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It isn't a matter of what can be come up with. You can see one approach I worked on: http://abstractgamers.org/wiki/iago-notation It is a matter of what people can agree to.
Oh, I am sure the notation of the actual moves would have to be extended here and there. Like I already mentioned for concatenating atomic moves by '&' in cases where a turn contains more moves, or a move consists of more steps. The best way to approach this is to go through the games until you find one that poses a problem, and then add some general mechanism to the notation standard that would solve every problem of that kind. And repeat that. Ten you usually run out of problems pretty quickly. Especially as the community playing that game might already have solved the problem for you, as they could not have avoided stumbling on it before.
Well, the idea I am looking at is an extended version of PGN for a wider range of games. I wanted to see if anyone was interested in this. I don't think PGN is sufficiently robust to handle all the Game Courier games.
Well, WinBoard usually saves games in PGN. There is an obsolete dedicated format, but no one hardly ever uses it, and it is there only for backward compatibility.
PGN will be able to handle every single game on here: http://en.wikipedia.org/wiki/Portable_Game_Notation The main thing is that people agree to what will be used more than what it is.
What is wrong with PGN (= Portable Game Notation)? This format contains the name of the variant (or game) in its header tags, so the exact move syntax could be dependent to the requirements of the game. For Chess-like games it uses SAN (Standard Algebrac Notation)format to describe the moves. This is a pretty universal format. (It could also be used for games like Go, Draughts or Othello, where moves have unambigously defined side effects, once the move or drop of a single piece is specified. If a game needs multiple moves per turn, SAN could be extended with a concatenation operator, say '&', to string together all moves that make up one turn, and you would already capture an enormously larger number of games.) Why re-invent the wheel, if we already have bicycles?
Let me spin the discussions on standards another way. Who would be interested in coming up with a single save game format, like the way Zillions is set up, that could enable a wide range of systems to be able to load up, and read games? Please exclude from this question that it is IMPOSSIBLE and never would happen. I just want to see who is interested in it working. So, who here is in favor or oppsed to coming up with some universal save game format?
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