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Comments by catugo

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About jokers in large Board Games[Subject Thread] [Add Response]
Aurelian Florea wrote on Thu, Apr 18 05:44 AM UTC in reply to Daniel Zacharias from Wed Apr 17 06:25 PM:

I have read Eric Silverman's thoughts on powerful pieces now. Trouble with the joker is that it's value is very volatile. In the beginning it is very powerful though. One could argue that maneuvering him it is a matter of skill. This, actually is my conundrum: Is it a matter of skill or a matter or perceived randomness?

By larger boards I mean strictly larger than 8x8. Even in 10x10(where I have 13 piece types) handling the enemy joker is quite tricky. 12x12 could work, too. But larger boards would make games impossible to play if the joker is present. Just imagine Tenjiku shogi with one or God forbid more jokers.

As I have said in my previous comment I have a large palette of piece types represented. This makes things even more complicated.

It could also be that I worry too much, but who knows.


Megalomachy. A huge game with 2x80 pieces, some able to jump over many others. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sun, Apr 21 05:03 AM UTC in reply to Daniel Zacharias from Sat Apr 20 07:36 PM:

I'll do it today!


Aurelian Florea wrote on Sun, Apr 21 08:08 AM UTC in reply to Daniel Zacharias from Sat Apr 20 07:36 PM:

I did not figured out what to copy and paste into the wizard. On my variants I start with this line:

script type="text/javascript" src="../membergraphics/MSinteractive-diagrams/betza.js?nocache=true"

as far as I remember.

But a similar line seems to end the Megalomachy diagram.


Aurelian Florea wrote on Sun, Apr 21 05:33 PM UTC in reply to H. G. Muller from 04:22 PM:

Thank for refreshing my memory, HG!


Aurelian Florea wrote on Sun, Apr 21 06:57 PM UTC in reply to H. G. Muller from 04:22 PM:

I don't think it works. I keep getting orthodox chess. Can it be that the description is too long. I have tried an Grand Apothecary game it it works fine. This is how I know I have followed the proper steps.


Aurelian Florea wrote on Mon, Apr 22 07:10 AM UTC in reply to H. G. Muller from 06:31 AM:

I get this error:

Cannot make a diagram with 0 pieces on an 8x8 board!

satellite=megalo
files=16
ranks=16
promoZone=1
maxPromote=2
promoChoice=EA,AM,G
graphicsDir=/graphics.dir/alfaeriePNG/
graphicsDir=http://chessvariants.com/graphics.dir/alfaeriePNG/
squareSize=33
graphicsType=png
theme=DD
whitePrefix=w
blackPrefix=b
borders=0
firstRank=1
useMarkers=1
newClick=1
captureMatrix=/"27/27^^^^^=/"/27^^^^^%/32%
pawn::fmWfceFifmnDifmnH::a5-p5
warrior::fmWfmnnDfceFbhcN:quickpawn:a2-d2,m2-p2
ram:RM:mgQcfD::c1,n1,e2,l2
scout::mNcA:knightpawn:g4,j4
vao::mBpcB::d1,m1
camel::::d3,m3
zebra::::e3,l3
war machine:D:yafpabmRWD:warmachinewazir:f4,k4
elephant::yafpabmBFA:elephantferz:d4,m4
frog::FH::a4,p4
guard:GD:yafpabmRK:duke:b3,o3
knight:N:yafafafpabmBN::b4,o4
bishop::::h4,i4
cannon:CN:::e1,l1
rook::::a3,p3
leo:LE:mQpcQ:paovao:c3,n3
nightrider:NR:::b1,o1
dragon horse:DH:BW:promotedbishop:c4,n4
dragon king:DK:RF:promotedrook:a1,p1
rhino:RH:[W?fsB]::g1
gryphon::[F?fsR]::f1
archbishop:::cardinal:e4
marshall:::chancellor:l4
queen::::j1
lion::KNAD::h2
amazon:AM:QN::i2
archer:AR:WA::f3,k3
spearman:SM:FD:nspearman:g3,j3
bat:BA:B(paf)14cB::h3,i3
raven:FA:R(paf)14cR:bird2:g2,j2
eagle:EA:Q(paf)14cQ:bird:h1,i1
terror::QNADcamK:dragon:f2,k2
king::KispO9::k1

Aurelian Florea wrote on Mon, Apr 22 11:30 AM UTC in reply to H. G. Muller from 07:42 AM:

Now I get this:

Please report any bugs or errors to H.G. Muller

I probably mismatched something.

