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Wildebeest Chess. Variant on an 10 by 11 board with extra jumping pieces. (11x10, Cells: 110) (Recognized!)[All Comments] [Add Comment or Rating]
Glenn Overby II wrote on Mon, Apr 8, 2002 02:54 AM UTC:Excellent ★★★★★
I recently sent in a nomination to make this game--a well-established, widely-disseminated, thoroughly-played design--a 'recognized' variant. If you agree, send the editors an email. :)

Nuno Cruz wrote on Wed, Apr 17, 2002 04:29 PM UTC:Excellent ★★★★★
This game is really something! To me the best large variant of chess! WHY is it not a recongnized variant yet???? :-)

Jared wrote on Fri, Apr 19, 2002 11:38 PM UTC:Good ★★★★
Hey, how do you nominate a game for those anyway? Email me at [email protected]

Jared wrote on Tue, Apr 23, 2002 12:35 AM UTC:Good ★★★★
Hey, I can't edit my own comments!!  Oh well... stop sending me information
please!!  I have already gotten two replies.

As for the game itself, I personally do not prefer CVs where non-pawns
start next to other identical pieces, like the bishops and camels. 
Therefore I propose a variant where each player has the option of switching
a camel with the bishop on the same color, sort of like the switch rule of
Changgi.

Charles Gilman wrote on Sat, Mar 29, 2003 08:44 AM UTC:Excellent ★★★★★
It took me a while to realise what this game does. It adds the same pieces relative to the Knight as the standard game has relative to the Rook, befitting the Knight's similar antiquity. After all, a Camel move is simply a Knight move turned through 45° and multiplied by root 2, as a Bishop move is to a corresponding Rook move (consider the triangle b2-a3-c4). Nor is it coincidence that the Camel is colourbound. Thus the Camels are to Bishops, and the Wildebeest to a Queen, as the Knights are to Rooks.

Charles Gilman wrote on Sun, May 25, 2003 06:59 AM UTC:Excellent ★★★★★
The second Excellent is for inspiring a further variant, which I term Ecumenical Chess, with every combination of two first-rank pieces. These include a Marshal (M=R+N), a Cardinal (D=B+N), a Canvasser (V=R+C), and for each colour square a Caliph (V=B+C) (the repetitive use of Ca- is intended for substituting Ze- and Gi- in corresponding combinations with the 3:2-5:1 and 4:1-5:3 leaper pairs, starting with Zemel and Gimel for the plain colourbound leapers). I envisage four versions: basic - 10r by 8f, CLVQKWLC, RNBDMBNR, PPPPPPPP; Pawnless - standard board, RBVQKMBR, NCLDWLCN; Uncommon - 4r by 8f, VQKM, LDWL; and Gross - 12 by 12, RNBCVQKWCBNR, RNBCLDMLCBNR, 12 Pawns. Pawnless and Uncommon are inspired by Half Chess (under small variants).

Charles Gilman wrote on Mon, Mar 22, 2004 10:13 AM UTC:Excellent ★★★★★
My Ecumenical Chess is now up, as is a variant of mine combining this game's theme and yet another, Bachelor Kamil (which couldn't be called Bachelor Wildebeest because that piece is not in its array although it may turn up through promotion). This excellent is by way of thanks.

Salamantis wrote on Tue, Apr 6, 2004 08:09 AM UTC:
I would like to see the presented Wildebeest moves replaced by the moves of what has been previously characterized as a Superknight; instead of 1 across and 2 up or down, or 1 up or down and 2 across, as in a regular Knight move, a Superknight moves 2 across and 3 up or down, or 2 up or down and 3 across (for instance, a Superknight at b1 would be able to move to, among other alternatives, d4 or e3).

Charles Gilman wrote on Wed, Jul 21, 2004 06:58 AM UTC:
The problem with Salamantis' suggestion of using a 3:2 move is that it does not correspond to other moves in the way that those used in this variant do - see my comment from last March. If it is the short range on the moves on this size board that is the problem it may be worth trying out what might be called Zebu Chess - replacing the Knight, Camel, and Wildebeest with the Zebra (3:2 leaper), Zemel (5:1 leaper), and Zebu (Zebra+Zemel).

