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Apothecary Chess Tournament[Subject Thread] [Add Response]
Aurelian Florea wrote on Thu, Sep 23, 2021 08:42 PM UTC in reply to Fergus Duniho from 05:39 PM:

Thanks!


Backups[Subject Thread] [Add Response]
🕸Fergus Duniho wrote on Sat, Sep 25, 2021 02:50 AM UTC:

I have set up some cron jobs to do backups with rsync. On this server, rsync will create hourly, daily, weekly, monthly, and annual backups. These are in case it's important to revert a change to a script or page. Editors with access to the server can find these in /home/chessvariants/backups/.

The new server has a cron job to make a daily backup of the public_html directory on this server. I set up an SSH key pair to allow it to do this without a password. This will copy the /public_html/ for chessvariants.com to that for chessvariants.org. This is expected to happen at midnight EST. To be sure of what time it does it, I'll check the timestamp on the /public_html/ directory tomorrow, since I also made the script use the touch command on it when it is done updating. I still have not added commands for backing up the database. It will be important to do both together to keep their backups in sync.


Comemnt search doesnt work[Subject Thread] [Add Response]
Bn Em wrote on Sat, Sep 25, 2021 11:00 AM UTC:

Are there any plans to restore this functionality? Not sure whether the ongoing procedures with backups ⁊c make this a more or less opportune time to look into this, so if the latter it can ofc wait, but it'd be good to have it back eventually


2.Manticore and 2. Griffin ?[Subject Thread] [Add Response]
Bn Em wrote on Sat, Sep 25, 2021 12:18 PM UTC:

I've been thinking a little about these pieces, as well as the ‘helical’ crooked riders that Fergus suggested here.

It seems to me these are instances of (modulo one detail, which I'll get to below) the same pattern that brought us the ‘modern’ elephant — i.e. the FA — wrt the original 2‐space‐diagonal Elephant: we have an original piece with a non‐coprime (as Charles Gilman would have it) leaping move and fill in the gap.

As such, it seems to me that, in line with mỹ initial intuitions in both cases, it's probably clearest imo to think of the helical pieces and the 2.bent riders as variations on respectively and lama–osprey/zephyr–ostrich rather than totally distinct pieces (or for that matter as immediate bishop/rook/queen or manticore/griffin derivatives)

The main difference between these and the modern elephant is that, the original piece having riding tendencies already, it seems more natural to have the ‘modern’ component be lame/stepping rather than leaping as in the elephant case. The ‘running’ elephant (as coined in the previous comment) would be a lame/stepping FA, or equivalently a B2.

I wonder whether there are many other piece‐types for which ‘running’ (or indeed ‘modern’) subspecies are useful? Running dababba‐/alfil‐/alibabariders, skip‐riders (panda/bear/harlequin), and slip‐riders (Tamerlane picket ⁊ al.) are just rooks/bishops/queens (and ‘modern’ ones the same but less blockable and this probably OP); running crooked dababba‐/alfil‐/alibabariders likewise reduce to lame contrabrueghels/‐proselytes/‐halcyons. Running alpacas/quaggas/okapis/⁊c. (i.e. alternating pairs of orthogonal and diagonal steps) — straight, curved, or switchback — are perhaps more promising, and not, imo, all too exotic; running nightriders/roses/nightfliers/‐sidlers/‐ladies, the same but starting with a single step, also bear considering, even if not strictly non‐coprime to begin with.

There's one other curious difference between the bent and crooked members of this family: as described, the bent ones can only make the remaining part of its move if the non‐coprime part is made in its entirety (i.e. the ferz/wazir move is to the exclusion of the rook/bishop one), whereas the crooked pieces must make both componets regardless (this difference is more pronounced when considering the time‐reversed versions, i.e. running contrazephyr/contraproselyte/⁊c.: the former is committed to a full alfil leap if it starts with a non‐zero rook move — the alternative would be the existing fimbriated griffon — while the latter has to make its final turn and ferz step lest it become equivalent to the aforementioned running crooked alfilrider (as well as curtailing its first, rather than its last alfil run; the pair with one time‐inverted but not the other is also possible, if a bit obtuse)). I'm not yet sure how best to describe that difference without special‐casing.

tl;dr: new category of pieces (tenatively named ‘running’) combining recent suggestions, with some further suggested extrapolations and some unanswered questions re semantics.

Assuming anyone actually makes it through this, any thoughts?


Comemnt search doesnt work[Subject Thread] [Add Response]
🕸Fergus Duniho wrote on Sat, Sep 25, 2021 12:33 PM UTC in reply to Bn Em from 11:00 AM:

It depends on a feature of MariaDB 10, but when I restored the server earlier this year, MariaDB 10 was frequently losing the connection to the database, and MariaDB 5 proved more reliable. So, I switched to MariaDB 5 and manually removed the details that required 10. On the new server, I have installed Rocky Linux 8, PHP 8, and MariaDB 10. Since it also has reverse DNS, which should make email more likely to be delivered, I have plans to make it the main server when everything is working correctly on it. For now, I have to update scripts to work with PHP 8. The new server has less storage space, but it has more than enough for the site. It has less RAM, but this server usually doesn't use even half the available RAM. Both sites have 4 cores, and the new VPS uses faster CPUs. Although the new server is on chessvariants.org, it will not support comment search until I add support for this back into the database. To start with, I will look into updating to MariaDB 10 on this server.


Backups[Subject Thread] [Add Response]
🕸Fergus Duniho wrote on Sat, Sep 25, 2021 01:05 PM UTC in reply to Fergus Duniho from 02:50 AM:

The touch command was used on the new server's /home/chessvariants/public_html/ directory at 12:00:14 AM EST. So, the automated daily backup worked when it was expected to. I'll look into including a backup of the database into the same script today. But since there are some different files in the folders for the database on each server, I want to fix that by making them both use the same version of MariaDB.


Comemnt search doesnt work[Subject Thread] [Add Response]
🕸Fergus Duniho wrote on Sat, Sep 25, 2021 06:37 PM UTC:

My attempt to update chessvariants.com to MariaDB 10 has not been successful, and I have been unable to revert to MariaDB 5.5 without errors. So, chessvariants.com is currently without a working database. At least I made a backup and copied it to chessvariants.org. If the problem on chessvariants.com continues, I might not continue with HostSlayer. As long as I have things backed up on RackNerd, I may try reinstalling the OS on HostSlayer. But for now, I have floaters in my eyes, and I need to have lunch.


🕸Fergus Duniho wrote on Sun, Sep 26, 2021 12:58 AM UTC:

Since I haven't gotten MariaDB to work on the original server, I switched the domains of the servers. However, there are still things to fix, and I still have to deal with the original server.


🕸Fergus Duniho wrote on Sun, Sep 26, 2021 01:25 AM UTC:

There appears to be some kind of corruption from the MariaDB 10 installation that is preventing a reinstallation of MariaDB 5.5 from working. When I check its status after reinstalling version 5.5, it says "Failed to start MariaDB 10.6.4 database server." I expect I will have to reinstall CentOS, but I don't want to get it started right now, because it is late. Unfortunately, the new VPS also seems to be having issues with MariaDB 10. It frequently loses connection with the MySQL server, and I have to refresh a page a few times before it connects.


