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Michael Nelson wrote on Sat, Sep 13, 2003 05:08 PM UTC:
I am putting the finishing touches on a new game I'm calling 'Queenmate' (I am open to suggestions for catchier names).<p> The Queen is royal and may not move across check. (like the Queen in <A href='http://www.chessvariants.com/large.dir/british.html'>British Chess</a>. The Queen is allowed to castle under the same conditions as the King.<p> The King remains partly royal--any move leaving the player's King subject to capture is illegal.<p> Checkmate is defined as 'the player in turn has no legal move, and his Queen is in check'. Stalemate is defined as 'the player in turn has no legal move as his Queen is not in check.' <p> Some consequences of these rules: <p> Attacking the King so it can't escape is stalemate (unless the Queen is also attacked).<br> Forking the King and Queen is checkmate unless the forking piece can be captured.<br> Pinning the Queen to the King is checkmate if the pinning piece cannot be captured and no interposition is possible.<br> Pinning the King to the Queen is stalemate if the pinning piece cannot be captured and no interposition is possible.<p> The King is an interesting study in piece values: the better your game is, the more valuable it is. If you are winning, it is extremely valuble and if you are losing it has a high negative value.<p> A variant of this game would be to borrow the stalemate rule from Chaturanga: the stalemated player wins.

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