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Makruk (Thai chess). Rules and information. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
H. G. Muller wrote on Mon, May 3, 2021 05:04 PM UTC:
satellite=makruk promoZone=3 promoChoice=M graphicsDir=http://www.chessvariants.com/graphics.dir/small/ whitePrefix=W blackPrefix=B graphicsType=gif squareSize=35 darkShade=#FFFFFF symmetry=rotate Pawn::fmWfcF:Pawn:a3-h3 Met::F:Queen:e1 Elephant:S:FfW:Bishop:c1,f1 Knight:N:::b1,g1 Rook::::a1,h1 King::K::d1

Makruk


    Aurelian Florea wrote on Mon, Feb 25, 2019 07:53 AM UTC:

    Is anyone else finding weird similarities between Chaturanga (Davidson's variantion) and Makruk?


    Anonymous wrote on Sun, Jun 6, 2010 11:25 AM UTC:
    Have makruk any historical (or at least invented by well-known thai player) 'grand' variants'? I asked it because not only western chess and shogi have large variants: shatranj have well-known large variants, xiang-qi hhave seven players variant, played on go-board, and even mongolian shatar have large variant hiashatar, so makruk probably may have large variant to. Yes, i know about makruk variants, invented by cv members, but there almost any game have it's variant, as i told above, i'm asking about 'historical or invented by well-known thai player'.

    Anonymous wrote on Sun, May 16, 2010 10:50 AM UTC:
    Stalemate is draw?! does it become draw with influence of western chess or independently?

    Charles Gilman wrote on Sun, Jan 17, 2010 07:32 AM UTC:
    Like WinBoard, ffendiag also has no distinct Gold or Silver symbol, so I have taken to using the symbols for the Wazir and Ferz of which they are enhancements. This is why I have made little reference to Makruk and Sittuyin in my own variant. It is also why my Shoxiang family of variants add only the outer-file Xiang Qi pieces to the Shogi set.

    H. G. Muller wrote on Fri, Jan 15, 2010 11:56 PM UTC:
    Well, the consensus for Makruk seems to be Elephant. This causes a dilemma; Elephant might be best for Makruk, but in WinBoard I also have to take into account how well it fits with other variants. One of the purposes of WinBoard is to provide a unified platform for variants, where the user can easily switch from one to the other, because the pieces symbols always mean what he is used to, with perhaps a minor modification (such as the Chess Knight vs Xiangqi Horse). This is why I dislike the Elephant; it is really a completely different piece from the Xiangqi or Shatranj Elephant. And I would also dislike the Silver General to be different in Shogi and Makruk.
    
    So I will keep this under consideration; the alpha version of WinBoard now on my website still uses the German Helmet. Perhaps I should switch to that in Shogi too. Or perhaps I should indeed make an entirely new symbol for Silver.

    🕸Fergus Duniho wrote on Fri, Jan 15, 2010 10:52 PM UTC:
    In Shogi, I use the crescent moon for the Silver General, because that is the alchemical symbol for silver.

    Jose Carrillo wrote on Fri, Jan 15, 2010 04:37 AM UTC:
    H.G.

    If you use the elephant, just call it a Burmese Elephant, which does move just like a Silver.

    Sittuyin (Burmese Chess) is closely related to Makruk. And the Elephant piece is called a Sin in Burmese, so you can still use the initial S for the piece.

    I actually use Seirawan Elephants for the Thai Bishops when I play Makruk OTB. Here is my western Makruk set:


    Pornpong Petchrongrusamee wrote on Fri, Jan 15, 2010 01:13 AM UTC:
    I think use elephant symbolic should be good, because acient war is asia use elephant as main attacker and I think Silver move represents elephant move such as it can attack good in front of its but I hardly move backward and it weaks on side.

    H. G. Muller wrote on Thu, Jan 14, 2010 02:00 PM UTC:
    OK, I will use S and M for Silver and Med. One more question. I saw in the playok link you gave a Thai Chess diagrams using non-standard pictograms (similar to the actual piece shape) for all pieces except Knight. In WinBoard / XBoard this can always be done by supplying external piece fonts or bitmaps, and for the built-in bitmaps i would definitely want to stick to the standard representation. E.g. a Thai 'Boat' would use the symbol of a Rook from western Chess, because it is the same pieces. The same applies to Pawn and King.