🕸Fergus Duniho wrote on Sun, Sep 26, 2021 05:56 PM UTC in reply to Bn Em from Sat Sep 25 11:00 AM:

Are there any plans to restore this functionality?

I tried to yesterday and failed. I have not been able to get MariaDB 10 to work reliably on either server, HostSlayer or RackNerd. It used to work before I tried updating the HostSlayer VPS to Rocky Linux via updating to CentOS 8 first. So, maybe there is some setting that has to be corrected. For now, chessvariants.com runs on HostSlayer with CentOS 7, PHP 7, and MariaDB 5.5, while chessvariants.org runs on RackNerd with Rocky Linux 8, PHP 8, and MariaDB 10. Until I can get things working correctly on the new RackNerd VPS, I will continue to use MariaDB 5.5, and comment searching will remain disabled.


2.Manticore and 2. Griffin ?[Subject Thread] [Add Response]
Aurelian Florea wrote on Mon, Sep 27, 2021 06:46 AM UTC in reply to Bn Em from Sat Sep 25 12:18 PM:

Hello Bn Em,

I think the 2.manticore and 2.bishop are the pieces that start like a ranging piece and continues like another one. The Osprey for example does not do that. I'd name this R2 then B and B2 then R respectively. I am testing these in my next games. I think n.Matincore and n.Gryphon are good names for Rn then Bishop, and Bn then Rook. I think they are interesting exactly because they are blockable and playing them is more strategic because they have to be played after some pawn chains collapse.


Backups[Subject Thread] [Add Response]
🕸Fergus Duniho wrote on Mon, Sep 27, 2021 09:06 PM UTC:

I now have a script set up that runs from the backup server to make daily backups of both the /home/chessvariants/public_html/ directory and the chessvariants database every midnight at Eastern Standard Time. The script looks like this, but with the actual database password. It doesn't need the server password, because it is using an SSH key pair to connect.

#1/bin/bash
mv /root/chessvariants.sql /root/chessvariant-backup.sql
ssh [email protected] mysqldump --opt --user=root --password=XXXXXX chessvariants > /root/chessvariants.sql
/usr/bin/rsync -ae ssh --delete [email protected]:/home/chessvariants/public_html/ /home/chessvariants/public_html/
touch /home/chessvariants/public_html/
mysql --password=XXXXXX chessvariants < /root/chessvariants.sql

2.Manticore and 2. Griffin ?[Subject Thread] [Add Response]
Bn Em wrote on Mon, Sep 27, 2021 10:21 PM UTC:

The difficulty with viewing e.g. the 2.griffin/running ostrich as R2‐then‐B is that the obvious reading of that (in line with the obvious reading of full ‘rook then bishop’ — see also the large shogis' ‘rook‐then‐rook’ and ‘bishop‐then‐bishop’ hook movers) suggests that it could also make the Bishop move after only a single Wazir step, becoming effectively a compound of griffon and ostrich — what Gilman called a Fimbriated griffon (after a kind of outline in heraldry). Which is really quite powerful and not what either of us means afaict.

My view here is that the usual Ostrich (and Osprey) have a move along a given path, but the shortest of its moves is two steps — something it has in common with Tamerlane's picket, Alfonso X's unicorn, and indeed Shatranj's and Xiàng Qí's elephant. For the picket and elephant, the 2‐step move is non‐coprime, and so a one‐step move can be trivially interpolated: for the former this gives the familiar Bishop, while the latter gave a piece that was dubbed the ‘modern’ elephant (and of course with a modern dabbaba to match). For the unicorn it is less trivial (the knight has two possible interpolations) but extending the long‐range move backwards suggests orthogonal‐then‐diagonal over the alternative, giving our Manticore.

In the Osprey's and Ostrich's case, the 2‐step shortest move, as with the picket and elephant, is non‐coprime, and so the obvious interpolation lines up with your 2.bent riders. In the Osprey's case, the alternative exists of doing as with the unicorn and extending backwards, giving a ferz‐then‐bishop‐at‐90°, but fsr 90° turns seem (above‐mentioned hook movers notwithstanding) to be less favoured.

I don't disagree about blockability: what I have termed ‘running’, as opposed to the preëxisting ‘modern’, is explicitly blockable — though arguably calling them ‘lame/stepping modern’ os[prey/triche]s is just as descriptive. Fergus' helical pieces also differ from Charles' Proselyte ⁊c in being (by default) blockable, as well as interpolating.

As for 3‐or‐more.gryphons/manticores, it might indeed be interesting to have names for those (though they might begin to veer into being a little too exotic?), but it'd be equally useful imo to have names for the equally unusual threeleaper‐then‐bishop or quibbler‐then‐rook.


Changes to PHP Code[Subject Thread] [Add Response]
🕸Fergus Duniho wrote on Tue, Oct 5, 2021 08:58 PM UTC:

Since I can now work on code on the development server, I took the time to remove the remaining code for creating offline pages. While David used to make offline versions of the website, I have never done that. For one thing, I wasn't familiar with how he went about it. But I also didn't see the use for it. Things have changed since David wrote the code for this. Back when we got on the internet with 2400 baud modems that used the phone line, it would have been convenient to have an offline version of the site. But now that broadband and WIFI-enabled mobile devices are both common, it is easy enough to connect directly to the website. When the site is down, as it was recently, archived copies of pages can be found at archive.org. So, an offline copy is not needed for archival purposes. Additionally, the website has grown more interactive than it used to be. While it was originally a set of static HTML pages, it now includes comments, database-generated pages that may be revised on the website, and ongoing games. Finally, when I program code, I write it simply for a website, and I do not want to have to take care to build in support for generating offline pages.

Besides code that was run with the condition $foroffline or $offlineindex, I replaced every instance of echoandwrite with echo, and I removed the function definitions for echoandwrite and echoorwrite. The latter wasn't even being used anyway.

Removing some of the $foroffline code created a bug, and this happened to draw my attention to the icons that appear to the left of links. I had thought of these as slightly informative decoration, but they included links to information pages and included a bunch of ALT text telling some things about the item linked. I got rid of the links to the information pages, changed the ALT text to TITLE text, and reduced the provided information to just telling what the icon meant. With this done, I was able to remove the remaining $foroffline code in make_author_line, and I also removed the $foralttext option from it. There was really no need to include author information in the ALT text for the icon when it was already on the screen anyway. Removing the little-used links to info pages and reducing the information provided by what is now a tooltip should reduce page size and make index pages quicker to load. With that in mind, I may look into extending how many links may appear on an index page.


Ben Reiniger wrote on Tue, Oct 5, 2021 09:59 PM UTC:

I did occasionally use the "info" page, previously linked to from the icon of an index entry. But I do not consider this worth keeping either. Those pages can still be reached from the "info" link in the footer of the item's actual page (except perhaps for multi-item pages?).


