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Bario. Pieces are undefined until they move. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Florin Lupusoru wrote on Thu, Feb 22 06:13 AM UTC:Excellent ★★★★★

It's a shame that great ideas are buried and forgotten. This game has a great potential and I'm really impressed by such a simple idea. 

Also, this game deserves a better name. 


Crouching Stepper, Hidden Rider. Xiang Qi pieces' moves lengthen and shorten with location. (9x10, Cells: 90) [All Comments] [Add Comment or Rating]
Lev Grigoriev wrote on Wed, Feb 21 11:46 AM UTC:Excellent ★★★★★

Like Half-Kyoto Chess. Remarkable.


Vao. moves like bishop but must jump when taking.[All Comments] [Add Comment or Rating]
NeodymiumPhyte wrote on Tue, Feb 20 08:37 PM UTC:Good ★★★★

Apparently, in China, the vao is called "弩", meaning "crossbow". So I think in English, it should be called "crossbow". I am getting this information from https://discord.com/channels/634298688663191582/894530740820262932/1209401956297351258.


Pyramid Chase. (Updated!) Chase on a pyramid, 561 hexagons.[All Comments] [Add Comment or Rating]
Diceroller is Fire wrote on Mon, Feb 19 07:11 AM UTC:Good ★★★★

No, normal. Like my Rocket)


52Chess. A piece may teleport to the square corresponding to a drawn card.[All Comments] [Add Comment or Rating]
Florin Lupusoru wrote on Sat, Feb 17 06:35 AM UTC:Good ★★★★

Interesting concept. It might be more difficult to attack the enemy King from the flank because Bishops will have to travel in zig zag and Knights will be too powerful. But I like the idea. 

Here is my humble suggestion on how to improve this game.

Use a 7x7 board.

7x7 = 49. 

Add 4 extra squares on the corners.

49+4 = 53. 

Add a Jocker to the stack of cards and you are done. 

You can also give additional powers to the Jocker and the King cards. 

So, what do you think? 


Scramble. (Updated!) 36 pieces scrambled on the board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Florin Lupusoru wrote on Wed, Feb 14 01:27 PM UTC:Excellent ★★★★★

Good news! You can play Scramble against Stockfish on Chess.com. 

You have no idea just how insane this game is.

Here is how to do it:

  • Go to Chess,com
  • Go to Learn / Analysis /Set Up Position / Clear Board
  • Place pieces on the board according to the rules of Scramble
  • Practice vs Computer
  • Change Bot
  • Play!

Go with chess pieces. Generalization of go-rules using chess pieces. (19x19, Cells: 361) [All Comments] [Add Comment or Rating]
Florin Lupusoru wrote on Sun, Feb 11 09:40 AM UTC:Good ★★★★

These are probably just a bunch of silly ideas. However, some of these variants might give somewhat nice strategic games. I hope I did not offend go players with my unusual description of their game.

This was a good attempt at mixing Chess with Go. However, in my humble opinion, in order to make this game work we need to keep the number of "liberties" to four, not eight, otherwise the game might become unecessarily messy and impossible to finish. 

A second rule should be to only keep pieces that move orthogonally only. This means that only  Rooks and restricted Kings (Kings that only move orthogonally) are allowed to join the game.

Alternativelly, we can also invent some pieces that move in zig-zag.

Knights can also be included with the restriction that they can only move along empty squares. 


Atlantean Coffee House Shatranj. Grand Hexagonal Shatranj - the short-range project goes six-sided. (13x13, Cells: 127) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Fri, Feb 9 11:21 PM UTC:Excellent ★★★★★

This is a fun design. I've made a rules enfrcing preset in case anyone wants to try it.


Sissa. Variant on 9 by 9 board with Sissa's. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Florin Lupusoru wrote on Thu, Feb 8 05:39 PM UTC in reply to Kevin Pacey from Tue Oct 3 2023 08:04 PM:Good ★★★★

I think this piece caled Sissa is great, but I would remove acute angles (45 and 315 degrees) and only keep obtuse angles (135 and 225 degrees). 