But neither &showcode=true (I got this from the developer guide) or &edit=true work


Aurelian Florea wrote on Tue, Apr 23 09:44 AM UTC in reply to H. G. Muller from 08:43 AM:

Oh, that seems a lot of work. But I'll do it in the evening!


Aurelian Florea wrote on Tue, Apr 23 10:20 AM UTC in reply to H. G. Muller from 09:58 AM:

Did not knew that! Still in the evening, but thanks!


Aurelian Florea wrote on Tue, Apr 23 12:33 PM UTC in reply to H. G. Muller from 09:58 AM:

I have done it and it seems to be working fine!


Aurelian Florea wrote on Tue, Apr 23 03:06 PM UTC in reply to H. G. Muller from 02:59 PM:

I have pasted that at the end of the pregame section.


Aurelian Florea wrote on Wed, Apr 24 05:06 AM UTC in reply to H. G. Muller from Tue Apr 23 03:53 PM:

Done!


Aurelian Florea wrote on Fri, Apr 26 05:22 AM UTC in reply to H. G. Muller from Tue Apr 23 03:53 PM:

Flying pieces still do not fly!


About jokers in large Board Games[Subject Thread] [Add Response]
Aurelian Florea wrote on Fri, Apr 26 05:29 AM UTC in reply to Aurelian Florea from Tue Apr 16 01:01 PM:

It seems people are not that interested in this topic. I'm thinking that this is because there is not a lot of experience in games with jokers.

Anyway after a intensive series of games played against the ID these days, I have concluded that on a 10x10 board at least things are ok. What bad thing that can happed is to lose connected pawns, because then the joker is not easily trapped by just moving a pawn. So one has to protect connected pawns, especially near the king, even from sacrifices. That is actually a strategic choice on part of the attacker. I think this is actually a good thing.

So my own verdict is that on a 10x10 board the joker works.


Megalomachy. A huge game with 2x80 pieces, some able to jump over many others. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Fri, Apr 26 01:29 PM UTC in reply to Daniel Zacharias from 12:23 PM:

Ok, I thought it is like in tenjiku shogi!


About jokers in large Board Games[Subject Thread] [Add Response]
Aurelian Florea wrote on Fri, Apr 26 03:08 PM UTC in reply to Daniel Zacharias from 12:25 PM:

I have feared them being game breaking. Otherwise said, it feels like having a random effect.


Aurelian Florea wrote on Sat, Apr 27 05:01 PM UTC in reply to Bob Greenwade from 04:54 PM:

:)


Unnecessarily Complicated Chess. Members-Only Why do things the easy way, when doing them the hard way is so much more fun? (19x23, Cells: 423) [All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

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Hannibal Chess with Manticore and Falcon. Expansion for hannibal chess. (10x9, Cells: 90) [All Comments] [Add Comment or Rating]
💡📝Aurelian Florea wrote on Mon, Apr 29 03:59 PM UTC in reply to Fergus Duniho from Sat Jan 6 10:21 PM:

@Fergus, It seems the ID does not work here. When pressing "here" the pieces are not shown. Just the legend. I know you have changed the script a bit. Any idea on what is going on?


Waffle Chess with Gryphon and Falcon. Expansion for waffle chess. (10x9, Cells: 90) [All Comments] [Add Comment or Rating]
💡📝Aurelian Florea wrote on Mon, Apr 29 03:59 PM UTC in reply to Fergus Duniho from Sat Jan 6 10:33 PM:

@Fergus, It seems the ID does not work here. When pressing "here" the pieces are not shown. Just the legend. I know you have changed the script a bit. Any idea on what is going on?


