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Sac Chess. Game with 60 pieces. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Kevin Pacey wrote on Sat, Nov 14, 2015 09:38 PM UTC:
By editing, I've added descriptions of the ideas of Crazyhouse & Bughouse versions of Sac Chess (namely Sac Chess Crazyhouse & Sac Chess Bughouse) to the 'Notes' section of my submission above.

🕸Fergus Duniho wrote on Tue, Dec 15, 2015 09:50 PM UTC:
Please update this page with graphic images. The new Diagram Designer will enable you to do this.

H. G. Muller wrote on Tue, Dec 15, 2015 10:23 PM UTC:
Yes, or the interactive diagram generator. I am looking for feedback on the design wizard for the interactive diagrams anyway. Is everything sufficiently clear, and easy to operate?

H. G. Muller wrote on Wed, Dec 16, 2015 10:45 AM UTC:
Some of your piece values are off, especially Archbishop, which is about C - 0.25 P = Q - 0.75 P (so 9.25 on your scale). The Amazon seems to be worth only Q+N, so 13 on your scale. <p> As a concequence, the opening line you suggest seems suicidal for black, as bad as being piece vs Pawn behind. I doubt any development advantage would make up for such a huge material deficit. <p> As to the computer resistance: can you beat the Sjaak II engine in this game?

💡📝Kevin Pacey wrote on Wed, Dec 16, 2015 05:48 PM UTC:
Sorry, I haven't played much around with modern engines. I'm not tech-savvy at all. I joined The Variants Page in order to give my ideas for chess variants at the least some more exposure on the net, though I haven't lots of free time these days to try to promote any of them vigourously, if I wished to.

I can try out The Variant Pages diagram generator at some point to update my submissions as requested, e.g. for Sac Chess, though I would note I'm virtually new to the chess variant world as far as conventions or terminology goes. Today I'm still recovering from giving blood for the first time last evening (partly for my own health benefit), so I'm going to try to take it easy for a while.

Take care, Kevin

H. G. Muller wrote on Wed, Dec 16, 2015 06:19 PM UTC:
Well, keep up the good work with the blood and such. And just keep this message for later. <p> As a non tech-savvy person you would be an ideal tester for the diagram wizard. When you are also new to Chess variants, however, you might not be familiar with the 'Betza notation' for how pieces moves, and the diagram wizard expects you to specify the moves in this notation. But for your pieces in Sac Chess, which are simple compounds of orthodox Chess pieces, it would just be a matter of combining the letters. E.g. the move of your Judge would be written as KN (or NK), that of the Archbishop as BN, etc. It only gets complex when the pieces are not symmetric and only move in a sub-set of the directions, or when they capture different from how they move, or must jump others in order to move, etc.

💡📝Kevin Pacey wrote on Wed, Dec 16, 2015 06:27 PM UTC:
Thanks for your kind words. I'll add just a bit more to what I wrote:

I forgot to note that I've read somewhere on the net that it is the Chancellor that is approximately worth a Queen, while the Archbishop is worth about what I gave its value for. Perhaps someone else may chime in if you still do not concur.

The Amazon, I also read, has been estimated as low as 11 or 12 points, but perhaps this does not take into account it being on a larger board. In any case, I found it hard to believe that a queen and knight acting seperately are as effective as an Amazon in general. Compare that by analogy to asserting that a queen would be worth only a rook plus bishop on a standard chess board. Still, as I wrote I am new to fairy chess.

H. G. Muller wrote on Wed, Dec 16, 2015 06:57 PM UTC:
Oh yes, you can read many things on the net. Especially nonsense is extremely abundant... <p> The point is that I don't have to <i>estimate</i> the value of most of these pieces: I have <i>measured</i> them. And guessing, no matter how educated, which is the only source of information behind anything you wil read about values of unorthodox elsewhere on the net, is just no substitue for accurate measurement. <p> Fact is that if you play the FIDE start position where for one side you substituted the Queen for an Archbishop between equally strong opponent's, the Queen wins less often than when it had been granted Pawn odds. If the side with the Queen gets its f-Pawn deleted, the side with the Archbishop will beat him more often than not. <p> Another observarion is that in an end-game with many Pawns a single Archbishop beats Rook + Knight + extra Pawn more often than not.