Mark Thompson wrote on Mon, Oct 25, 2004 07:57 PM UTC:Good ★★★★
The basic idea of the game is that, as there are two simple sliders (B, R)
and one combination slider (B+R=Q), so in Wildebeest Chess there are also
two simple jumpers (Knight = (1,2) jumper and Camel = (1,3) jumper), and
one combined jumper (Wildebeest = N+C). I wonder how well the idea would
work instead with Knights and Zebras ((2,3) jumpers), and a combination
N+Z piece?

There is the idea that, as one of the sliders is color-bound, so perhaps
one of the jumpers ought to be also, hence the Camel. But it's not
obvious to me that rule makes for the best game. I'd be interesting in
knowing whether Wayne Schmittberger or anyone else has tried it. 

Actually, since the preset to enforce the rules has not been written for
this game yet, it would be possible to try playing this way, simply
entering Zebra moves for Camels and Knight/Zebra moves for the Wildebeest.

R. Wayne Schmittberg wrote on Mon, Oct 25, 2004 11:37 PM UTC:
I don't like the idea of replacing the camels with zebras, for two reasons. First, it removes the game's logical framework; e.g., camels are to knights as bishops are to rooks; and the two shortest leapers whose moves do not intersect the moves of the ranging pieces are used. Second, zebras are weaker than camels, and that's almost too weak. (The fact that camels are colorbound is pretty close to irrelevant in determining their value. This can be demonstrated by comparing rooks and bishops, in which the ratio of known values pretty much equals the difference in their total mobilities. Zebras cannot reach their maximum of eight squares from as many squares as camels can, and that's why they're weaker.)

Greg Strong wrote on Tue, Oct 26, 2004 01:42 AM UTC:

Mark Thompson and I have just started a test of his proposed game; see Game Courier under the name 'Zebrabeest Chess'. I have never previously played any variant with a Zebra, so I'm finding a little difficult to visualize the zebra-moves - we'll see how quickly I get used to it. I'm certainly curious ...


George Duke wrote on Tue, Feb 8, 2005 07:29 PM UTC:Good ★★★★
'WXYZ,LargeCV': Schmittberger discusses values of Camel and Zebra, the latter not used here. A board this size makes C and Z very close; three points are useful for each in most comparisons. A nice 'idea' game more than one of highest play-worthiness; and Camel not Z completes its thesis (See other Comments). Low piece density reminds one of 17th-C. Turkish Great Chesses, and Wildebeest plays similarly. 'Gnu' is preferred name now for 'Wildebeest'(N+C).

Mark Thompson wrote on Wed, Feb 9, 2005 12:49 AM UTC:
I'd have to agree after our game of 'Zebrabeest Chess' (thanks to Greg Strong for setting that up on the courier) that Wildebeest C. is much better.

Charles Gilman wrote on Thu, Jan 26, 2006 09:05 AM UTC:
(having given ratings of Excellent previously and not wishing to overdo
it)
I note that the mixture of non-Pawns in this variant is one King, one
each
of the two strongest pieces, and two each of four others - a description
which also applies to Shogi. This has inspired me to add a subvariant to
my Bishogi family of
variants(http://www.chessvariants.org/shogivariants.dir/bishogi.html),
using the Wildebeest Chess mix of pieces (but two Pawns fewer) on a Shogi
board and called Wildebishogi.

Derek Nalls wrote on Tue, Apr 4, 2006 06:36 AM UTC:
[Comment deleted.]

M Winther wrote on Tue, Nov 14, 2006 08:12 AM UTC:
Cazaux's Zillions implementation of Wildebeest Chess has a bug: 
when a pawn makes a triplicate step, an opponent pawn cannot 
capture 'en passant' if the bypassing pawn ends up on the rank behind.  
http://www.chessvariants.com/programs.dir/zillions/wildebeest.zip
http://www.chessvariants.com/programs.dir/zillions/cazauxchess.zip

Moreover, Cazaux's implementation of Bolyar Chess (in casauxchess.zip)
doesn't seem to follow the rules that appear on the Internet, and which I 
have recently implemented. Cazaux gives no source for his version of the 
rules. Instead Omega Chess is described. My Bolyar Chess:
http://hem.passagen.se/melki9/bolyarchess.htm  /Mats

David Paulowich wrote on Tue, Nov 14, 2006 02:14 PM UTC:Good ★★★★

Cazaux's Zillions implementation of Wildebeest Chess is also missing the stalemate victory rule. See my comment here. There are even more comments on the 'Recognized Chess Variant: Wildebeest Chess' page here. As I stated there, we have very little information about the problems involved in forcing stalemate.


