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Hero and Superhero Chess. The King's Pawn is replaced by a Hero (moves like any other piece on your side on the board) or a Superhero (improved Hero). (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
James Gryphon wrote on 2018-03-27 UTC

The power of the Superhero suggests a third possible piece, possessing the power to move to any square a friendly piece can move to, but without the ability to move as any friendly piece itself, which I have dubbed the "Volunteer". I suspect this piece is substantially weaker than the Hero (which is usually stronger than the Queen).

Daniil Frolov wrote on 2010-06-02 UTC
Wich 'forward' antihero uses should be chosen before playing, both variants are well. But game, where antihero don't change opponent's forward is interesting, if it's fouur-player game! How about adding antihero to Yonin shogi?

Charles Gilman wrote on 2010-06-02 UTC
Would the piece moving as any enemy piece be called an Antihero? On a more serious point, would 'forward' in the case on imitating an enemy Pawn be rotated for its own army?

Daniil Frolov wrote on 2010-06-01 UTC
Here is interesting variant: additional piece moves as all piece opponent have!
But, i think, that hero and piece i just described, are more interesting to use in game with large number of pieces with different moves.

Peter Aronson wrote on 2004-03-16 UTCGood ★★★★
And it says right on the page that a Hero's first move must be non-capturing.

Larry Smith wrote on 2004-03-16 UTC
So, don't move your Hero on the first move. ;-)

The position assures that the Hero will not come into play without at
least a few development moves.  Of course, a player could trade Heroes.
And leave their King file open.

It is a nice game, including the variants.

Hugo wrote on 2004-03-16 UTCGood ★★★★
Nice game, with one flaw; when your very first move is with the Hero, it's suicide.

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