Waffle Chess with Manticore and Falcon. (Updated!) Expansion for waffle chess. (10x9, Cells: 90) [All Comments] [Add Comment or Rating]
💡📝Aurelian Florea wrote on Mon, Apr 29 03:59 PM UTC in reply to Fergus Duniho from Fri Dec 22 2023 06:45 PM:

@Fergus, It seems the ID does not work here. When pressing "here" the pieces are not shown. Just the legend. I know you have changed the script a bit. Any idea on what is going on?


Hannibal Chess with Manticore and Falcon. Expansion for hannibal chess. (10x9, Cells: 90) [All Comments] [Add Comment or Rating]
💡📝Aurelian Florea wrote on Tue, Apr 30 06:11 AM UTC in reply to Aurelian Florea from Mon Apr 29 03:59 PM:

@Fergus

I could not figure out what closing tag you were mentioning. This ID still does not work properly!


💡📝Aurelian Florea wrote on Tue, Apr 30 04:16 PM UTC in reply to Fergus Duniho from 03:43 PM:

That is odd. For me in edge it does not work. Or at least 3 diagrams. But it does work in Firefox.


Play-test applet for chess variants. Applet you can play your own variant against.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Tue, Apr 30 04:39 PM UTC:

Is there a possibility of creating the preset with gating, especially when players gate their pieces in different places?


Aurelian Florea wrote on Wed, May 1 12:27 AM UTC in reply to H. G. Muller from Tue Apr 30 08:04 PM:

I was afraid of that but it makes sense.


Aurelian Florea wrote on Wed, May 1 12:27 AM UTC in reply to Daniel Zacharias from Tue Apr 30 09:27 PM:

That thought has crossed my mind, too. Thanks!


Aurelian Florea wrote on Wed, May 1 01:34 AM UTC in reply to H. G. Muller from Tue Apr 30 08:04 PM:

It seems I cannot add code to the premove section!


Aurelian Florea wrote on Wed, May 1 01:43 AM UTC in reply to Aurelian Florea from 01:34 AM:

Not it. I can write some echo there!


Aurelian Florea wrote on Wed, May 1 06:17 AM UTC in reply to H. G. Muller from 06:15 AM:

I have just read that thismove does not work in premove


catugo wrote on Wed, May 1 07:34 AM UTC in reply to H. G. Muller from 07:18 AM:

Indeed!


Aurelian Florea wrote on Wed, May 1 04:46 PM UTC in reply to H. G. Muller from 07:18 AM:

Very little succes s far though. This is what I have so far:

https://www.chessvariants.com/play/pbm/play.php?game%3DFrog+Chess+with+Gryphon+and+Falcon%26settings%3Ddefault


Aurelian Florea wrote on Thu, May 2 12:37 PM UTC in reply to Aurelian Florea from Wed May 1 04:46 PM:

@HG Muller & @Fergus Duniho

I have looked through the musketeer chess preset and recapped a bit of the programmer's guide. I have also tried a few things. But still I have no true clue on how to do the gating. Any help with clues is welcomed. Don't bother too much though. I know you guys are busy. But some hints to where I put my code and what that code should be are very welcomed.


catugo wrote on Fri, May 3 09:02 AM UTC in reply to H. G. Muller from 08:55 AM:

Thanks, I look into it soon!


Aurelian Florea wrote on Sun, May 5 04:32 AM UTC in reply to Fergus Duniho from Fri May 3 06:05 PM:

@Fergus & @ H.G.

So basically it can't be done yet!


Aurelian Florea wrote on Sun, May 5 02:25 PM UTC in reply to H. G. Muller from 08:18 AM:

It is definitely not that easy.

One thing is that when I try to make the move to a1 (for example), which would be an eligible brouhaha square I get an error saying that said move it is not even a pseudo legal move. By the way for now I have disabled the brouhaha squares and left the whole board intact (meaning no ----). But I could not comment the set brouhaha instruction in the pregame code.

Another thing is that the regular moves of all pieces are still displayed despite the fact that they are not legal anymore (i have setsystem the legalmoves array to () or even to null).


Aurelian Florea wrote on Sun, May 5 04:52 PM UTC in reply to Aurelian Florea from 02:25 PM:

No matter I have made some progress!


