Ratings & Comments
I'm seeing a problem with move highlighting for certain pieces in games using the fairychess include file. This tiger chess preset is an example. All the pieces that have a jump-then-slide move only have move highlighting for the jumping part of the move, although legal moves are still accepted.
Hi J-L
I have a vague feeling that the 'What's New' section used to be prominently displayed on the CVP main page, but somehow it got buried a bit. Bugged me initially, but I got used to it. Still, it might be a turnoff for newbies to the site who don't know where to look for all the vital info covered by 'What's New'.
The GC preset is no longer up to date. I still need to work out the kinks of the contagious promotions.
'Ski-piece' is more a generic descriptive prefix for how the piece moves. Like one uses 'crowned' for pieces that also move like King ('Crowned Bishop for the Dragon Horse) and 'mounted' or 'knighted' for pieces that also move like a Knight.
I suppose the association with skiing mainly comes from the sport of ski jumping, where they first slide from a ramp to jump as far downhill as they can, before sliding further downhill. One finds similar behavior in the sport of motocross or BMX cycling. So one of these pieces could be called a Crosser.
In fact the ski-pieces are very similar in character to the bent riders: the first step of their trajectory is a different one than the rest of the slide. But the difference only manifests itself in the length of the step, while the bent sliders also change the direction. Especially Osprey and Ostrich are similar, as their first step is also A or D, and the following steps F or W. The Ski-Bishop could be described as A-then-B.
All these pieces are capable of launching 'sneak attacks' on the more conventional pieces. Bent riders attack from around a corner, and the ski-pieces from behind and obstacle. 'Highwayman' seems an apt name for that behavior.
My earliest post on that seems to have been ignored. I try to ask again the question, I don't understand being the only one feeling the need for that:
I would find useful to have "What's New" appearing directly on the "Explore" menu of the top bar.
If I'm not wrong, it only appear under "Topic Index" in the "Explore" menu, which is a bit burried.
What do you think? Is my suggestion stupid, maybe I've missed something?
I agree these pieces are very interesting. I prefer them to some "bent-hopper-riders" like the Osprey, Ostrich, etc. In my opinion they should deserve better names than Ski-something. (Skiing is not obviously connected to the idea of hopping for me, sorry, I'm a very good skier!) Maybe we should open a competition for the best proposal. Who's want to start?
GC presets are working again.
The deletion script for submissions is still not working properly though.
I have a broken game (Modern Makruk).
The game isn't broken. The preset is not loading. I had the same problem when trying to update Mitsugumi Shogi's preset.
In my book about Jetan, published by McFarland, the rules of Jetan-Sarang are included in an appendix. That version of the rules are based on a thorough analysis of all available rule versions (including the version on this page) and games of Jetan-Sarang played on Game Courier, and fixes many of the ambiguities built into previous versions.
This variant, along with many other Jetan variants, is mentioned in my book about Jetan, published by McFarland. Follow the link to learn more. I would welcome reviews of the book posted to the book's page.
I would just like to mention that there is now a book about jetan, written by me and published by McFarland. Follow the link to learn more. I would welcome reviews of the book posted to the book's page.
I would just like to mention that there is now a book about jetan, written by me and published by McFarland. Follow the link to learn more. I would welcome reviews of the book posted to the book's page.
I have a broken game (Modern Makruk). When I click on it, all I get displayed is my opponents name, timer and "make and preview your game". No board, no nothing.
Hope this game can be retrieved as it's the one I'm not losing in!
I think it's more a problem of the preset not loading at all rather than a problem of retrievability. The game should still be in the database.
It seems it's now impossible to delete a submission, even when said submission is completely empty (which is the normal requirement for using the deletion script). I temporarily revived Mitsugumi-Shogi to get an introduction for Mitsugumi Shogi's new page from one of the old page's revisions and then emptied the old page's contents. I then tried to delete it, but that didn't work.
If I could have an editor delete my Mitsugumi-Shogi submission that would be great. Note the hyphen in between "Mitsugumi" and "Shogi"!
