03:40 PM:

Done.

Check your rabbit in daiseireigi. they are promoted by default in stag.


François Houdebert wrote on Wed, May 1 03:51 PM UTC in reply to A. M. DeWitt from Tue Apr 30 01:46 PM:

copied


François Houdebert wrote on Sun, Apr 28 11:09 AM UTC in reply to H. G. Muller from 10:20 AM:

the command to filter chess game would be :

gulp --no-default-games --modules src/games/chessbase build --prod


François Houdebert wrote on Sun, Apr 28 06:48 AM UTC:

I suggest you update jocly with HGM's version of capablanca and my timurid's version: they now have a prelude allowing you to select a sub-variant.
this will remove the need

  • carrera, janus, gothic
  • babur, wild mirza,wild babur, wild timurid

You could also add Fantastic XIII and bigorra.

We could also ask the more general question of not keeping anything other than chess variants. Something to think about.


Chu Seireigi. Variant of Chu Shogi playable with drops. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
François Houdebert wrote on Sat, Apr 27 07:09 PM UTC in reply to A. M. DeWitt from 06:27 PM:

I have done it but not sure it is a good idea because if you use "view as player B". It won’t be correctly oriented.


François Houdebert wrote on Sat, Apr 27 06:18 PM UTC in reply to A. M. DeWitt from 05:41 PM:

ok, taken into consideration


François Houdebert wrote on Sat, Apr 27 06:13 PM UTC in reply to H. G. Muller from 04:45 PM:

do you want me to replace the sprites Adam just sent for shogi on the pullreq branch?


François Houdebert wrote on Sat, Apr 27 04:10 PM UTC in reply to A. M. DeWitt from 03:55 PM:

I made the modification on my branch,

I'll wait to see if HGM wants us to do the same on the branch that will go into jocly.


François Houdebert wrote on Sat, Apr 27 03:24 PM UTC in reply to A. M. DeWitt from 02:32 PM:

you can also swap the 2d in the same *-set-view.js

It not clear to me, when there's an apostrophe, it's the general of jade that corresponds to the blacks, right?


François Houdebert wrote on Sat, Apr 27 02:08 PM UTC in reply to A. M. DeWitt from 01:59 PM:

I use gimp. if the general of jade should be white (player a), it could be changed in seireigi-shogi-model.js

keep me posted I'll have to make the change too.


François Houdebert wrote on Sat, Apr 27 11:25 AM UTC in reply to A. M. DeWitt from Thu Apr 25 08:53 PM:

Note that the SVG for laser cutting is updated with a rabbit.

Also the doc has been improved a bit in jocly.


Play Chess Variants with Jocly. Missing description[All Comments] [Add Comment or Rating]
François Houdebert wrote on Fri, Apr 26 08:19 AM UTC in reply to A. M. DeWitt from 12:48 AM:

better like this ?


Chu Seireigi. Variant of Chu Shogi playable with drops. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
François Houdebert wrote on Thu, Apr 25 07:48 PM UTC in reply to A. M. DeWitt from 05:39 PM:

It should be ok now


François Houdebert wrote on Thu, Apr 25 05:00 PM UTC in reply to H. G. Muller from 01:47 PM:

thanks for the advice.

I have modified accordingly


François Houdebert wrote on Thu, Apr 25 12:40 PM UTC in reply to H. G. Muller from 12:30 PM:

19 is the size of handLayout

boardLayout :
0: "##............##" ​
1: "##............##"
​2: "##............##"
​3: "##............##" ​
4: "##............##" ​
5: "##............##" ​
6: "##............##"
​7: "##............##"
​8: "##............##" ​
9: "##............##" ​
10: "##............##" ​
11: "##............##" ​
length: 12

Should I add : Should I add " ##############" before and after?


François Houdebert wrote on Thu, Apr 25 11:54 AM UTC in reply to H. G. Muller from 11:32 AM:

the array length is 19

NBROWS-row-1,row: 13, 0


François Houdebert wrote on Thu, Apr 25 10:31 AM UTC in reply to H. G. Muller from 09:37 AM:

If you'd like to make an implementation of wa shogi, here are some unused jocly-compatible sprites that might come in handy.

To be seen if useful


François Houdebert wrote on Thu, Apr 25 10:22 AM UTC in reply to H. G. Muller from 09:37 AM:

In that case : I get in 2d with pictos

Uncaught TypeError: this.cbView.boardLayout[((NBROWS - row) - 1)] is undefined
    paintCells chu-seireigi-view.js:1509
    paintChannel chu-seireigi-view.js:1530
    draw chu-seireigi-view.js:941

Would this come from using the draw function wrongly in my view : chu-seireigi-view.js ?

Note that I have the impression that with the modified version the result is satisfactory with or without extra hand ranks.

That's why I'd like your opinion on grid-board-view.js, because I thought it would be useful to transfer this modification to the pullreq branch for jocly.


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