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Comments by catugo

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Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
catugo wrote on Sun, May 12 11:23 AM UTC in reply to H. G. Muller from Fri May 10 08:57 AM:

I think you have Missed my previous comment here, HG!


Aurelian Florea wrote on Mon, May 13 08:24 AM UTC in reply to H. G. Muller from 06:40 AM:

Maybe it is better if I explain what I want to do.

So there are these two pieces (in position 12 and 13):

  lightcannon:X:mRcpR:cannon:a4,n4,,a11,n11
  heavycannon:Y:pRpafcpR:warmachine:a2,n2,,a13,n13

The rule I want to implement is that heavy cannons cannot jump, be jumped, captured or be captured by other cannons. My captureMatrix looks like this:

  captureMatrix=////////////11$$./11$$./

but probably I got it wrong.

Note the heavy cannon is a bit more than a korean cannon is as it can jump two platforms in order capture, but not move.


Aurelian Florea wrote on Mon, May 13 05:56 PM UTC in reply to H. G. Muller from 03:10 PM:

Oh, a silly trivial mistake on my part. Thanks!


Monster Mash. (Updated!) Armies consist of classic monsters and scary creatures. (13x13, Cells: 169) [All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Tue, May 14 12:36 PM UTC in reply to Bn Em from Mon May 13 03:12 PM:

Actually the name was chosen by HG!


Megalomachy. A huge game with 2x80 pieces, some able to jump over many others. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Wed, May 15 03:12 PM UTC:

@HG My preset for this game is giving an error about fast castling. It used to work. Any idea why?


Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Wed, May 15 04:00 PM UTC in reply to H. G. Muller from Mon May 13 03:10 PM:

Actually I think we still have a problem. The heavy cannon can jump (but it cannot capture) the light cannon. This can't be an capture matrix thing because $ should do them both!


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Thu, May 16 03:16 PM UTC in reply to Bob Greenwade from 02:59 PM:

This is funny!


Aurelian Florea wrote on Thu, May 16 06:05 PM UTC in reply to Bob Greenwade from 05:59 PM:

No, it is because it looks like a heart!


Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Fri, May 17 08:17 AM UTC in reply to H. G. Muller from 06:55 AM:

Oh, yes!

I'm sorry!

In a moment!


Aurelian Florea wrote on Fri, May 17 08:19 AM UTC in reply to H. G. Muller from 06:55 AM:

files=14 ranks=14 promoZone=4 maxPromote=2 graphicsDir=https://www.chessvariants.com/cgi-bin/fen2.php?s=33&l=FFFF44&d=0000AA&w=FFFF44&b=0000AA&p= whitePrefix=w blackPrefix=b graphicsType=gif squareSize=38 lightShade=#FFFFFF darkShade=#660000 oddShade=#008800 whitePrefix=w blackPrefix=b graphicsType= symmetry=mirror useMarkers=1 borders=0 captureMatrix=///////////12$$./12$$./ hussar:H:fafsWraflWlafrWsbW:wideknight:c5,e5,g5,h5,j5,l5,f3,i3,,c10,e10,g10,h10,j10,l10,f12,i12 lancer:L:fafsWraflWlafrWbF:narrowknight:b5,d5,f5,i5,k5,m5,d3,k3,,b10,d10,f10,i10,k10,m10,d12,k12 equesrex:K:KN:king--knight:h1,,h14 queen:Q:ZQ:zebra--queen:g1,,g14 manticore:M:WyasfWC:lion:i1,,i14 gryphon:G:NB2afyasfF:gryphon:f1,,f14 paladin:A:BN2:cardinal:e1,j1,,e14,j14 nightrider:N:NNC:camel--nightrider:d1,k1,,d14,,k14 marshall:C:RN2:chancellor:c1,l1,,c14,l14 assasin:S:ZFX:diplomat:g3,h3,,g12,h12 ninja:J:HWXNY:cardinal1:e3,j3,,e12,j12 lightcannon:X:mRcpR:cannon--warmachine:a4,n4,,a11,n11 heavycannon:Y:pRpafcpR:cannon--greatwarmachineferz:a2,n2,,a13,n13 mammoth:T:KADmHmG:mammoth:c3,l3,,c12,l12


Aurelian Florea wrote on Fri, May 17 09:55 AM UTC in reply to H. G. Muller from 09:09 AM:

I have made the modifications you have suggested, and now it works as expected.