🕸Fergus Duniho wrote on Wed, Oct 6, 2021 01:42 AM UTC in reply to Ben Reiniger from Tue Oct 5 09:59 PM:

I did occasionally use the "info" page, previously linked to from the icon of an index entry. But I do not consider this worth keeping either. Those pages can still be reached from the "info" link in the footer of the item's actual page (except perhaps for multi-item pages?).

That's why I figured it would be okay to get rid of the link from the icon. The link in the footer had been the only link to the info page I had been aware of, and I figured it would be enough for anyone who wants to go to that page. I think most people would be unaware that the icon links to an info page or would just be interested in the link to the actual page rather than the link to a page with metadata about it. The index page really gave no indication that the icons linked to something different than the actual page, and most people who clicked on an icon would probably be surprised that it didn't go to the actual page.


🕸Fergus Duniho wrote on Wed, Oct 6, 2021 02:06 AM UTC:

One more reason for no longer supporting offline pages is that many pages now include script-generated images with the drawdiagram.php script. These will work on a website running PHP, but they will not work offline. If I wanted offline pages to support them, I would have to write a script that finds each link to a script-generated image, creates a copy of the image with a unique name, and replaces the link to the script-generated image with a link to the copy of its output. That's too much work for something no one probably needs anyway, and archive.org can already make copies of them.


Upcoming Games[Subject Thread] [Add Response]
Christine Bagley-Jones wrote on Wed, Oct 6, 2021 12:25 PM UTC:

Hi all, thought I would say, from very soon till Christmas and the New Year I should be releasing a few games.

There is a Joy Joyce game, there is a few Charles Gilman games, and I have a game I have done myself, which probably will be the first to come out, and another game by myself that may have some new pieces, amazingly, I say amazingly because they are pretty simple pieces but I cannnot see anywhere that they have been used in any games, but I guess we shall see. I'm sure people will know if they exist elsewhere or not.

Thanks ya'll.


2.Manticore and 2. Griffin ?[Subject Thread] [Add Response]
Bn Em wrote on Wed, Oct 13, 2021 12:11 AM UTC:

I was scrolling through some old comments and have found what Aurelian would call a 3.manticore posited by Sam Trenholme in this comment, alongside the ‘3.griffin’ and a bunch of others (the ’2.manticore’ or ‘running osprey’ is in there as well). No names alas, but still interesting to see these pieces having been discussed 12 years ago (almost to the day!).

It seems to me (on the topic of that thread) that simply the fact of having to count to three rather than either changing direction immediately or simply foregoing any counting altogether (griffon/manticore and hook mover/capricorn respectively) makes the ‘3.manticore’ non‐simple from a player's perspective; the ’2.manticore’/‘running osprey’ is kind of liminal in that respect — two‐step moves are still easily visualised and trivially interpolated — though even it is in some ways arguably more complicated than the component of Tim Stiles' fox and wolf, which only has immediate turns.


Daniel Zacharias wrote on Wed, Oct 13, 2021 01:48 AM UTC in reply to Bn Em from 12:11 AM:

I agree that a piece that changes direction after 3 steps could be awkward to visualize. It would be worse, though, if the first step were a jump to the third square, because with a sliding move, you can easily see if a nearby piece blocks the movement.


Bn Em wrote on Wed, Oct 13, 2021 02:02 PM UTC in reply to Daniel Zacharias from 01:48 AM:

On the other hand, with an initial leap the blocking would only be on a single diagonal, rather than having to check the nearby orthogonal squares as well. A tradeoff really, though in any case due to the ability to avoid nearby blocking pieces the t[HB] is probably too powerful (or, on small enough boards, too awkward) to use in (most?) games anyway.


Please teach me how to type < W > (Without space)[Subject Thread] [Add Response]
You-Ting Chu wrote on Sun, Oct 24, 2021 04:14 AM UTC:
Hello, guys, I want to post something, but every time I type something enclosed by "<>", it disappeared, even in the Text format (apparently it's not pure text format). Could somebody please be so kind and teach me how to do it? Much appreciated!

Daniel Zacharias wrote on Sun, Oct 24, 2021 05:30 AM UTC in reply to You-Ting Chu from 04:14 AM:

<This> seems to work in WYSIWYG, and also in markdown if you do <this\>

It seems like you can also use &lt; and &gt;


You-Ting Chu wrote on Sun, Oct 24, 2021 06:09 AM UTC in reply to Daniel Zacharias from 05:30 AM:

OK, thank you very much!


Apothecary Chess Tournament[Subject Thread] [Add Response]
Aurelian Florea wrote on Wed, Oct 27, 2021 11:56 AM UTC:

This tournament has finished. The final classification is:

  1. Daniel Zacharias 10 points

  2. Erik Lerouge 9 points

  3. Aurelian Florea 5 points

  4. Oisin D. 0 points

Congratulations to the winner and all participants.


Daniel Zacharias wrote on Thu, Oct 28, 2021 05:26 AM UTC in reply to Aurelian Florea from Wed Oct 27 11:56 AM:

Thanks for running the tournament!


Aurelian Florea wrote on Thu, Oct 28, 2021 09:00 AM UTC in reply to Daniel Zacharias from 05:26 AM:

You are welcome Daniel


General alpha zero[Subject Thread] [Add Response]
Aurelian Florea wrote on Wed, Nov 24, 2021 08:24 AM UTC:

Did you guys know about this :

https://github.com/suragnair/alpha-zero-general ?


Aurelian Florea wrote on Thu, Nov 25, 2021 09:49 AM UTC in reply to Aurelian Florea from Wed Nov 24 08:24 AM:

Is there no one interested in this?


New Grand Apothecary Chess Error.[Subject Thread] [Add Response]
Aurelian Florea wrote on Sun, Dec 12, 2021 01:06 PM UTC:

HG, Have you changed something to the randomization algorithm? The randomization of 2 pieces is now different among the two players on all 3 games!


H. G. Muller wrote on Sun, Dec 12, 2021 06:26 PM UTC in reply to Aurelian Florea from 01:06 PM:

Well, I fixed the previous problem we had as Fergus suggested, by retrieving the shuffle made when the game was created from the constant 'startshuffle', like:

  if isconst startshuffle:        // shuffle has already been determined
    setsystem space @startshuffle;// retrieve it
  else:                           // new game; must shuffle
    ... // perform shuffling on $space
    setconst startshuffle $space;        // save the shuffle for persistent use
  endif;

That is, Fergus told me to write an @ before it, otherwise a wrong, uninitialized variable was retrieved, which led to a board of all white pawns. This seemed to work at the time. If you get a new shuffle now, it can only be because the test "isconst startshuffle" returns false, and it starts making a new shuffle rather than retreiving the old one (which apparently for some reason ceased to exist). If you shuffle again you are unlikely to get the same position. Perhaps Fergus knows how a constant can disappear.