Aurelian Florea wrote on Mon, May 6 02:52 PM UTC in reply to Fergus Duniho from Sun May 5 04:59 PM:

Acording to the rules of the game, first white has to place it's two gating pieces behind. Then black his two. I got stuck while trying to do both move in the same turn. I have tried using continuemove, but I get into infinite loops no matter what I had done.


Janggi - 장기 - Korean Chess. The variant of chess played in Korea. (9x10, Cells: 90) (Recognized!)[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Wed, May 8 12:50 PM UTC:

I cannot find an Interactive Diagram of this game. I'd like an example of implementing a rules like cannot capture other cannons or other cannon types or cannot jump other cannons or cannon types. Emphasis on the plural as I need a list of pieces not just one.


Game Courier. PHP script for playing Chess variants online.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Thu, May 9 06:59 AM UTC in reply to Fergus Duniho from Sat Apr 27 07:50 PM:

@ Fergus,

Can you look over this : https://www.chessvariants.com/play/pbm/play.php?game=Frog+Chess+with+Gryphon+and+Falcon&settings=default&submit=Edit

preset I am attempting, and tell me what basic mistakes I am doing. I don't think my logic is very bad. But anyway I am not sure I use the proper variables.

What should happen, is that white should be allowed to move the two pieces on the back line to be gated, then black the same. It does not work as I inteneded and I don't know why. Please help1


Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Fri, May 10 07:53 AM UTC:

Can someone suggest an example where the capture matrix is used?


Aurelian Florea wrote on Sat, May 11 05:33 AM UTC in reply to H. G. Muller from Fri May 10 08:57 AM:

I don't know how to say that the source piece cannot hop to move, to capture, or capture said type. Meaning both ? and $.


catugo wrote on Sun, May 12 11:23 AM UTC in reply to H. G. Muller from Fri May 10 08:57 AM:

I think you have Missed my previous comment here, HG!


Aurelian Florea wrote on Mon, May 13 08:24 AM UTC in reply to H. G. Muller from 06:40 AM:

Maybe it is better if I explain what I want to do.

So there are these two pieces (in position 12 and 13):

  lightcannon:X:mRcpR:cannon:a4,n4,,a11,n11
  heavycannon:Y:pRpafcpR:warmachine:a2,n2,,a13,n13

The rule I want to implement is that heavy cannons cannot jump, be jumped, captured or be captured by other cannons. My captureMatrix looks like this:

  captureMatrix=////////////11$$./11$$./

but probably I got it wrong.

Note the heavy cannon is a bit more than a korean cannon is as it can jump two platforms in order capture, but not move.


Aurelian Florea wrote on Mon, May 13 05:56 PM UTC in reply to H. G. Muller from 03:10 PM:

Oh, a silly trivial mistake on my part. Thanks!


Monster Mash. (Updated!) Armies consist of classic monsters and scary creatures. (13x13, Cells: 169) [All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Tue, May 14 12:36 PM UTC in reply to Bn Em from Mon May 13 03:12 PM:

Actually the name was chosen by HG!


Megalomachy. A huge game with 2x80 pieces, some able to jump over many others. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Wed, May 15 03:12 PM UTC:

@HG My preset for this game is giving an error about fast castling. It used to work. Any idea why?


Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Wed, May 15 04:00 PM UTC in reply to H. G. Muller from Mon May 13 03:10 PM:

Actually I think we still have a problem. The heavy cannon can jump (but it cannot capture) the light cannon. This can't be an capture matrix thing because $ should do them both!


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Thu, May 16 03:16 PM UTC in reply to Bob Greenwade from 02:59 PM:

This is funny!


Aurelian Florea wrote on Thu, May 16 06:05 PM UTC in reply to Bob Greenwade from 05:59 PM:

No, it is because it looks like a heart!


Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Fri, May 17 08:17 AM UTC in reply to H. G. Muller from 06:55 AM:

Oh, yes!

I'm sorry!

In a moment!