    Unfortunately, WinBoard has no separate symbol for the Shogi Silver General, and uses the same symbol for it in Shogi as the Ferz (which is also used in Shatranj and Courier for Queen, and in Xiangqi for Advisor). After all, it is an augmented Ferz, like the Gold General is an augmented Wazir.

    But this poses a problem in Makruk, where the Ferz and Silver both participate. I'd rather not make new bitmaps; WinBoard has so many already, and they would have to be made for each size separately, etc. So I wanted to represent the Med by the standard symbol in WinBoard for Ferz, and find an alternative for the Silver.

    My first thought was to use the Elephant, (the WinBoard symbol used in Xiangqi and also for the Shatranj and Courier Alfil), although it moves nothing like the Afil. The only reason is that Shatranj uses Alfils in those locations of the array. So I wonder if this is the optimal choice. Alternatives would be to use the Lance symbol. But this is currently used in WinBoard as a wild-card piece, that can move in any way you want, and I would like to keep it that way. And I had rather only have pieces that WinBoard knows the moves of in not-so-well-known variants, so that people can use the -showTargetSquares option to be reminded of how the piece moves. (Which does not work for the wild-cards).

    Yet another possibility is to use the WinBoard Commoner symbol, a 'german helmet' with a spike on top. Perhaps this would be best? The standard move of the Commoner is like a King, and the Thai Bishop is a subset of this. And the over-all shape of the helmet with a spike on top is not unlike the shape of the Thai pieces for Bishop, Ferz and King.

    What do you think?


    Pornpong Petchrongrusamee wrote on Thu, Jan 14, 2010 05:59 AM UTC:
    As I know now there is not standard Makruk notation in enlish
    This web has Makruk to play online that can save pgn
    
    http://www.playok.com/th/makruk/
    
    it use chess notation with some adpation, all pieces use like chess, but only promotion pawn to Q they use e6=P and after that they use P and for this pieces which has same function as original Makruk queen.
    
    this web is Thai web to play online that can save pgn also, but all notation is on Thai charactor.
    
    http://www.thaibg.com/TSOnline/index.php
    
    Thai notation is like chess notation in full form, by example if we move N from b1 to d2 needs to write N, b1-d2 but all write in Thai charactor
    
    I would like to suggestion Makruk notation in English should write as chess in short form like http://www.playok.com/th/makruk/ doing, but should change something following
    
    1. B to S as it moves like Silver in Shogi
    2. Q to M as it was called Med in Thai and M is not in a-h file notation so it will easy to read
    3. pawn after promotion should using as same as original queen notaion which may be like this 'e6=M'

    H. G. Muller wrote on Wed, Jan 13, 2010 08:41 PM UTC:
    What would be the most logical choice of letters for representing the pieces of Makruk in the western alphabet, e.g. for writing down a game in PGN? How do the Thai do this? Do they use the letters for the Chess counterparts?
    
    Does there exist something like Makruk diagrams, and if so, what pictograms are used. I have seen stuff written about the 'Thai Elephant', and how its move pattern is supposed to represent an Elephant, with 4 legs and a trunk. But I understand that the Thai word for it does not mean 'Elephant' at all.
    
    How does Thai software for playing this game represent the pieces on the screen?
    
    I hope that someone from Thailand can help me with these questions, as I am currently adding Makruk as a standard variant in WinBoard, and want to know how best to do that.

    John Smith wrote on Fri, Nov 28, 2008 05:11 AM UTC:Good ★★★★
    This game is similar to Senterej, Ethiopian Chess, in that you should not bare your opponent's King. In Senterej, however, there are no actual rules concerning bare King; it is merely etiquette.

    Gary Gifford wrote on Thu, Jul 3, 2008 02:50 PM UTC:
    Excellent. The graphic that you just used is the one I had in mind. The 5 dots indicate the movement of a Silver General (from Shogi - which happens to move as does the Makruk Khon (Thon)and the moon is alchemy symbol for silver.

    Very good. Now the brain doesn't have to make Bishop to Khon conversions. Many thanks.