Merry Christmas 2021[Subject Thread] [Add Response]
Kevin Pacey wrote on Fri, Dec 24, 2021 04:20 AM UTC:

Merry Christmas 2021, and Happy 2022 New Year, to all chess variant and board game lovers, in general, and to other readers of this Forum. :)


Aurelian Florea wrote on Fri, Dec 24, 2021 08:02 AM UTC in reply to Kevin Pacey from 04:20 AM:

Happy holidays to you all!


Jean-Louis Cazaux wrote on Fri, Dec 24, 2021 06:31 PM UTC in reply to Kevin Pacey from 04:20 AM:

Yes yes, excellentes fêtes à tous, tantissimi auguri a tutti, very happy season's feasts to all, muy buenas fiestas a todos, tre bonaj ferioj al cxiuj. You are a great community. Take care of you and your beloved ones.


Bn Em wrote on Sat, Jan 1, 2022 01:53 AM UTC:

Merry (belated) Christmas and a Happy New Year to you all!


Happy New Year 2022[Subject Thread] [Add Response]
Jean-Louis Cazaux wrote on Sat, Jan 1, 2022 11:44 AM UTC:

Happy new year to all chess variants enthusiasts all around the world, and their beloved ones. Keep safe and have a lot of happiness in your life.


Abstract Strategy Pages[Subject Thread] [Add Response]
KelvinFox wrote on Mon, Jan 3, 2022 10:11 PM UTC:

Wouldn't it be a great idea if there were a website similar to this, but also with information about draughts, Lines of Action and go etc, (and variants)?


Ideas for future of chess variants[Subject Thread] [Add Response]
Kevin Pacey wrote on Sat, Jan 8, 2022 10:04 PM UTC:

I thought there was an article about Decimal variants (10x10) somewhere on this CVP site, but I cannot seem to find such. In any case, I was thinking, yet again, that the late John William Brown (inventor of Centennial Chess) might have been right. That is, that the next step (or maybe final step, if the resulting variant(s) chosen are practically inexhaustible) for orthodox chess' evolution (in order to stay extremely popular) is to go on to some 10x10 variant replacement.

What I'm hoping for is that there are already good candidates from which a list can be compiled. Maybe Grand Chess, and perhaps Shako, are close to being promising for future great popularity. Opulent Chess may be a good candidate too, based on the Members' Favorites list for CVP, alone. Centennial chess may be a good candidate too, except I find certain of its pieces rather exotic (the rules of FIDE chess are fairly simple, perhaps necessary for a game to be quite popular).

edit: here's a link to what I may have vaguely recalled - a 10-chess contest, in which the number 10 plays a role somehow (hence a new contest, to design a 10x10 CV, suggests itself):

https://www.chessvariants.com/contests/10/index.html


New Grand Apothecary Chess Error.[Subject Thread] [Add Response]
Aurelian Florea wrote on Sun, Jan 9, 2022 12:03 PM UTC in reply to H. G. Muller from Sun Dec 12 2021 06:26 PM:

@Fergus, Could you take a look at the latest on this post?


Ideas for future of chess variants[Subject Thread] [Add Response]
Aurelian Florea wrote on Sun, Jan 9, 2022 12:05 PM UTC in reply to Kevin Pacey from Sat Jan 8 10:04 PM:

Omega chess may be out there, too, Kevin although technically not a 10x10 game exactly!


Kevin Pacey wrote on Mon, Jan 10, 2022 02:35 AM UTC:

Omega Chess is an interesting case, aside from being (I'd guess) something of a commercial success. 10x10 (instead of 104 cells) would be what a purist would wish for, and that size might look better on someone's coffee table (I should have mentioned in my previous post an obvious point [to be clear], that a replacement CV(s) for chess would do best if it could be played on a physical set).

Omega Chess also has the known drawback that K+R normally cannot mate lone K due to the extra corner squares off the edge. However, this incidentally gives me the idea that since Omega Chess could be played on a 12x12 board (with many squares covered up, except the corner squares), 12x12 physical sets may look okay (even on coffee tables), besides 10x10 ones - it's just a question of whether 144 cells, rather than 100 or 104, is too much for many people's mental grasp (though 12x12 Gross Chess is one possible counterexample, that has had quite a bit of testing, at least on Game Courier).

Still, I have the feeling that 100 cells is already a size allowing for more than enough extra pieces in a setup, for a given CV never to be exhausted in terms of opening theory (as FIDE chess now may be in danger of). A problem, though, is that unlike 8x8, on 10x10 already bishops would be normally significantly stronger than Kts, if both types are in a CV. Plus, pawns may already take longer to promote on such a longer board, which could slow things down. However, any attempt to vary from FIDE Chess will always involve tradeoffs, even if the CV invented is very interesting.


Daniel Zacharias wrote on Mon, Jan 10, 2022 03:35 AM UTC in reply to Kevin Pacey from 02:35 AM:

I think if a 10x10 game ever became very popular, 12x12 wouldn't seem so huge anymore.

What would it take though, for a bigger game to replace the current chess in popularity? People would have to feel that 64 squares is too few, and be dissatisfied enough to try something else. But there would need to be an obvious game to try, or it's possible that none would ever attract enough attention to be considered the standard chess. Having multiple candidates diminishes the obviousness of all of them. Right now, perhaps, most people interested in chess variants aren't looking for a new standard, they're looking for variety. I know I am, at least.

I wonder why the 64 square chess is so popular anyway, aside from being popular for its popularity. Could it be that people tend to prefer smaller games, as long as they're not too small?

Worrying about bishops being stronger than knights seems unnecessary, since there would be new pieces anyway. Also, the time it takes for pawns to promote doesn't depend on the board size so much as on the setup and promotion rules. In Gross Chess, pawns can promote with 5 moves, and in Apothecary Chess they can promote with only 4.


Kevin Pacey wrote on Mon, Jan 10, 2022 03:55 PM UTC:

A fresh replacement CV for chess discussion really should be in a NextChess thread, but I chose to put it in this more recent thread. All the same, the Next Chess (if ever one) strongly relates to the future of chess variants, as it is from the best CVs that a Next Chess (or more than one) will be born.

Does there have to be only one Next Chess, in terms of one being the number one popular variant? I used to think so, though some have argued that since various forms of Poker are played and are each successful, there is room for more than one popular Next Chess. Right now, the undeniable Classics are chess, shogi and Chinese Chess, but with chess suspected to be most popular (600 million adults says FIDE) - some say Chinese Chess must be played more, but I haven't found authoritative figures.

Anyway, chess is showing its age, and many think it will be played out sooner or later, opening theory-wise. Lots of draws at elite level, or engine level. Otherwise, chess would be a fine game - the fact it is a managable (and square) 8x8 size makes it all the nicer. However, for there to be longevity to a CV, it may require more pieces in the setup than 16 per side - or 9x9 shogi's 20 per side. That's where 10x10 comes in, perhaps. Even if Grand Chess is a winner as a Next Chess, at least there are 100 cells to play the game on, so opening theory is also hard to exhaust, that way. Plus, a nice square 10x10 board may be still managable for most people, compared to 12x12.