Aurelian Florea wrote on Fri, May 17 08:19 AM UTC in reply to H. G. Muller from 06:55 AM:

files=14 ranks=14 promoZone=4 maxPromote=2 graphicsDir=https://www.chessvariants.com/cgi-bin/fen2.php?s=33&l=FFFF44&d=0000AA&w=FFFF44&b=0000AA&p= whitePrefix=w blackPrefix=b graphicsType=gif squareSize=38 lightShade=#FFFFFF darkShade=#660000 oddShade=#008800 whitePrefix=w blackPrefix=b graphicsType= symmetry=mirror useMarkers=1 borders=0 captureMatrix=///////////12$$./12$$./ hussar:H:fafsWraflWlafrWsbW:wideknight:c5,e5,g5,h5,j5,l5,f3,i3,,c10,e10,g10,h10,j10,l10,f12,i12 lancer:L:fafsWraflWlafrWbF:narrowknight:b5,d5,f5,i5,k5,m5,d3,k3,,b10,d10,f10,i10,k10,m10,d12,k12 equesrex:K:KN:king--knight:h1,,h14 queen:Q:ZQ:zebra--queen:g1,,g14 manticore:M:WyasfWC:lion:i1,,i14 gryphon:G:NB2afyasfF:gryphon:f1,,f14 paladin:A:BN2:cardinal:e1,j1,,e14,j14 nightrider:N:NNC:camel--nightrider:d1,k1,,d14,,k14 marshall:C:RN2:chancellor:c1,l1,,c14,l14 assasin:S:ZFX:diplomat:g3,h3,,g12,h12 ninja:J:HWXNY:cardinal1:e3,j3,,e12,j12 lightcannon:X:mRcpR:cannon--warmachine:a4,n4,,a11,n11 heavycannon:Y:pRpafcpR:cannon--greatwarmachineferz:a2,n2,,a13,n13 mammoth:T:KADmHmG:mammoth:c3,l3,,c12,l12


Aurelian Florea wrote on Fri, May 17 09:55 AM UTC in reply to H. G. Muller from 09:09 AM:

I have made the modifications you have suggested, and now it works as expected.


Aurelian Florea wrote on Sat, May 18 10:34 AM UTC in reply to H. G. Muller from Fri May 17 09:09 AM:

I have noticed that both my megalomachy and frog chess with gryphon and falcon give an error related to fast castle. Probably it is not a coincidence!


Game Courier Developer's Guide. Learn how to design and program Chess variants for Game Courier.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sun, May 19 08:27 AM UTC in reply to Fergus Duniho from Mon Apr 22 06:16 PM:

Why this instruction: setsystem legalmoves ((e5 a1) (e5 b1) (e5 c1) (e5 d1) (e5 e1) (e5 g1) (e5 h1) (e5 i1) (e5 j1)); gives the error: e5-b1, which is listed as a legal move, is not a well-formed move.

Here is the preset in question.

https://www.chessvariants.com/play/pbm/play.php?game%3DFrog+Chess+with+Gryphon+and+Falcon%26settings%3Ddefault


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sun, May 19 11:53 AM UTC in reply to Jean-Louis Cazaux from 11:41 AM:

I agree with all your points here, Jean-Louis! But I have two comments. I remember you did not like compound leapers. Also I thought about those pieces in an 8 stones chess environment!

P.S. By the way 8 stones chess is really good but not programmed!


Macadamia Shogi. Pieces promote on capture to multi-capturing monsters. (13x13, Cells: 169) [All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Mon, May 20 10:01 AM UTC in reply to H. G. Muller from 08:00 AM:

I'm glad that you will continue the C project for the Interactive diagram. Good luck with that!


Game Courier. PHP script for playing Chess variants online.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote at 07:42 AM UTC in reply to H. G. Muller from Thu May 9 07:53 AM:

@HG,

I get this error:

you can only continue with same piece

here:

https://www.chessvariants.com/play/pbm/play.php?game=Frog+Chess+with+Gryphon+and+Falcon&settings=default


Aurelian Florea wrote at 12:42 PM UTC in reply to H. G. Muller from 12:20 PM:

Ok, I must sound quite silly. Thanks For the advice. Back to work!


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