Abdul-Rahman Sibahi wrote on Tue, Mar 27, 2007 11:07 PM UTC:
Since the game was played regularly in NOST, I wonder if any theory was developed, (and, more importantly, published.) -- And, just a thought, what if the Knight and Camel (which are relatively weak due to the bigness of the board) were replaced by Charles Gilman's Endknight and Dicamel ? The Endknight moves like a regular knight with the ability to jump 3 square orthogonally. The Dicamel moves like a regular camel with the ability to jump 3 square diagonally. They would still be called Knights and Camels, of course.

David Paulowich wrote on Tue, Apr 3, 2007 11:03 PM UTC:

Two Kingdoms - by Nuno Cruz [2001] - uses the Gazelle piece.

'The Knights represent the Cavalry, moving as the usual Knight or as the fairy Zebra.'


David Paulowich wrote on Sat, Apr 14, 2007 01:31 PM UTC:

R. Wayne Schmittberg last made appeared here 30 months ago, so I don't know if he will be reading this comment. After dropping the (Shatranj) Bare King Loss rule, there is one minor detail to take care of. Sample Position: White King(c1), Black King(a1), Black Pawn(a2).

Victory Rules Checkmating your opponent wins the game. Note that you require a king and at least one other piece in order to checkmate. Stalemating your opponent wins the game, except when you have only a lone King. Then the result is a draw.


R. Wayne Schmittberg wrote on Sat, Apr 14, 2007 11:16 PM UTC:
I'm not sure what to make of the comment suggesting that a player must have more than a bare king to win by stalemate. I don't recall there ever being any kind of bare king rule in Wildebeest Chess--I simply indicated in my original rules that checkmate and stalemate both win, without going into any details. In practice, there may be some endgames in which stalemate can only be forced with an uncomfortably large number of moves. Probably players and tournament directors should agree to import appropriate rules from orthodox chess, such as the 50-move rule and draws by repetition.

David Paulowich wrote on Mon, Apr 16, 2007 12:39 AM UTC:

Endgame Position White: King c1, Knight e1 and Black: King a1, Pawn a2, Rook e2.

1.Nc2 check Rxc2 check and Black has won in Shatranj by the Bare King rule, which has only one stated exception. The Zillions Rule File for Shatranj (correctly) scores the game as a win for Black.

2.Kxc2 stalemate draws the game in my two recent 'Shatranj Kamil' variants. R. Wayne Schmittberg has just confirmed that White wins in Wildebeest Chess. And so we all agree to differ.


Douglas S wrote on Sat, Sep 29, 2007 01:42 PM UTC:
There is now a zrf that allows you to play this variant with a purchased version of zillions-of-games.

The Missile Chess.zrf is available at www.zillions-of-games.com


Joshua Morris wrote on Fri, Nov 2, 2007 01:17 AM UTC:Excellent ★★★★★
Just wanted to add my 'Excellent' rating.  This game is right up there with Grand Chess.

I have a question for all you Wildebeesters.  Either side can deliver a smothered Fool's Mate on move 2 using the long leap of a Camel or Wildebeest.  This can be defended against in a few ways.  Does this cause opening variety to be limited, in anyone's experience?  Or is it more like Qh5 in OrthoChess, an aggressive move that tends to backfire if the opponent defends well?

