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Lions and Dragons Chess
by Tony
Quintanilla
Overview
Introduction
Lions and Dragons Chess is a kind of "game within a game" played on
an 84-hex board. It represents a "ball game" where two Wizards are
trying to get a Ball into a goal in their opponent's end of the field. Instead
of carrying the Ball themselves, however, the conjure Dragons to do so.
The Lions actually represent randomly selected non-spaces in the hex board. I
chose the lions simply for visual appeal.
Lions and Dragons Chess is submitted to the 84-Spaces
Contest!
Setup

See the piece images and descriptions below
to explain the above setup. The highlighted hexes are the goals. The 7 red
lion images are randomly selected "non-hexes" to reduce the board to
84 hexes, to comply with contest requirements. The arrangement of the 7
non-hexes in the illustration above is only one possible arrangement. Any
randomly selected arrangement can be used, or, if preferred, some agreeable
regular arrangement is also acceptable. A non-hex is not part of the board and
may not be entered by either player.
Pieces
Wizard
| The Wizard may move one hex towards any of the six
adjacent along the sides or any of the six hexes adjacent along the edges.
The Wizard may not capture any piece. A Wizard may also shoot a Fireball.
If it does so, the Wizard does not move, but a Fireball is created and
moved two hexes in any straight direction. A Fireball cannot be shot at an
adjacent hex.

The player that captures the opponent's Wizard wins the game.
|
Ball
| The Ball is neutral. It does not belong to either
player. It does not move and may not be moved by either player on its own.
However, it may be captured by a Dragon. When it is captured, the Dragon
becomes a Dragon-with-Ball. If the Dragon-with-Ball enters the opposing
player's goal hex, that player wins the game. |
Proto-Dragon
| The Proto-Dragon may not move. If it is hit by a
Fireball, it becomes a Dragon. It may be captured by a Dragon or a Roc.
|
Dragon
| The Dragon may move one hex to any of the 6 adjacent
hexes, or may move 2 hexes outward and then one hex to the left or right
to reach another 12 hexes. In total, the Dragon can reach 18 hexes. The
Dragon can capture Balls or Dragons-with-Ball; when it does so it becomes a Dragon-with-Ball.
The Dragon can also capture an opponent's Proto-Dragons, Dragons, or Rocs.

|
Dragon-with-Ball
| The Dragon-with-Ball may move to any of the 6 adjacent
hexes. It may capture any opposing Roc, Proto-Dragon, Dragon, Dragon-with-Ball,
or Wizard. It may also capture a Ball, which is then eliminated from play.
If a Dragon-with-Ball enters the opposing goal hex, that player wins the
game. If it captures the opposing Wizard, that player also wins the game.

|
Roc
| The Roc moves 5 hexes outward and one hex outward
to the left or right. Due to the size of the board, only 4 hexes may be
reached from any position. The Roc may capture opposing Rocs or Dragons.

|
Fireball
| A Fireball is shot off by the Wizard. It is a neutral
piece. Upon being shot off it moves two hexes. If it hits a
Dragon-with-Ball, the Dragon-with-Ball and the Fireball are removed and a
Ball is left behind. If it hits a Proto-Dragon, the Proto-Dragon and the
Fireball are removed and a Dragon is left behind. If it hits a Wizard, a
Fireball, a
Ball or the edge of the board, the Fireball is removed. If it hits a Dragon or a Roc, the Dragon or Roc and the Fireball are removed. If the
Fireball is not removed for one of the above reasons, it is moved in the
direction it started two hexes between the White and Black turns. |
Rules
- This game is played on an 84-hex board.
- The initial array is as shown in Setup,
above.
- Randomly select 7 hexes that will be removed from play, as non-hexes.
- The pieces move as described above in alternating turns: White, Fireballs,
Black, Fireballs, etc..
- To win, move a Dragon-with-Ball into the opponent's goal hex or capture
his Wizard.
Playing Tips
To start drop Proto-Dragons near your Wizard and shoot them with Fireballs to
convert the to Dragons. Once you have enough, try to capture a Ball and move it
towards the opposing goal. Be careful to avoid the Rocs! If the Wizard starts
crowded in by non-hexes, move it to a better spot. Remember that the Wizard can
only be captured by a Dragon-with-Ball!
Computer Play
If you have
Zillions of Games,
you may play Lions and Dragons Chess Chess against your computer or by
e-mail using saved Zillions files. You may download a zip file that includes the
rules file and all the needed image files.
Download lionsdragon.zip
Equipment
A paper set can be made by printing and cutting out the below board and
pieces.




































































































Credits:
Thanks to David
Howe and to Glenn
Overby for the piece images, and to Peter
Aronson and Glenn
Overby for play testing.
Written by Tony Quintanilla
WWW Page Created:
November 30, 2002.
Last modified: Monday, December 22, 2008