    Jose Carrillo wrote on Thu, Jul 3, 2008 09:48 AM UTC:
    No problem. I'll change it.

    I found a piece with 5 dots in the direction of movement of the Thai Bishop (I think it may be a wizard?).



    What's the graphic for a Silver?

    Give me a game that currently uses it so that I can see it and change it again.

    Gary Gifford wrote on Thu, Jul 3, 2008 03:21 AM UTC:
    Thank you very much for making a new preset. It looks nice, but it would be even better if the Bishops were replaced with Silvers (there is an Alfaerie (sp?) version of them).

    Jose Carrillo wrote on Thu, Jul 3, 2008 02:21 AM UTC:
    I am looking to play a game of Makruk.
    
    Here is a new preset I just created:
    /play/pbm/play.php?game%3DMakruk+%28Thai+chess%29%26settings%3DAlfaerie
    
    Anyone interested?

    Gary Gifford wrote on Tue, Jul 1, 2008 04:02 AM UTC:
    I just made a nice wood Makruk set over the weekend. Will try to get a photo of it in a day or two. Update: Jpeg images sent to CV on 1 July.

    Jose Carrillo wrote on Tue, Jul 1, 2008 12:46 AM UTC:
    I found this link on Thai Chess:
    http://www.thailandlife.com/thaichess/
    
    which explains the rules of the game, including the rule about how many moves does a player have to checkmate a lonely King before a forced draw.

    Hikaru wrote on Thu, Aug 16, 2007 10:36 AM UTC:
    Hi, This is a Makruk software.
    
    Hope you like it.
    
    http://www.geocities.com/peacedeveloper/downloadChess.htm

    FarangBkk wrote on Tue, Mar 21, 2006 03:58 PM UTC:
    To Thai Chess.

    In my Books about Thai Chess is always White starting at first. That means that white/red moves first. The strongest players of Thai chess are all members in the Bangkok Chessclub which is a strong Western Chess Club. Irt is very likely that there are stronger Players as Mr. Tor from Samut Prakarn who is very likely the Number 5 in Thailand. The Club in Samut Prakarn is near the Shuttle Buses to the Crocodile Farm and they are playing there always in the Afternoon.

    Cambodian Chess is identical to Thai Chess with one exception. The king can jump one time like the castling at the begin from his original field like a knight to th side. Everything else is identical .... as i know.

    Nice greetings from Bangkok


    ×nath wrote on Sat, Apr 30, 2005 04:55 AM UTC:
    AFAIK, there is a way to decide who move first by guessing the colour of pawn. One player grab a pawn in his/her hand and the other guess its colour and the winner move first.

    Poompat wrote on Wed, Mar 9, 2005 07:05 PM UTC:
    Because the arrangement of the pieces for both sides are 'mirrored',
    that
    is King on left, there should be no difference who moves first...  Some
    old
    literatures put Black at the bottom (ie. move first) but the 'official'
    rules (probably written quite recently and followed the Int'l version)
    now is that White moves first.
    
    And, by the way, I would like to add that there is a new ThaiChess
    software with nice graphics etc. at www.thaichess.com...  Check it out! 
    at about US$5, it's a great value and fun.  (The program incorporated
    ALL
    drawing rules, the first one that I know of)

    Rick Knowlton wrote on Wed, Dec 29, 2004 09:14 PM UTC:
    Hi! One more question for Poompat or any native (or thoroughly accustomed)
    player of makruk:
    It there a first move rule? That is, does black or white (or red) move
    first...or is there some other conventional way of deciding who has the
    first move?
    I've printed up a booklet of the rules of makruk...and someone asked me
    this question...but I can't seem to find any answer, on this site, or on
    any of the makruk sites, or in any of my books.
    Is there a first move rule?

    suthee wrote on Thu, Oct 28, 2004 02:05 AM UTC:Excellent ★★★★★

    David Paulowich wrote on Fri, Oct 15, 2004 08:23 PM UTC:Excellent ★★★★★
    Jean-Louis Cazaux has a page on 'Ouk Chatrang, the Cambodian Chess and Makruk, the Thai Chess' on his web site. Cazaux has a personalid page here, giving the current address of his web site.