George Duke wrote on Sat, Nov 17, 2007 05:20 PM UTC:Excellent ★★★★★
Re: 'New Rules For Classic Games' not indexed, see link here. Ist ein sehr gutes Buch. Der Schriftsteller weiss viel ueber Schach. I re-open my copy 'NRfCG' every few months for wording or terms and names of games, especially because single longest Chapter about 40 pp. covers CVs. Schmittberger's 1992 is very good read though detracted from by CVPage trend to expand the universe of CVs indefinitely. ''New twists'' in Monopoly, Trivial Pursuit, Scrabble, Risk, Mah-Jongg, Bridge, Poker. Chess always the premier game is last Chapter 13, except for denouement, afterword, Chapter 14 on playing by mail. ''Beyond Chess'' covers own Wildebeest: ''Camels by the way are not as valuable as Knights'' is intelligent assessment. Wildebeest of course = N + Camel, whose previous uses documented in 1994 Pritchard's 'ECV' number twenty or more in serious CVs. Wildebeest is considerably better embodiment than (Whale Shogi or) Omega Chess, which also has Camel compound. Thirty other variants include Pre-Chess (like FRC), Screen Chess (similar to recent Verve), V.R.Parton's Kinglet(nice game), T.R. Dawson's Grasshopper Chess (nice concept), Ralph Betza's Avalanche Chess. These last 3 authors with lately-unheralded Sam Loyd comprise the complete membership of the all-time hall-of-fame, or 'qual'(-ity)-of-fame.

Thomas wrote on Sat, Jan 10, 2009 05:19 PM UTC:
One might add a one-space orthogonal step to the Knight (Wazir Knight) and
a one-space diagonal step to the Camel (Wizard from Omega Chess), and both
moves to the Wildebeest (Wildebeest plus King). This preserves the symmetry
between the riding and leaping pieces, and now the King is integrated into
it, having the moves which are shared by Queen and Wildebeest.

And the stronger pieces can be seen as a second advantage, if one feels
that the standard pieces are relatively weak for the big board.

Thomas wrote on Thu, Jul 16, 2009 10:06 AM UTC:
Game Courier Preset with automation and rule-enforcement:

/play/pbm/play.php?game%3DWildebeest+Chess%26settings%3DWildebeest+Chess+with+rules

Jeremy Good wrote on Thu, Jul 16, 2009 03:03 PM UTC:
Cool, thanks. Hope it works because I made it the official one. Coincidentally, I was looking at it this game this morning. Send me an invite if you'd like to play it with me.

Hafsteinn Kjartansson wrote on Sat, Jun 26, 2010 06:11 PM UTC:Excellent ★★★★★

Claudio Martins Jaguaribe wrote on Mon, Dec 6, 2010 07:20 PM UTC:Excellent ★★★★★
I'm mesmerized by it!

But I've noticed that if you change places of the rooks and knights, all leapers and all sliders will be on one side. I can make the game ore interesting.

Hugs!

Charles Gilman wrote on Thu, Dec 9, 2010 06:53 AM UTC:
I can see four ways to make the array more symmetric.

The first and simplest is to allow the 'King swap' of Fergus Duniho's Yang Qi. This stops it mattering that Bishops start on the same binding, likewise camels, and allows this:

The second it to simply swap files e and g over, balancing each kind of colourbound piece with the compound of the other:

The third is to remove the King and its file, the results of which can be seen in my Notchess 100.

The fourth is to put in an extra file with some unrelated piece on it. There has been much discusion here about how the Zebra might be added to this variant. Rather than try to make it part of a two-pairs-plus-their-compound group - which I have done in Wildeurasian Bestiary but which makes for a far more complex game than the one here - it could be a one-off rather like the Diana Knight. I would suggest the following array, to even give balance between the middle two pairs of files:


John Ayer wrote on Thu, Dec 9, 2010 05:17 PM UTC:
As far as I can see, the Diana knight is an ordinary knight, and doesn't need a different symbol. The Duke of Rutland also chose to maintain symmetry by placing a third knight on the queen's off-side. A neat solution, I think.

