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If doing your own, fear not mistakes, shun not corrections. They are the essence of good CV-ing. Less exhibitionist NextChessesXXs for entire CVS not piece-types alone, submit to trial and error too. Chess herself undergoes revision -- adding Queen, Castling, stripping the King's Leap and Knight's Odds. Even some of the Mating Numbers stated are not entirely clear yet. 'Mate#' means with King alone. 'Each piece-type has a Mating Number' is the breakthrough realization. Just a name/definition hanging in space without two numbers is unknowable. The mathematical object is just not defined that limited way. The Mate# is either 0, 1, 2, 3, or 4, or 5, with the one '5' listed provisional. Until you have stated a value/use, you have not invented given p-t, however earnestly put into words or CV art. A '6' or more is certainly theoretically possible. MN and PV, name and definition become the four pillars. As for the piece-value column, there are over 25 documented tests and they need to be collated. For now use two or more of your choosing. The required numbers move the left side of a reaction, Name and Definition, to full SOVEREIGNTY on the right. Sovereign piece-type country, the world of Caissa herself reclaiming.
Hi George, I think the mating number of the quintessence is 2. Even a single quintessence comes very close to a mate, but it cannot strike the final blow to the enclosed King.
Thanks Jorg, I got to rechecking not sovereign (Quintessence 3.5, 2) but TABLE OF SOVEREIGN VALUES(II)Venator below. Corrections when several will P/T P/V Mate# be entried. Sovereign (Venator 3.5/5) would not CANNON 4.5 3 be surprising Mate# turns out 4 or 6, not 5, CANNON PAWN 2.2 4 though '5' checks out the second test on paper QUADRA-PAWN 2.0 3 only. A generality: Mating Number >=3, the HALF DUCK 4.5 2 set-up position of checkmate is attainable in NAHBI 5.0 2 practice over the board. However, mating UNICORN 6.5 1 numbers 2 and 1 tend to need computer veri- DABBABANTE 5.5 2 fication. A subclass of '1's, (Rook 5.0/1) SISSA 6.0 1 for one, of course are obvious cases without WOLF 3.75 2 computer. For example, White Venators c4, d3, PRIEST 4.25 2 d4, f4, f5, King c2, beat Black King d1. WATER ROOK 3.0 2 Checkmate. It's important to test the plausible last two or three moves. A last move by White could be Venator g5-d4, delivering the Checkmate. So '5' is probably the right Mate# sovereign (Venator 3.5/5). How can a mating number be '0'? They belong not exclusively to cases of piece-types having negative value; it may have some value but not for check or checkmate, for eventual follow-up.
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