I'm playing 2 games with Kevin Pacey, and I accessed one of them, but I have the same problem with the other Kevin did in his games with Carlos, I only see a little box in the upper left of the screen that says Black and underneath that, Kevin Pacey. Hope this game can be retrieved as it's the one I'm not losing in!
Same for me. GC not displaying the diagrams for the games on-going.
GC presets are not displaying at all now.
Edit: The presets will only load when an invitation to play a game has yet to be accepted. or when the preset was authored by Fergus Duniho.
Fergus Duniho wrote on 2020-08-03 UTC
I found glibconfig.h in another directory and copied it over. I jumped through a bunch of hoops, and now it reports undefined references to several functions in cairo. It could be that render.c relies on an earlier version of cairo that had many functions no longer available in the new version.
OK, I installed Rocky Linux 8.6 on a VM, and had a go at it. It seems that Rocky Linux is riddled with errors: packages install files in places where the files themselves don't expect them to be. In the end I managed to compile the rendering engine to the point where it actually produced an executable a.out.
First I had to install the packages for the cairo and rsvg library:
sudo dnf makecache --refresh sudo dnf -y install cairo-devel sudo dnf -y install librsvg2-devel
To make gcc find the misplaced include files, I had to compile with the command
gcc -isystem /usr/include/glib-2.0 -isystem /usr/lib64/glib-2.0/include -isystem /usr/include/gdk-pixbuf-2.0 -isystem /usr/include/cairo fen2.c -lrsvg-2 -lcairo
Initially this still gave a linker error for the symbol g_error_free, which is supposed to be in glib. I could not find the corresponding library, though: it was not in the place where pkg-config said it was. As it did not seem an important function (according to the docs it just cleans up after a run-time error to prevent a memory leak, and we should not have errors anyway) I just defined a dummy for it in the program itself, which returns without doing anything. This satisfied the linker, and just left some innocently sounding warnings about use of deprecated things.
I uploaded this slightly modified source of the rendering engine to http://hgm.nubati.net/fen2.c . I suppose the procedure described above should be able to compile it on the CVP server. And that renaming it to something.cgi, and placing it in a CGI enabled directory of the server then should make it work on site.
Of course the directories with the SVG images that it will be rendering will have to be in the place where it expects it. (Set by the macro SVG_DIR in the source at line 61, which should contain a sub-directory for each piece set that is available. (On winboard.nl that would be alfaerie and xboard.)
I fixed the problem that was stopping the File Manager from working for your Interactive Diagrams page. It wasn't taking into account the return of a false value from one of the functions for turning an image file into a GD image.
Links to logs mentioned by Kevin:
https://www.chessvariants.com/play/pbm/play.php?game=Cetran+Chess+2&log=sissa-panther-2022-270-803
https://www.chessvariants.com/play/pbm/play.php?game=Cetran+Chess+2&log=sissa-panther-2022-270-832
I have two Cetran Chess 2 game logs vs. Carlos Cetina (preset made using Play Applet) where when I click on the logs I see only a few words, no diagram etc. (unfortunately I cannot seem to provide links due to that). I was playing with them ok as recently as last night in Ottawa.
[edit: Oops, actually I could have provided links. Thanks, Carlos.]
The what's new still shows negative seconds for anything within the last 4 hours. I suspect that it is a time zone issue since it starts at exactly 4 hours worth of seconds in the negative.
For those interested in testing out this unusual game, I have a new build of ChessV that plays it. Everything is supported except the rule where pawn moves to the last rank give you another avatar to drop.
http://chessv.org/downloads/ChessV2_Avatar.zip
NOTE: You may need to copy that link and paste it into your browser. Since my site is not HTTPS, some browsers will not follow the link.
Extract the zip somewhere, run ChessV.exe, and double-click on Avatar Chess from the games index.
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Richard Milner suggested to me the names Bicycle (ski-bishop) Bireme (ski-rook) and Biplane (ski-queen) for these pieces.