I would also remove the rule that both moves have to be of the same length. This will create a new piece that can make an absolute mess on the chessboard. 


Marseillais Chess. Move twice per turn. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Wed, Feb 7 05:20 PM UTC:Excellent ★★★★★

I have not played this game personally, but I must say, for a multi-move variant, this game was very well-made.

Also, the new circle symbol in GC for past moves is very nice. However, this functionality doesn't seem to work with hexagonal boards (like Hex Shogi 91's).


Onslaught. Several pieces can capture only on the enemy half, favoring attack. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Fri, Feb 2 04:40 PM UTC:Excellent ★★★★★

An excellent experimental variant. Need I say any more about a concept so simple and brilliant that it works with any practically any board with an even number of ranks, and with odd numbers of ranks with some adjustment?


Bob Greenwade wrote on Thu, Feb 1 05:53 PM UTC in reply to Michael Nelson from 05:33 PM:Excellent ★★★★★

I echo Michael's sentiment; I think this may be a future Featured Variant.

Those "slashing riders"* are indeed quite interesting. Do their single-step moves capture only the King? (I've never quite understood the k modifier, and I guess now's my chance!)

*That's an interesting term. Has it been used before? If not, I hope it catches on, for any sort of XmXX piece.


Michael Nelson wrote on Thu, Feb 1 05:33 PM UTC in reply to H. G. Muller from 04:44 PM:Excellent ★★★★★

Thank you for the clarification. It's obvious in the interactive diagram. Likely on the wording of the rules as given, but capable of being misundertood.

Now I'm certain this is the rule, let me give the game an excellent. The slashing rider moves deep into enemy territory and the defense against such should be a thing of beauty.


Bob Greenwade's SVG Library. Private The SVG files used in Bob's library of pieces.[All Comments] [Add Comment or Rating]

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Paramount Parafigures. (Updated!) An army where some pieces are triply-divergent. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝HaruN Y wrote on Fri, Jan 26 11:39 PM UTC in reply to A. M. DeWitt from Wed Jan 24 08:25 PM:Good ★★★★
files=11 ranks=8 promoZone=1 promoChoice=NBRQ graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=50 graphicsType=png symmetry=none shuffle=QCFZS hole::::i1-k1,i2-k2,i3-k3,i4-k4,i5-k5,i6-k6,i7-k7,i8-k8 pawn:P:ifmnDfmWfceF:pawn:a2,b2,c2,d2,e2,f2,g2,h2,,a7,b7,c7,d7,e7,f7,g7,h7 knight:N:N:knight:b1,g1 bishop:B:B:bishop:c1,f1 rook:R:R:rook:a1,h1 queen:Q:Q:queen:d1 chancellor:C:RN:chancellor:k3 forequeen:Z:fhsQKbhN:amazon:k5 squire:S:NyafK:falcon:k6 R/B/N parafigure:ب:mRkcBkN:bishopinv:,,c8,f8 forwardchancellorprince:F:fhNfsRK:forwardchancellorprince:k4 N/R/B parafigure:ن:mNkcRkB:knightinv:,,b8,g8 gnurider/queen sniper:ق:mNNmCCcQ:queeninv:,,d8 B/N/R parafigure:ر:mBkcNkR:rookinv:,,a8,h8 king:K:KisO2:king:e1,,e8

No other differences.


KingSwap!. A solitaire swap puzzle to escort your lazy King. (5x5, Cells: 25) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Fri, Jan 26 04:50 PM UTC:Excellent ★★★★★

I have tried the game online, and it is really fun, especially on the normal version.

I don't think you need the word retainer in the sentence "Try to complete the King’s tour with the fewest retainer casualties as possible!".

Also, you should clarify that Pawns move upward, not downward, and that they can swap directly forward as well as diagonally forward.

Otherwise, this looks good enough to be approved.