    Martin wrote on Fri, Oct 15, 2004 01:10 PM UTC:
    Does anyone know from which year the first written source mentions makruk?
    Does anyone know which is the oldest makruk piece or set found?
    Is there any other source to how old the game is?

    Ed wrote on Sat, Apr 24, 2004 11:58 PM UTC:Excellent ★★★★★
    I had not thought of the idea of a variant with a met having the move of
    the gold from shogi, as Mr. Gilman suggests, but my son compiled a ZRF
    for
    makruk-gi.  The game was surprisingly more playable than chessgi.
    
    As to wooden sets, I wonder if Poompat knows a way to contact the Thai
    Department of Corrections who list a board and pieces on their website:
    http://www.thaicorrect.moi.go.th/sst93.html.  I have tried writing to the
    site coordinator (although in English) and had no success.
    
    I have seen that there are books and websites in Thai on various aspects
    of play -- I found some endgame exercises with diagrammatic solutions
    very
    easy to read and quite instructive.
    
    I wish that there were more instructive literature available to English
    readers.  Some of those endgames with a couple of mets look very complex.

    Charles Gilman wrote on Mon, Mar 22, 2004 10:52 AM UTC:Excellent ★★★★★
    Thanks to Poompat for the etymological info. So the second syllable means 'attack'? Well that makes the coincidence an even bigger one, as the Rook is the most powerful piece in the Asian games! It sounds like this game may develop further. A variant with the Met moving as a Goldgeneral - Makruk with a touch of Shogi, as it were - might be interesting.

    Poompat wrote on Mon, Mar 8, 2004 09:57 PM UTC:
    Nice to be able to share information !
    
    'the pawn, called 'bia,' is traditionally a cowrie (or cowry) shell.
    Are cowrie shells still used today in Thailand' is correct... Bia was
    the
    small changes like coins at that time, as compared to 'gold nuggets'
    that were like currency notes...  But I do not know what they used for
    other big pieces then...
    
    Nowadays, everybody use plastic sets... and may be soda bottles' caps in
    place of lost pawns... cowrie shells, as a form of money before coins,
    are
    now rare collectible items of much values... even the boards are now
    plastic or 'imitation wood made from pressed-papers' although some
    people still have hand-carved wood sets and boards (also very rare and
    collectible-items because nobody makes them anymore > no buyers)

    Rick Knowlton wrote on Sat, Mar 6, 2004 03:40 AM UTC:
    Here's another question, for someone who knows what Makruk is like in Thailand: According to Murray's History of Chess, the pawn, called 'bia,' is traditionally a cowrie (or cowry) shell. Are cowrie shells still used today in Thailand? Or is it preferable to have the little disk-like objects which are manufactured like the rest of the set?

    Rick Knowlton wrote on Sat, Mar 6, 2004 01:48 AM UTC:
    Much thanks to Poompat for the details on the ending of the game! All the sources I'd found to this point were missing, ambiguous or otherwise incomplete. Now I've got to go do some studying!

    Poompat wrote on Wed, Mar 3, 2004 08:51 PM UTC:
    One last interesting bits:  'Last century, special first moves for king
    and queen were allowed (the king could make a knight move his first move,
    and the queen could move two squares diagonally on her first move.) This
    practice seems to be no longer in use currently'
    The reason is that in the opening,  the kings were almost always played
    to
    b2 and g7 (like Castling) The Left Bishop usually to c2 and f7.  Same
    with
    the Queen to e3 and d6 Or rarely c3 and f6..... So they just sfe time.
    Nowadays, the serious games forbid these, but on the street and
    countryside, they still make these 'Formula moves'  (that's what the 2
    rules are called).
    
    Thai Chess gained much popularity in the 1990s, with 5-7 televised
    national events /year,  but after lots of published analysis, the
    knowledge of Thai Chess techniques + strategies seem to have reached the
    peak.  Sadly, almost all serious games between similar-level pros are
    draws.  Now, they have to invent tie-break games call 'MAKPONG'
    (Defensive Chess) wherein the player who checks the opponent's king such
    that  he has to MOVE the king wins.  BAD IDEA!!!
    
