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"They capture by normal movement..."
is, I assume, meant to mean that they don't have a different capture and non-capture movement. So they capture one forward-left or forward-right.
I don't understand how pawn capture, it is clear how they move, but not how they capture :)!
<p>Visiting Random Game pages leads to interesting finds.</p>
<p>This game also uses the idea of the Hero better known (to me) from <a href="http://www.chessvariants.com/diffmove.dir/hero-superhero.html">Hero Chess</a>; last month I noted the same of <a href="http://www.chessvariants.com/large.dir/undenary.html">Undenary Chess</a>. This game and Undenary share the idea of giving Hero powers to the king (whereas Hero Chess has a separate piece). But this game page was published a couple of years prior to either of the others.</p>
Such king may be used in square game with 'lost compounds'!
'GHI,LargeCVh': 'Left and right sides of the board are mirror images, as is the setup of both opponents'--Michael Rouse. Such perfect symmetry tends to be discounted in this large CV thread. Too high piece density, though tri-colours help see what the pathways are; besides, pieces are prosaic. The case is not made in text for King's being so powerful: it appears games would be > 100 moves. Sub-cross-thread for hexagon-spaced boards starts here, as baseline. A general question: why so many CVs with hexagons in board, whilst triangles are virtually unknown? Triangles tile effectively too. Equilateral triangles throughout would look like subdivided hexagons and might be more visualizable. Triangles would have additional interesting transits, for ex., pieces related to Ralph Betza's Rose and Half-Rose adapted to some mixed 'triangles and hexagons' or 'triangles-out-of-hexagons' game boards.
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That would have been my first guess indeed, thanks! :)