George Duke wrote on Thu, Dec 9, 2010 05:35 PM UTC:
I review 'New Rules for Classic Games' by Schmittberger in earlier comment this article, http://www.chessvariants.org/index/displaycomment.php?commentid=18367. Wildebeest is ranked high as current number 15 at Next Chess; Next Chess is on track to be turned into article more accessible than its connected threads.
http://www.chessvariants.org/hexagonal.dir/glinski/contest2001.html.
http://www.chessvariants.org/index/displaycomment.php?commentid=920

Charles Gilman wrote on Thu, Dec 9, 2010 07:17 PM UTC:
Well the Knight in Diana does need a different symbol from the King, Bishops, and Rooks as it is a different piece. You didn't actually ask what piece I'd forgotten to replace [insert link] with, so there's fault on both our sides. I've put it in now, and as you will see it is a different piece from all the existing Wildebeest ones. A third Knight would be illogical in a game that is pushing the analogy between the Knight-Camel and Rook-Bishop dualities.

Georg Spengler wrote on Sun, Jan 4, 2015 08:53 PM UTC:Excellent ★★★★★
One of my favorite large board games. Playing it gives a kind of breathy feeling, if that makes sense. Like on a wide open field; your limbs seem elongated...it's like playing chess on Pandora... In a way.

H. G. Muller wrote on Mon, Oct 9, 2017 07:55 PM UTC:
files=11 ranks=10 graphicsDir=/membergraphics/MSelven-chess/ whitePrefix=w blackPrefix=b graphicsType=png useMarkers=1 startShade=#C0FF40 satellite=wildebeest symmetry=rotate promoChoice=QW pawn::fmW*fceF::a2-k2 knight:N:::b1,j1 bishop::::c1,d1 camel::::h1,i1 rook::::a1,k1 wildebeest::NC:gnu:g1 queen::::e1 king::KisO1isO2isO3isO4::f1

Wildebeest Chess adds two new leaper types to the FIDE setup, two minors and one major. (And the Wildebeest is only a major by virtue of the rule that stalemate is also a win.) What so far stopped it from being represented in an interactive diagram was the castling rule, in particular that a castling King can also end up on an adjacent square (sO1 castling in XBetza notation). With the usual convention that castling is entered by using the King, this would be ambiguous with a normal King move. The diagram script is now enhanced to understand a click on the applicable Rook (which will also be highlighted) as target square of a King move as a command to castle to the adjacent square.


Kevin Pacey wrote on Thu, Mar 1, 2018 09:36 AM UTC:Excellent ★★★★★

A lovely use of the otherwise powerful jumping pieces included, by having them on a rather long board.


🕸📝Fergus Duniho wrote on Wed, Apr 26, 2023 10:35 PM UTC:

I'm making an Interactive Diagram for this game, but it is currently not showing the moves of pieces. It did initially, but then it stopped, and restoring the HTML to when it was working didn't seem to help. Also, how do you use Betza notation to specify castling for this game?


H. G. Muller wrote on Thu, Apr 27, 2023 07:03 AM UTC in reply to Fergus Duniho from Wed Apr 26 10:35 PM:

It did initially, but then it stopped, ...

Was this on a mobile device? On my PC that Diagram seems to work fine. But on my tablet it didn't.

I had a similar experience with one of the Diagrams in the 'huge variants' subject thread, when I tried to show it to a colleague on my Samsung tablet. Initially everthing worked fine, but then during the demonstration it suddenly stopped being responsive to touches on the board and on the piece names in the table. Opening and closing the piece table still worked under those conditions, though.

Now the touch screens use a different event for manupulating the pieces than on a PC ('ontouch' rather than 'onmousedown'). That they behave differently would suggest the problem is in the touch-event handler. I am not sure they really behave differently, though, because the Wildebeest Diagram now works again on my tablet as well. (While I am certain that earlier this morning it didn't.)

It is very strange that this problem does not manifest itself consistently. One hypothesis would be that there is a name collision between the Diagram script and some of the JavaScript that is loaded on behalf of the advertizements that appear on the same page. So that it depends on which ad gets loaded.

Also, how do you use Betza notation to specify castling for this game?

You have to specify each castling possibility separately: KisO1isO2isO3isO4 . (In the comments there already was a Diagram that uses this.) For the isO1 it will highlight the Rook amongst the King destinations, and take the one-step castling when you click that. (It would also have used that highlighting for isO5, but since that is not allowed here there is no ambiguity.)