Aurelian Florea wrote on Sat, May 18 10:34 AM UTC in reply to H. G. Muller from Fri May 17 09:09 AM:

I have noticed that both my megalomachy and frog chess with gryphon and falcon give an error related to fast castle. Probably it is not a coincidence!


Game Courier Developer's Guide. Learn how to design and program Chess variants for Game Courier.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sun, May 19 08:27 AM UTC in reply to Fergus Duniho from Mon Apr 22 06:16 PM:

Why this instruction: setsystem legalmoves ((e5 a1) (e5 b1) (e5 c1) (e5 d1) (e5 e1) (e5 g1) (e5 h1) (e5 i1) (e5 j1)); gives the error: e5-b1, which is listed as a legal move, is not a well-formed move.

Here is the preset in question.

https://www.chessvariants.com/play/pbm/play.php?game%3DFrog+Chess+with+Gryphon+and+Falcon%26settings%3Ddefault


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sun, May 19 11:53 AM UTC in reply to Jean-Louis Cazaux from 11:41 AM:

I agree with all your points here, Jean-Louis! But I have two comments. I remember you did not like compound leapers. Also I thought about those pieces in an 8 stones chess environment!

P.S. By the way 8 stones chess is really good but not programmed!


Macadamia Shogi. Pieces promote on capture to multi-capturing monsters. (13x13, Cells: 169) [All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Mon, May 20 10:01 AM UTC in reply to H. G. Muller from 08:00 AM:

I'm glad that you will continue the C project for the Interactive diagram. Good luck with that!


Game Courier. PHP script for playing Chess variants online.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Tue, May 21 07:42 AM UTC in reply to H. G. Muller from Thu May 9 07:53 AM:

@HG,

I get this error:

you can only continue with same piece

here:

https://www.chessvariants.com/play/pbm/play.php?game=Frog+Chess+with+Gryphon+and+Falcon&settings=default


Aurelian Florea wrote on Tue, May 21 12:42 PM UTC in reply to H. G. Muller from 12:20 PM:

Ok, I must sound quite silly. Thanks For the advice. Back to work!


Aurelian Florea wrote on Wed, May 22 06:52 AM UTC in reply to H. G. Muller from Tue May 21 12:20 PM:

Now I get this error after black's play:

You cannot promote on this move

https://www.chessvariants.com/play/pbm/play.php?game=Frog+Chess+with+Gryphon+and+Falcon&settings=default&submit=Edit


Aurelian Florea wrote on Wed, May 22 09:43 AM UTC in reply to H. G. Muller from 08:25 AM:

I get a blank screen after this instruction.


Aurelian Florea wrote on Wed, May 22 02:21 PM UTC in reply to Fergus Duniho from 02:07 PM:

I have forgotten the fact that the two moves should for now be entered manually. Later I'll implement what you say!


Aurelian Florea wrote on Wed, May 22 02:41 PM UTC in reply to Fergus Duniho from 02:27 PM:

If the two moves are written manually it works. This was my first goal. Thanks for your aid. Now I have to use continuemove. That seems to me the most difficult part.


Aurelian Florea wrote on Wed, May 22 05:42 PM UTC in reply to Fergus Duniho from 02:27 PM:

https://www.chessvariants.com/play/pbm/play.php?game=Frog+Chess+with+Gryphon+and+Falcon&settings=default&submit=Edit

In what I'm doing now continuemove does nothing. Any idea why? I don't know what sort of monster I have made this time. I'm aware that withouht a condition it goes infinite loop, but even this would be a first step.


Aurelian Florea wrote on Thu, May 23 08:03 AM UTC in reply to H. G. Muller from Wed May 22 05:57 PM:

It always swtiches players, and in the programmers guide I have found nothing about it.


Aurelian Florea wrote on Thu, May 23 01:18 PM UTC in reply to Fergus Duniho from 12:57 PM:

Per HG's suggestion!


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