I'm for listing candidates, then narrowing them down if possible, to get one Next Chess. If that's not easy, maybe the more CVs the merrier, if lots of people play each. CVP website can be viewed as a lab where we try to come up with winning CV designs, and test them, or at least rate them.


Bn Em wrote on Mon, Jan 10, 2022 06:13 PM UTC:

A possible counterargument to 12×12 being too much for a ‘standard’ might be Chu Shōgi — after all, it was the most popular Chess in Japan before the introduction of drops to its smaller brother.

I'd expect a ‘Next Chess’ would be likely to at least have a single set of basic rules (i.e. regarding check, promotion, winning conditions, ⁊c.), probably the FIDE ones, though arguably even there there is some tweaking that might be worth doing; I would be very much in favour, though, of a poker‐like situation where multiple games (probably just different piece sets, in practice) enjoyed comparable popularity — and might even be mixed regularly in both casual and tournament play.


Kevin Pacey wrote on Mon, Jan 10, 2022 07:02 PM UTC:

I'd have to look again, but I recall Chu Shogi has a lot of short-range pieces. Reasonably popular (so far) 12x12 Gross Chess does have quite a few long-range types though, which may definitely be a possible counterargument to 12x12 being too hard for most people to grasp. Maybe (like for Chu Shogi) a lot of folks would prefer a well-played CV game to not last for too many moves on average, though.


Aurelian Florea wrote on Mon, Jan 10, 2022 07:14 PM UTC in reply to Bn Em from 06:13 PM:

A very Much agree that the future chess should be more variants enjoying similar popularity! I agree with you Bn Em here!


Kevin Pacey wrote on Mon, Jan 10, 2022 07:35 PM UTC:

One figure I've seen (on CVP website) is that 200 million play Chinese Chess (maybe low estimate), and I've seen elsewhere that 20 million play 9x9 shogi (again maybe too low). So, at the moment at least, both chess and Chinese Chess are the (2) most extremely popular CVs, to say the least.

edit: From the main page, a link to Fergus Duniho's ideas re: Designing good chess variants, fwiw:

https://www.chessvariants.com/opinions.dir/fergus/design.html


Bn Em wrote on Tue, Jan 11, 2022 01:27 AM UTC:

Chu does have quite a few short‐range pieces, like (Sho) Shōgi; it's not exactly devoid of longer‐range ones though: Rook, Bishop, Queen, as well as Dragon Horse and ‐King are the more conventional ones (and all but the queen in pairs), and it even has, to Western eyes, weird things like side‐/vertical movers and their promotions. And even with the short‐range ones, at first sight the variety of very similar moves might seem confusing just as several long‐range pieces might.

Gross Chess is popular here among CV fans; that speaks, no doubt, to its playability and potential popularity — and may well indicate it as a good candidate for a successor — but says very little imo about how 12×12 might fare among a more lay audience — while Chu demonstrates that it's possible for it to hold that status.

The point about game length is potentially a concern once the board gets bigger (and is almost certainly, alongside tractability, once of the limiting factors for going to e.g. 14×14 and beyond as anything ore than a novelty), though I'd've expected at least games with plenty of long‐range pieces to balance that somewhat. I wonder how long the average game of Gross or Metamachy (of which I've been playing a fair bit against Jocly's AI recently) is, esp. compared to Chu.


Kevin Pacey wrote on Wed, Jan 12, 2022 04:41 AM UTC:

Tonight I went through Game Courier's list of all games, looking at those played at least 10 times, to date, to compile a preliminary list of 10x10 CVs. That is, for people to consider at leisure, to whittle them down to 1 or more possible 'Next Chess' candidates (if they could choose/predict), with the assumption that 10x10 is a very good board size (maybe the best). Some of these games I know have been played elsewhere, perhaps many times, and all seem interesting in one way or another:

  1. Eurasian Chess (x103);
  2. Grand Chess (x77);
  3. Shako (x63);
  4. Opulent Chess (x61);
  5. Sac Chess (x61);
  6. Caissa Britannia (x55);
  7. EuChess (x41);
  8. Colossus (x35);
  9. Expanded Chess (x27);
  10. Grand Cavalier Chess (x27);
  11. Unicorn Great Chess (x26);
  12. Storm the Ivory Tower (x25);
  13. Bear Chess (x24);
  14. Grand Shatranj (x23 = D & R versions in total);
  15. Wildebeest Chess Decimal (x18);
  16. TenCubed Chess (x17);
  17. Butterfly Chess (x15);
  18. Centennial Chess (x14);
  19. Great Chess (x14);
  20. Jetan (x11);
  21. Atlantean Barroom Shatranj (x11);
  22. Ajax Chess (x10);
  23. Mimic Chess (x10).

Edit: My own personal Next Chess candidates I can tentatively narrow to #2,3,4,6,8,9 and 13 in the list above.


Daniel Zacharias wrote on Wed, Jan 12, 2022 06:58 AM UTC in reply to Kevin Pacey from 04:41 AM:

I think Eurasian Chess and Wildebeest Decimal Chess are easily good enough to consider as well.


Erik Lerouge wrote on Fri, Jan 14, 2022 03:53 PM UTC:

Another excellent 10x10 game that was not mentioned by Kevin but was very much played on this website (but I don't think it is played elsewhere) is Rococo, even it differs a little more from chess than the other mentioned variants. Rococo is also a "recognised variant" on the CVP (for what it's worth). But I suppose that accustomed chess players would more easily be interested in more "conventional" variants.


Kevin Pacey wrote on Fri, Jan 14, 2022 07:58 PM UTC:

I wasn't sure Rococo was truly a 10x10 CV, since the edge squares have special, restrictive rules applied to them, compared to the other squares (though I guess something similar might somehow apply to Storm the Ivory Tower, or even Eurasian Chess, each with River rules among others).

Another note I'd make is that I recall Fergus wrote somewhere that he preferred another one of his games (maybe [12x12] Gross Chess) to Eurasian Chess, though at least that one's currently on his personal Favorites list.


Aurelian Florea wrote on Tue, Jan 18, 2022 10:08 AM UTC in reply to Kevin Pacey from Fri Jan 14 07:58 PM:

I am not sure though about future chess variants. What do you have in mind Kevin? I was thinking about your 3 games with FA, FH and WA. I though adding one strong piece on an 11x8 to Ballance things out. I think it would be an improvement. Or even a 12x8 or (a better in my opinion) 12x10. I'm particularly interested in adding an archbishop and a dragon king to the mix. Dragon horse and chancellor could be something, too. And want about the gryphon and manticore?


Kevin Pacey wrote on Tue, Jan 18, 2022 03:27 PM UTC:

From the intro to (10x10) Centennial Chess, by formerly active CVP editor John William Brown:

"Such 10x10 games, often called decimal chess, have been the holy grail of game designers for ages. Many scholars felt that the move to a 10x10 board would be the next logical step in the chess's continuing evolution."