In the betzaNew.js version of the script the move entry would work differently: after selecting King the square next to it would be highlighted by a cyan star to indicate there is an as yet ambiguous move to that square. When you then click that star, it would highlight the square next to King with the yellow circle, and the Rook with a castling symbol, and a third click would be needed for resolving the ambiguity by clicking one of those. An initial castling highlight on the Rook would then always mean isO5 castling. (Or, on other boards, castling where the King ends up in the corner.)


🕸📝Fergus Duniho wrote on Thu, Apr 27, 2023 12:20 PM UTC in reply to H. G. Muller from 07:03 AM:

Was this on a mobile device? On my PC that Diagram seems to work fine. But on my tablet it didn't.

No, I do all my development on my desktop. I am using my Fire tablet now, and it is working.


H. G. Muller wrote on Thu, Apr 27, 2023 01:19 PM UTC in reply to Fergus Duniho from 12:20 PM:

Its a very strange matter, that it sometimes works, and then without any changes, stops working.

BTW, your Diagram doesn't use the correct move for the Pawn; it should be fW* to allow it to always move up to the midline (even from 3rd rank).


🕸📝Fergus Duniho wrote on Thu, Apr 27, 2023 05:54 PM UTC in reply to H. G. Muller from 01:19 PM:

I put it in a table, and it seems to be working now. I also copied some things from your earlier Interactive Diagram in the comments.


H. G. Muller wrote on Fri, Apr 28, 2023 06:45 AM UTC in reply to Fergus Duniho from Thu Apr 27 05:54 PM:

A question about editorial policy:

I noticed that you used Alfaerie in the new diagram, while the original diagram used the 'small' (Utrecht) set. In the Interactive Diagrams I inserted as main diagram in existing articles I always respected the design choice of the author, trying to make the Interactive Diagram resemble it as closely as possible.

Should there be a systematic effort to eliminate all piece representations other than Alfaerie?


🕸📝Fergus Duniho wrote on Fri, Apr 28, 2023 02:06 PM UTC in reply to H. G. Muller from 06:45 AM:

In the Interactive Diagrams I inserted as main diagram in existing articles I always respected the design choice of the author, trying to make the Interactive Diagram resemble it as closely as possible.

That is usually appropriate, especially when the author is still active on the site.

Should there be a systematic effort to eliminate all piece representations other than Alfaerie?

No, but it's usually appropriate to replace Utrecht with Alfaerie. The Utrecht style was frequently used on pages, because it got a head start on other sets. It was created by the site's founder, and he created some JavaScript code for displaying diagrams on pages. Since then, David Howe and I produced some better looking sets out of Chess fonts. David's Alfaerie set became particularly popular, and many people added new pieces to it. When I make a diagram, I choose the most suitable set for that game. This is sometimes Alfaerie, and it is sometimes not, but it is never Utrecht.


Max Koval wrote on Fri, Apr 28, 2023 04:39 PM UTC in reply to Fergus Duniho from 02:06 PM:

I think it is somewhat wrong because Utrecht is a part of the CVP's history. I'm visiting this site since about 2012, the time when I didn't speak English, and this theme is largely associated by me with it. It's something like a brand because Alpha is widely used on other chess websites.


🕸📝Fergus Duniho wrote on Fri, Apr 28, 2023 05:44 PM UTC in reply to Max Koval from 04:39 PM:

Alpha is the font that Alfaerie is based on, but Alfaerie got its start here and has almost as much history here as Utrecht does. Before Alfaerie came along, Utrecht provided more images of different Chess variant pieces than other sets did, which was important for representing many Chess variants. But Alfaerie does what Utrecht did, and it does it better.


Max Koval wrote on Fri, Apr 28, 2023 06:27 PM UTC in reply to Fergus Duniho from 05:44 PM:

It is not as much about history or a utilitarian purpose, but rather a design that gives the website its distinctive style. This set is a sort of symbol since Alfaeire's base chess font Alpha is used commonly, so it is more difficult to associate it with this particular website. That's the idea, there's no need to use Utrecht anymore, but it would be right to preserve it on the very first pages.


🕸📝Fergus Duniho wrote on Fri, Apr 28, 2023 10:35 PM UTC in reply to Max Koval from 06:27 PM:

I have never thought of Utrecht that way, and although you have shared that you do, I still don't.


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