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Comments by Niels van Ham

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Man and Beast Overview and Glossary. Table summarising what piece characteristics Man and Beast articles cover, with glossary of terms used to describe pieces.[All Comments] [Add Comment or Rating]
Niels van Ham wrote on Mon, Mar 25 09:23 AM UTC:

There are some theoratical symmetries missing, i'll list them and what could be added

  1. Hypercube / Square Cluster / SinS
    1. HD could be used for the new diagonal because of it's SOLL of 4
    2. 4D leapers will need to be added
  2. Hexagon Cluster / HinH
    1. A new Diagonal that's ND on the board and the grid of boards simultaneously, i like to call this the Double Diagonal, DD
    2. "Doubled" Hex leapers would also need to be added, one part on the board, the other on the grid of boards
  3. SinH and HinS
    1. A new Diagonal that's SD on the board and ND on the grid simultaneously or vice versa, i like to call this the Mixed Diagonal, MD
    2. "Mixed" Leapers would also need to be added, one part on the board, the other on the grid of boards

HD and MD can only appear together on a hex-grid of square and hex boards, which i like to call Hex-Mix

One way this can be added is with some kind of Expansion Articles, but if you don't want to add it that's fine, i'm just giving ideas


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Niels van Ham wrote on Thu, Mar 14 09:28 AM UTC in reply to Bob Greenwade from Wed Mar 13 02:56 PM:

239 already? You should make a page listing all of them so that people like me don't have to scroll through all your comments to find them, just an idea though


Betza notation (extended). The powerful XBetza extension to Betza's funny notation.[All Comments] [Add Comment or Rating]
Niels van Ham wrote on Fri, Mar 1 07:44 AM UTC in reply to Bob Greenwade from Wed Feb 28 03:48 PM:Good ★★★★

This i find a very good idea, 31 new symbols, but we could also use the lowercases for 31 new symbols for modifiers, like the different i's for different cases of initial, so that ii is not needed, for I maybe we could use different Imitators.

Examples of what I personally might assign to those letters include Ø as a null move, Þ for a Rose, Ñ for Quintessence, and Ê for Edgehog.

I like these ideas, outside of Rose, since they couldn't be (easily) written otherwise, we could do like ê as the Edge-Modifier (and possibly ë as the Limited Edge-Modifier). We'd also may need a symbol for relative halfling, i originally thought a lone h, but maybe one of these Windows-1252 symbols works better


Niels van Ham wrote on Wed, Feb 28 09:08 AM UTC:

It may not be neccesary, but we could expand the set of allowed symbols, currently we have;

  • Letters, upper- and lowercase, Numbers and Punctuation, may use shift

We could expand to use symbols like í, þ and £, which are all available on a regular keyboard, the special i's could get used for various "cases" of initial, removing the requirement of ii as a special i could take it's place. Edit: Though you'd need Alt Gr for the latter 2 symbols given.

At the current point, i don't really see it happening, since we still have quite some punctuation not yet used

Edit: Could we also have grouping of symbols to make things like c(QNN) for a capture-only Amazonrider


Niels van Ham wrote on Tue, Feb 27 08:02 AM UTC:

Somethings i want to note and some ideas

  • gK should be able to be written as [jS?Q] but the latter moves completely different
  • gQ4 i expected to be a grasshopper, not a lion, limited to 4 tiles in total, the case of up to 4 tiles after hurdle can be constructed using square brackets [gQ?Q3] (i think, doesn't work in the diagram on the page)

 

  • h on it's own has no definition, something like relative half, from the halfling, could work
    • This does make left-only half impossible as lh and hl already have a meaning, you could use a punctuation like a comma , to seperate them so that the compound doesn't work, with this , you can make a move that's initial and non-leaping, but does not create e.p. rights i,n
  • t could be used for checking if there's a piece there, adding c or to specify enemy or ally piieces

Niels van Ham wrote on Mon, Feb 26 10:35 AM UTC:

I found an interesting method of applying a on the wikipedia page of Ko Shogi, where for example a4 means "up to 4 times", thus KaKaaK would be rewritten as a3K. You could also add an ! to indicate that it must use that exact amount of step, no more, no less. a!5W indicates exactly 5 Wazir moves
Note : In the context of Ko Shogi these multi-steps are allowed to capture a piece on every step, maybe we should do ac3 or another punctuation to indicate multi-capture or something else. This also means that a1 has no definition and is a2Edit: The new a, if it were to be defined as a2, would be defined as a combination of the old and non-a move, which may be weird and or difficult to implement. The old a would be a!2

With this aa is opened up and i think a good idea for what it should be is "as many times as you want", based off the doubling of leaper atoms, which gives us the notation of the Dabbabante and the Ubi-Ubi, being aaD and aaN respectively


Niels van Ham wrote on Wed, Feb 21 02:26 PM UTC in reply to Daniel Zacharias from 03:53 AM:

Even though it ignores the 4 part of the move, it still works as you describe it

Note : It also funny to say; "my adaubacfab"


Niels van Ham wrote on Mon, Jan 22 08:37 AM UTC:

Ok, hear me out, ni for not initial, not to be confused with in

Although some things are still missing like immobilization and hia power, also a question, can you make the (1,1)-Zigzag Nightrider, the one that goes b1-a3-c2-b4-d3, with this notation

Edit: We'd also need to be able to get copying of Defending Pieces, Your last moved piece, last captured piece, etc. for that [In] could work where n is replaced by other symbols for different copies, if we do that we wouldn't need M for Mirror


Niels van Ham wrote on Fri, Jan 19 08:06 AM UTC:
I actually liked the wikipedia version of it more, with t[FR] for the Griffon, F then R. And other symbols/compunds within [] changing their meaning, like [cr], [ca] and [cw] for rifle, approach and withdraw capture respectively. But this page does note other things like X, k, y and U

Niels van Ham wrote on Thu, Dec 28, 2023 12:06 PM UTC:

So... the furthest move would be GXY (8,5), wouldn't it?


Niels van Ham wrote on Thu, Dec 28, 2023 12:05 PM UTC in reply to HaruN Y from Fri Dec 1 07:01 AM:Good ★★★★
That'd be nnNN, wouldn't it?

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