I have gone between liking 8 ranks in a CV (good for FIDE pawns' rules) and liking 10x10, though once again I think Mr. Brown is right about 10x10 being at least the next (if not final) step for chess' evolution - allows for more pieces in the setup (perhaps good for the final version of chess, if any possible), without the board size being too big, in case most people don't like games that might go too long.

Having thus arbitrarily narrowed the search for what a Next Chess looks like, I thought Game Courier might reveal some really good candidates (already) for a (10x10) Next Chess. Of course, something else 10x10 might come along eventually, but people have not made this argument explicitly - instead there seems to be a slight lack of interest here, as if future generations/elite chess players will decide, not us, so why should we even try to explore the question/lay groundwork? At least I compiled a preliminary list of 10x10 hits on GC.

I cannot recall what a Dragon King is, though I do know a Dragon Horse (RF). Aside from that, 11x8 strikes me as a board size that, since there is an odd number of files, not many may like it, though there was some popularity for Wildebeest Chess. The Gryphon is part of Daniel's 10x10 CV I included as one of my picks for a Next Chess candidate, so fine with me.


H. G. Muller wrote on Tue, Jan 18, 2022 05:23 PM UTC in reply to Kevin Pacey from 03:27 PM:

RF is Dragon King. Dragon Horse is BW.


Kevin Pacey wrote on Tue, Jan 18, 2022 05:40 PM UTC:

It's morning here, so not too awake. Thanks for correction, H.G.


Daniel Zacharias wrote on Tue, Jan 18, 2022 09:11 PM UTC in reply to Kevin Pacey from 03:27 PM:

Having thus arbitrarily narrowed the search for what a Next Chess looks like, I thought Game Courier might reveal some really good candidates (already) for a (10x10) Next Chess. Of course, something else 10x10 might come along eventually, but people have not made this argument explicitly - instead there seems to be a slight lack of interest here, as if future generations/elite chess players will decide, not us, so why should we even try to explore the question/lay groundwork?

It is interesting to think about what might be the next step for chess; but, supposing there were one obvious choice, what would you do with it? It's interesting to try to find or design likely candidates, but to really become the "next chess" it would need to be promoted somehow. I guess the choice of board size and piece selection and other rules is limited by the need to appeal to existing chess players. Probably most, or all, of the games suggested are good enough in that way. What's really needed to replace chess isn't finding the right game, there are several of those already; it's getting enough of the right people, with the ability to promote such a game, interested enough in one such game to do so.

It would be better, I think, if people didn't think about chess as a specific game, but as a family of more or less related games. Being a good chess player wouldn't mean specializing in mastering one set of rules, but developing skills applicable to many different varieties and being able to adapt to different systems.


Kevin Pacey wrote on Wed, Jan 19, 2022 01:23 AM UTC:

Well, I didn't mean to imply by my previous post there would be only one Next Chess - previous posts clarified a plurality may be fine, too. Old threads specifically about a Next Chess explored various types of CVs (e.g. Circular, Oriental, Ultima-like...) and which candidates there might be for each type, if the chess world ever had similar thinking to many of the denizens of this CVP website, when it comes to sampling from a variety of variants.

Once and if a Next Chess (one or more) are popular choices with at least a clique or cult-like following of people, promoting some or all of them is indeed the next challenging step - made easier with the internet these days, though. Some variants in the past were promoted fairly quickly, with no followers initially, even, but then apparently cooled out in terms of popularity (e.g. Chess960).

A question maybe of more interest to people on CVP website is, why haven't chess variants (in general or on this website) already been more than sporadically promoted, and why have relatively few, if any, really taken off to any degree? This returns to the main subject of this thread, if people already see the Next Chess topic as flogging a dead horse. Or would that also be flogging a dead horse, too?


Daniel Zacharias wrote on Thu, Jan 20, 2022 04:41 AM UTC in reply to Kevin Pacey from Wed Jan 19 01:23 AM:

Well, I didn't mean to imply by my previous post there would be only one Next Chess - previous posts clarified a plurality may be fine, too.

I didn't mean to imply that you implied that. I actually like the whole Next Chess idea, whether it's one game or several. Others might have more worthwhile things to say about it than I have.

This returns to the main subject of this thread, if people already see the Next Chess topic as flogging a dead horse. Or would that also be flogging a dead horse, too?

I don't see it that way. It's an interesting topic. Regarding your question, I have some thoughts about that, but I don't know much since I've never been involved in organized chess playing. It seems like whatever variants do achieve some popularity are very conservative, such as 960. Perhaps many who take chess seriously are interested in chess primarily for the shared experience aspect, or competition—thinking of chess as a sport more than as a game. Someone who thinks that way might perceive any suggestion of a significant change to the rules as promoting an entirely different game—a revolution rather than an evolution. Does that make any sense?


Kevin Pacey wrote on Thu, Jan 20, 2022 05:21 PM UTC:

Definitely makes sense, to me. Almost all the seven 10x10 Next Chess candidates I picked for my own personal list resemble FIDE chess a lot. Caissa Britannia may be the most different of the bunch, with a different royal piece and some piece types that use complex movements - still, I thought it might seem a cool enough game that might appeal to all but the most conservative FIDE chess players (maybe most of them, unfortunately), assuming they ever think about the Next Chess topic.

My own 10x10 Sac Chess has been played over 60 times on GC, and I was tempted to include it, but so far I (the inventor) have been mostly one of the players of these game logs. There may also be imperfections with Sac Chess, that I think I now see, but I may be wrong. In any case a Next Chess ideally should have a lot of different playable opening sequences possible, early on in the move count.


Ads in French[Subject Thread] [Add Response]
Jean-Louis Cazaux wrote on Tue, Jan 25, 2022 12:06 PM UTC:

This is a feedback not a critic. I'm not sure that anything can be done to improve.

Being based in France, I see ads from e-bay in French. But many are not related to chess. The reason is that "chess" is "échecs" in French, always at plural, with an "s" at the end. The word in singular, "échec" means "failure" in English. (It also means "check" which may complicate).

So, there several ads for books dealing with the failure of something, failure of education, failure of economy, whatever, but no relation at all with chess.

Hope this may help


Max Koval wrote on Tue, Jan 25, 2022 01:15 PM UTC in reply to Jean-Louis Cazaux from 12:06 PM:

Maybe it would be reasonable to try blocking this particular word or item in the settings of your advertising provider (I can't say exactly if an eBay account is required). I'm not sure if the CV staff can help in this situation, although this seriously seems to be quite a fun case.


🕸Fergus Duniho wrote on Sat, Feb 5, 2022 11:54 PM UTC in reply to Jean-Louis Cazaux from Tue Jan 25 12:06 PM:

Being based in France, I see ads from e-bay in French. But many are not related to chess. The reason is that "chess" is "échecs" in French, always at plural, with an "s" at the end. The word in singular, "échec" means "failure" in English. (It also means "check" which may complicate).

So, there several ads for books dealing with the failure of something, failure of education, failure of economy, whatever, but no relation at all with chess.