    On the brighter side, Thai Chess is still the second- most popular board
    game in Thailand (after Thai Checkers) and gaining popularity among
    general players, esp. in countryside, who just play to enjoy.  One reason
    is, interetingly, cheaper plastic sets and more modern-trade distribution
    channels (like Tesco Lotus, and c-stores) ...
    
    Hope it was useful info.
    [email protected], [email protected]

    Poompat wrote on Wed, Mar 3, 2004 08:13 PM UTC:
    Just to reaffirm that I am Thai and am 100% certain of the rules....
    
    With regard to the name 'MAK'  = board game 'ROOK' = attack
    
    The spellin is coincidental...
    
    Also, 'KHUN'  means the chief, head, principal etc.  It is used to
    refer
    to the king but to use  the actual word 'king'  as a playing piece was
    against Thai culture.
    
    As for 'KHON' (pronounced like Cone)  it is definitely NOT the form of
    drama (different pronuciation & spelling in Thai) but nobody know the
    origin.  Some authorities suggested it derived from 'KON' 
    (short-vowel)
    meaning human.

    Poompat wrote on Wed, Mar 3, 2004 07:52 PM UTC:
    The drawing rule (counts) is very complex.  Apparently this arise from
    gambling or playing practices to ensure some chances for the losing side.
    
    Here is the rules: (the Official Rules of the Thailand Chess Federation)
    There are 2 modes of counting: (depending on the state of the losing
    side)
    (1). If the losing side has one or more pieces left (besides the King):-
        Prerequisites: 1A No unpromoted pawns (both sides') on board.
                                 1B The losing side has a clear disadvantage,
    basically only in endgame positions, ie. few pieces left.  *This is where
    the rule is still somewhat unclear > up to referee to judge* but
    generally
    it is common sense like R vs N, 2R vs R+N, etc.
        Procedure: The losing player start counting his own move from 1 to 64
    if he can makes the 65th move, it's draw.
        Note: If in the course of counting, the losing side lose all other
    pieces, then he can start counting according to rule (2).  You will
    notice
    that the count here is to 64, this rule section is called 'The Board's
    Honour Rule', refering to the fact that the losing side has made 64
    moves
    = number of squares on board.
    (2).  If the losing side has a lone King:- ('The Pieces' Honour Rule')
         Prerequisites: 2A No unpromoted pawns (both sides') on board.
                                  2B The losing side has only a king
        Procedure: The losing player start counting his own move start from
    1+
    the total number of all pieces left on the board (incl. kings) to the
    specified number (below) if he can makes 1 more move after the specified
    number without checkmate, it's draw. (in other words, The wining side
    has
    one more move to checkmate)
        The Pieces' Honours: in this exact order (regardless of any other
    pieces left):
                     2 Rooks = 8
                     1 Rook   = 16
                     2 Bishop = 22
                     2 knights = 32
                     1 Bishop = 44
                     Others = 64
         Examples: K+2R+N vs K count = 8 start from 6
                            K +1R+2N+2B vs K count = 16 start from 8
                            K+ 2B+2N+5Q vs K count = 22 start from 12
                            K+ 2N+1B+1Q vs K count = 32 start from 7
                            K+ 1B+1N+3Q vs K count = 44 start from 8
                            K+ 1N+ 2Q vs K count = 64 start from 6
                            K+ 3Q vs K count = 64 start from 6
                            K + 2R +1N+1B+2Q vs K count = 8 start from 9
    (auto
    draw!)
        Note: If in the course of counting, the wining side lose some pieces,
    the count continues, no change!.  You will notice that the Bishop is more
    powerful in checkmating than Knight. 'The Pieces' Honours' refers to
    the number of pieces left and the power of them.

    Charles Gilman wrote on Mon, Jan 19, 2004 05:30 PM UTC:Excellent ★★★★★
    I notice that the game's name contains the Knight's name Ma with a K added, followed by the Rook's name Rua with the a replaced by a K. The second half even sounds like Rook! Is this more than coincidence?

    Sam wrote on Fri, Jun 28, 2002 03:51 PM UTC:Excellent ★★★★★
    I couldn't explain it better then myself.

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