Lighthouse. Game like Chess and Makruk but on the half of chessboard with drops and full chess set used. (4x8, Cells: 32) [All Comments] [Add Comment or Rating]
Ilya Yudovski wrote on Thu, Jan 25 08:47 PM UTC:Excellent ★★★★★

I love it. There are a lot of nice, sophisticated and interesting chess variants out there, but not many variants that I see myself actually playing. But Lighthouse will definitely be in my collection of mini-chess games I play with friends and colleagues. This game perfectly blends fast pace, simple and understandable rules, accessibility and an opportunity to enjoy the special spirit of Shogi.

Great work, Lev.


Chess vs checkers. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Trollbert06 wrote on Tue, Jan 23 04:08 PM UTC:Good ★★★★

Hey, does anyone know where i can find an online version of this, i wanna play it online with friends


ArchMage Chess. 10x10 30v30 Fantasy Chess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Jean-Louis Cazaux wrote on Mon, Jan 22 07:48 PM UTC:Excellent ★★★★★

I had not seen this page for a while. It is quite nice.

Just for information, I've seen 2 small typos: "sqaure" and "matnicore"


KingSwap!. A solitaire swap puzzle to escort your lazy King. (5x5, Cells: 25) [All Comments] [Add Comment or Rating]
Ilya Yudovski wrote on Sun, Jan 21 07:49 PM UTC:Excellent ★★★★★

It is a very nice and creative take on the chess labyrinth kind of game. I tend to agree, that digital implementation could be the best way to make this game playable - cause it needs some algorithm that ensures that every starting position is solvable. Overall, I think it's a great minimalistic game that can be used in school tactical games clubs or as support material to teach the basics of chess.


Gamma2 Chess. Chess on a 10x8 board with Berolina Pawns & special Ship & Archer pieces. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
Diceroller is Fire wrote on Sat, Jan 20 07:22 PM UTC:Good ★★★★

Really cool. Didn’t seen these compounds.
Resonates with my idea of pieces with hopping parts (e.g. for my rocket board as well as for normal one).

P. S. I have a better-quality setup image.


Raumschach. Play this 3D variant from the early 20th century on Jocly.[All Comments] [Add Comment or Rating]
Carson C wrote on Thu, Jan 11 09:48 PM UTC:Excellent ★★★★★

If one were to utilize a four-color scheme for the Raumschach squares in order to visualize the unicorn's moves in the same way that the light and dark squares allow you to visualize the moves of the bishop, how would one do so? What would it look like?


Hybrids. Standard pieces combine and split. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Diceroller is Fire wrote on Sat, Jan 6 04:26 PM UTC:Excellent ★★★★★

Suddenly seen 18.5 years after (so cool that I’ve first seen Russian language version via random game page!) and I have an idea. There’s stated that same pieces can merge, what if they can be upgraded this way? Like Knight to Nightrider, Rook/Bishop to ranger+hopper hybrids, Guard to Torch (slip Queen) or Lion (area mover) ah he can’t.


Mathematichess. A chess variant specially designed for mathematicians. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Florin Lupusoru wrote on Sat, Dec 30, 2023 02:44 PM UTC in reply to Diceroller is Fire from 12:29 PM:Excellent ★★★★★

I didn't notice the three black Bishops on c5. That was a good point, but still, the black player can't win the game.

I have to recalculate the points. Thanks.


💡📝Florin Lupusoru wrote on Fri, Dec 29, 2023 09:48 AM UTC in reply to Ben Reiniger from 03:15 AM:Excellent ★★★★★

That was a good review of the game. Thank you for your time. I have added the repetition rule. As for the territorial merging, it's hard enough to control a single territory and prevent it from invasion. On a bigger territory that will be even harder. You are right about the black King from e5 having the possibility to push the white bishop to c5 but that wouldn't win additional points for black. The "three of a kind" rule should also imply the same colour too. Also, the new territory created at e5 would give the white player even more points.


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