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🕸Fergus Duniho wrote on Fri, Feb 9 11:54 AM UTC:

Although I can decrease the delay in checking whether one’s opponent has moved, the server-side nature of Game Courier still slows it down. Ideally, fast real-time games could be handled by a JavaScript interface that works without needing to reload the whole page. But because rule enforcement is handled with a server-side language, JavaScript could not handle that part. But with better modularization of the code, it might be able to pass a move through the script with just the rule enforcement code and change some JavaScript variables. But there is still the matter that when someone makes an illegal move, Game Courier normally handles this with the die command, which exits the script with a printed message. I can see what I can do, but before I begin on this, I want to complete its support for navigating through past moves with JavaScript. This feature is currently not available for hexagonal, circular, and spherical games, but I can fix this by adding css rendering methods for them that place individual piece images on generated empty boards.


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