The search term has in fact been "echecs", but since you pointed it out, I did see some books in the preview for the books ad that used the world echec, such as L'ECHEC DE L'ISLAM. To fix this, I changed the search terms to "echecs -echec", and only books with "echecs" in the title showed up.


Primary Links[Subject Thread] [Add Response]
🕸Fergus Duniho wrote on Tue, Feb 15, 2022 07:35 PM UTC:

For a while, I thought Primary Links were the same thing as Items marked IsPrimary, and changes I made to queryinc.php reflected this. I now realize that they are completely different things with similar names. A primary link is the index entry that should be used for an Item when primarylinksonly is selected. I have now modified queryinc.php to work this way.

Since the IndexEntry table has multiple rows with the same ItemID having PrimaryLink set to 1, I have begun to work on selecting a single Primary Link for each Item. To help with that, I am using this script, which lists all primary links for items with multiple primary links.

https://www.chessvariants.com/index/finddupprime.php

If you're an editor, and you have some time to help, you can go to a page on this list, then go to its Links link at the bottom and choose which link should be primary.

To avoid having multiple primary links to the same Item in the future, I have modified modifylink.php to enforce some rules. These are that there must be one primary link, and there may not be more than one primary link. So, if you select one link to be primary, all other links to the same item will be made non-primary. If you select a link to be non-primary, but there is no other primary link to the same item, it will be made primary.


🕸Fergus Duniho wrote on Tue, Feb 15, 2022 11:01 PM UTC:

I have now modified insertlink.php to enforce the same rules.


Silver Anniversary[Subject Thread] [Add Response]
🕸Fergus Duniho wrote on Wed, Feb 16, 2022 03:24 AM UTC:

Since the Chess Variant Pages was founded in 1997, 2022 marks the Silver Anniversary of the site. Any thoughts on what we should do to mark this occasion?


Aurelian Florea wrote on Wed, Feb 16, 2022 05:13 AM UTC in reply to Fergus Duniho from 03:24 AM:

A tournament would be nice. A longer one than usual maybe.


Bn Em wrote on Wed, Feb 16, 2022 11:45 AM UTC in reply to Fergus Duniho from 03:24 AM:

The classic answer was to hold a Design contest (the obvious themes in this case being Silver and/or the nr 25), but I'm not sure if we have enough people active here aþm for that to really work — istr the 2017 20th‌‐anniversary one never really went anywhere (though I suppose one could always try recruiting from other Variant fora…).

That said, a tournament would work too. Featuring games from throughout the pages' tenure…


KelvinFox wrote on Wed, Feb 16, 2022 12:16 PM UTC in reply to Bn Em from 11:45 AM:

But what was CVP in 1995-1997 then?


🕸Fergus Duniho wrote on Wed, Feb 16, 2022 03:02 PM UTC in reply to KelvinFox from 12:16 PM:

It looks like I had incorrect information on the page I consulted last night. So, the Silver Anniversary was two years ago in 2020.


Aurelian Florea wrote on Wed, Feb 16, 2022 03:34 PM UTC in reply to Fergus Duniho from 03:02 PM:

That is sad, then.


Primary Links[Subject Thread] [Add Response]
🕸Fergus Duniho wrote on Wed, Feb 16, 2022 09:46 PM UTC:

I have finished removing multiple primary links for the same ItemID from IndexEntry. In some cases, I made only one link primary, and in some cases, I deleted links.

I also updated deletelink.php to delete all the links for an ItemID when an ItemID is given instead of an ItemNumber. So that this is not misused, the form for it shows up only if an ItemID is not in the database.


Silver Anniversary[Subject Thread] [Add Response]
Daniel Zacharias wrote on Wed, Feb 16, 2022 10:23 PM UTC in reply to Aurelian Florea from 03:34 PM:

A tournament would still be nice, wouldn't it?


Aurelian Florea wrote on Sat, Feb 19, 2022 04:36 PM UTC in reply to Daniel Zacharias from Wed Feb 16 10:23 PM:

I'd like it, but people do not seem interested at this time.


Introducing a new variant: negotiation chess[Subject Thread] [Add Response]
Hans-Peter Stricker wrote on Mon, Feb 28, 2022 11:23 AM UTC:

At Chess StackExchange I proposed a new chess variant: chess with negotiation. To sum it up:

When one side (white) is to move, it publicly offers a number of possible moves it considers to make next. The other side (black) must give his reactions on these moves as promises. After this step (the "negotiation step") white chooses one of its offered moves, and black must react as promised. Then black makes its offers and so on.

To make this variant specific the maximal number n of possible next moves has to be specified. n=1 is just standard chess, but n=∞ would work as well. Considering n=2 would be a good starting point.

This variant bears more similarities with actual "warfare" where negotiations play a role.


Abstract Strategy Pages[Subject Thread] [Add Response]
KelvinFox wrote on Mon, Feb 28, 2022 02:56 PM UTC in reply to KelvinFox from Mon Jan 3 10:11 PM:

Is anyone interested?


Introducing a new variant: negotiation chess[Subject Thread] [Add Response]
Ben Reiniger wrote on Mon, Feb 28, 2022 03:50 PM UTC:

After white negotiates its move with black's response, if black gets to negotiate next then black will have two consecutive moves (the reaction to white's, then their own proposed move), so it seems n=1 is not quite the same as ordinary chess. Or have I misunderstood the proposal?


bugs[Subject Thread] [Add Response]
Ben Reiniger wrote on Tue, Mar 1, 2022 04:26 PM UTC:

The links to favorites are sometimes populated with just chessvariants.com/rules/. I didn't notice this on the overall favorites listing page, but did on the Games->YourFavorites menu and my personal information page's listing, in both places TessChess (among others) failing to link correctly.


🕸Fergus Duniho wrote on Tue, Mar 1, 2022 05:35 PM UTC:

I was merging the functionality of canonicalURI, which takes an ItemID, into make_link_url, which takes a row, and I didn't do a thorough job of it. That is now fixed. Instead of duplicating functionality, canonicalURI will now use the ItemID to get a row with which it can call make_link_url. Having make_link_url call canonicalURI, as it was doing before, was wasteful, because it queried the database for a row it already had from a previous database query.


Hopping Sliders[Subject Thread] [Add Response]
Daniel Zacharias wrote on Wed, Mar 2, 2022 09:52 PM UTC:

Are there any games that use pieces that slide in a straight line but always hop over the first square? I know there's the picket, but that doesn't jump.


Bn Em wrote on Wed, Mar 2, 2022 11:04 PM UTC in reply to Daniel Zacharias from 09:52 PM:

The Google Custom Search turns up this when searching for ‘ski‐rook’: https://www.chessvariants.com/other.dir/abc-chess.html

Apparently it contains a (leaping) ski‐bishop, though no actual ski‐rook. Only one I could find though. EDIT: Never mind, apparently it's just an example. And all the other usages of ski‐sliders or Pickets (and their compounds) seem to be lame. Which leaves only a game which I've had in mind but not yet got round to writing up, where a leaping‐picket+wazir promotes from a Phoenix/Waffle. And arguably (albeit failing the ‘straight line’ condition) the original GA unicorn/rhinoceros

I must admit I'm surprised these aren't more popular…


Daniel Zacharias wrote on Thu, Mar 3, 2022 01:36 AM UTC in reply to Bn Em from Wed Mar 2 11:04 PM:

Where does the ski- name come from then?


