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Joe Joyce wrote on Sat, Oct 31, 2009 04:28 PM UTC:
Mats, if you're willing to use a non-rules-checking preset, it's easy. White's first move is 'pass'. And, last I checked, you could put about 4 dozen actions into the move field before the system refuses more, so you can do a lot of relocation and moving in one turn. 

That's a feature I especially appreciate, by the way: the ability to make a very large number of sequenced moves [or actions, like adding or subtracting pieces or squares,] in one turn. It gives Game Courier a power and flexibility that encourages design. Almost nobody utilizes the full power of this software. 

That said, of course they want more, much more. The take-back aspect, that makes Gary G's Time Travel variant work, is the most requested/needed. And what someone asked for, the 'what if we went back to a dismissed future, and branched off from there' question, would be a nice feature, if possible. 

To do what was asked, the players need to go back to a turn just before where they dismissed that future, and do it differently. The problem, I think, is that the dismissed moves become commented out of the game to achieve that. In other words, the game goes back to move 8 from move 27, and continues on as move 9, with the original moves 9 - 27 commented out. Would it be possible to reset the board as the start of move 28? Copy move 8's board position into move 28, replacing the results of moves 9 - 27, then make a normal move from the new/old position. This would allow players to go to any point in the game to start over, and also keep an accurate track of the total turns in the game.

What I, personally, would like to see is the ability to use a 'fire' command: d3 > e4 would leave the piece on d3 and remove the piece on e4. I'd also like to see an entraining or stacking command: d3 < e4 chains e4 to d3. Results: one piece follows another piece across the board, moving into the square the leading piece is moving out of, or, more generally, maintaining the same relative position to the leading piece as they move across the board. Ideally, this could be done with more than one piece.

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