H. G. Muller wrote on Thu, Mar 3, 2022 07:55 AM UTC:

The Heavenly Tetrarch in Tenjiku Shogi has ski-slide moves, but combines them with igui on the skipped square. The Wyvern in the Daring Dragons army of CwDA has a sideway ski-slide. (This caused a lot of trouble when programming it in the KingSlayer engine.)


Bn Em wrote on Thu, Mar 3, 2022 04:26 PM UTC in reply to Daniel Zacharias from 01:36 AM:

‘Ski‐’ seems to date back at least as far as Jelliss' ’All the King's Men‘, which would seem to be a work about pieces but not an actual game (I can't seem to access it though, and fsr the link in the Alphab. Index is to https://www.chessvariants.com/link/). Idk if he got his terminology from another source himself

I knew I must have forgotten something — looks like it was indeed Tenjiku's Tetrarch


Ben Reiniger wrote on Thu, Mar 3, 2022 05:10 PM UTC in reply to Bn Em from 04:26 PM:

The correct external link page for All the King's Men is https://www.chessvariants.com/link/pcAlltheKingsMen (a semantic version of https://www.chessvariants.com/index/external.php?itemid=pcAlltheKingsMen).

There Jelliss references himself in a '73 The Problemist article, which somewhat remarkably are available online at https://www.theproblemist.org/mags.pl?type=tp. Clicking and searching through the issues, I find Ski pieces defined on page 387 of the November/December issue 285.


bugs[Subject Thread] [Add Response]
Ben Reiniger wrote on Thu, Mar 3, 2022 05:11 PM UTC in reply to Fergus Duniho from Tue Mar 1 05:35 PM:

Bn Em points out a similar issue with link pages in this comment.


Hopping Sliders[Subject Thread] [Add Response]
Daniel Zacharias wrote on Fri, Mar 4, 2022 01:54 AM UTC in reply to Ben Reiniger from Thu Mar 3 05:10 PM:

Thank you! It looks like ski-whatever is the only name anyone's used for these pieces.


New Grand Apothecary Chess Error.[Subject Thread] [Add Response]
Aurelian Florea wrote on Fri, Mar 4, 2022 04:57 AM UTC:

HG & Fergus

Hello, Something seems wrong with all my grand apothecary chess presets when the imitator has to move. It always imitates a pawn regardless of what the previous player does. Any of you 2 has a reason? Links Below:

https://www.chessvariants.com/play/pbm/play.php?game=Grand+Apothecary+Chess+1&settings=Applet

https://www.chessvariants.com/play/pbm/play.php?game=Grand+Apothecary+Chess+2&settings=Applet

https://www.chessvariants.com/play/pbm/play.php?game=Grand+Apothecary+Chess+3&settings=Applet


Hopping Sliders[Subject Thread] [Add Response]
Jean-Louis Cazaux wrote on Fri, Mar 4, 2022 07:41 AM UTC in reply to Daniel Zacharias from 01:54 AM:

Ski-whatever is a bizarre name to my ears. Like if the piece was skiing. What's the meaning of ski- in English in this context?


🕸Fergus Duniho wrote on Fri, Mar 4, 2022 01:35 PM UTC in reply to Jean-Louis Cazaux from 07:41 AM:

In English, skiing is a winter sport that involves sliding on snow with a long plank attached to each foot. The piece name probably refers to a ski jump, in which a skier goes down a ramp that sends him up into the air for a while before touching ground.


New Grand Apothecary Chess Error.[Subject Thread] [Add Response]
🕸Fergus Duniho wrote on Fri, Mar 4, 2022 01:48 PM UTC in reply to Aurelian Florea from 04:57 AM:

My guess would be that the automatic code generator was never designed to handle imitators.


Aurelian Florea wrote on Fri, Mar 4, 2022 04:49 PM UTC in reply to Fergus Duniho from 01:48 PM:

It worked before! Hopefully HG knows better!


bugs[Subject Thread] [Add Response]
🕸Fergus Duniho wrote on Fri, Mar 4, 2022 05:40 PM UTC in reply to Ben Reiniger from Thu Mar 3 05:11 PM:

Okay, that's now fixed.


Hopping Sliders[Subject Thread] [Add Response]
Bn Em wrote on Sat, Mar 5, 2022 02:05 AM UTC in reply to Daniel Zacharias from Fri Mar 4 01:54 AM:

It looks like ski-whatever is the only name anyone's used for these pieces.

Well… strictly speaking Gilman extended (in M&B06) the name Picket, as well as its orthogonal and 3D‐/hex‐diagonal counterparts (resp. Pocket and Packet) and their forward‐only counterparts (Piker/Poker/Paker) and compounds (typically with the suffix ⟨‐on⟩, as in e.g. Fezbaon for H.G.'s Lame Duck), to include pieces which leap over the first cell, or indeed the last or any single intermediate one — these latter three being resp. early‐ late‐ and flexi‐leap versions of the usually Stepping pieces.

It seems he only ever used the stepping form in his actual games though (though it seems ski‐ itself is (or at least originates as) problemist usage, which fwiw Gilman tended to be dismissive of, if not without his reasons)


New Grand Apothecary Chess Error.[Subject Thread] [Add Response]
Aurelian Florea wrote on Sun, Mar 6, 2022 04:11 AM UTC:

HG, are you here?


Aurelian Florea wrote on Sat, Mar 12, 2022 04:22 PM UTC in reply to Aurelian Florea from Sun Mar 6 04:11 AM:

It seems no one knows what happened. It worked before.


H. G. Muller wrote on Sat, Mar 12, 2022 09:05 PM UTC in reply to Aurelian Florea from 04:22 PM:

It seems the J/j piece is not defined as an imitator. In the Pre-Game code the legdefs array should be initialized for the Imitator as

1 -2  0  1   16777219 // joker(1826)
0
1 -2  0 -1   16777219 // joker(1832)
0

But instead of a -2 you now have a 1 there.

How was this Pre-Game code created? Did you paste an existing Interactive Diagram into the Play-Test Applet, or did you select the pieces one by one from the table?


Aurelian Florea wrote on Sun, Mar 13, 2022 07:44 AM UTC in reply to H. G. Muller from Sat Mar 12 09:05 PM:

To be honest I don't recall it is a long time ago. But it worked before. Anyway I'll make the change.


Aurelian Florea wrote on Sun, Mar 13, 2022 07:53 AM UTC in reply to H. G. Muller from Sat Mar 12 09:05 PM:

I have made the change and now it works! May I enquire what the -2 stands for?


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