Derek Nalls wrote on Wed, Dec 16, 2015 10:33 PM UTC:
You requested a third party opinion. I have playtested Muller's relative piece values in CRC and found them to be extremely reliable. In fact, I was so intrigued by my verification of his correct (yet surprisingly high) value for the archbishop that I revised and expanded my own work to drive deeper into the underlying geometric & arithmetic foundations in a somewhat successful attempt to gain a theoretical understanding as to why.

Derek Nalls wrote on Wed, Dec 16, 2015 10:59 PM UTC:
Editors: We need the ability to delete one of our own comments for whatever appropriate reason.

John Whelan wrote on Wed, Dec 16, 2015 11:22 PM UTC:
I don't think one can be too dogmatic about the relative value of pieces across all contexts.

It is very useful in Chess to throw lesser pieces onto the front lines for profitable exchanges, while using the Big Guns for backup.  Whether a Big Gun is worth more to you than 2 lesser value pieces will probably depend on the balance between Big Guns and lesser pieces that you already have.

But I think that generally, a singe piece that combines the powers of two lesser pieces would be worth less than those two pieces.  As evidence of this, I offer the fact that a Queen controls twice as many squares as a Rook (and as many squares as 2 Rooks), but is worth less than two Rooks.

A Bishop has the same firepower as a Rook, in terms of the number of squares it controls.  The reason a Bishop is worth less than a Rook is that a Bishop is confined to half the board, and the Rook is not.  A Queen gains the Bishop's extra firepower without suffering from its limitations.  This is the reason why a Queen is generally worth more than a Rook and Bishop combined.

This logic does not apply to the Amazon.  Neither the Knight nor the Queen is limited in the way the Bishop is; so a piece that combines their powers should be worth less than the value of Knight+Queen, not more.

I agree that 10x10 board size will tend to increase the value of unlimited range pieces.  On the other hand, the SAC chess board is rather crowded, and this may tend to decrease the value of ranged pieces (while increasing the relative value of the knight's unblockable movement). SAC chess starts with 60% of the board occupied, as opposed to 50% for FIDE chess.

🕸Fergus Duniho wrote on Wed, Dec 16, 2015 11:22 PM UTC:
Test comment. Intended for deletion.

I can't delete this unless I do so as an editor.

🕸Fergus Duniho wrote on Wed, Dec 16, 2015 11:25 PM UTC:
> But I think that generally, a singe piece that combines the powers of two lesser pieces would be worth less than those two pieces. As evidence of this, I offer the fact that a Queen controls twice as many squares as a Rook (and as many squares as 2 Rooks), but is worth less than two Rooks.

You're doing your math wrong. A Queen at 9 points is worth more than a Rook (5 points) + a Bishop (3.25 points).

John Whelan wrote on Wed, Dec 16, 2015 11:39 PM UTC:
>  You're doing your math wrong. A Queen at 9 points is worth more than 
>  a Rook (5 points) + a Bishop (3.25 points).

There's nothing wrong with my math.  If firepower were the only issue, Rooks and Bishops would be worth the same (5).  A Bishop is worth less because of its limitations.  A Queen is worth more than Rook and Bishop because it gains the Bishop's firepower without suffering from its limitations.

Imagine a piece that had the power to move like a Rook and, in addition, the power to move diagonally but ONLY along black diagonals.  This piece would come closer to combining the powers of a Rook and (black-square) Bishop.  And its value would be less than the combined value of those two pieces. 

A Queen does not really combine the power of one Rook and one Bishop.  It might be closer to the truth to say it combines the powers of a Rook and both Bishops.

🕸Fergus Duniho wrote on Thu, Dec 17, 2015 12:07 AM UTC:
Let me examine what you said in more detail. You said,

> a single piece that combines the powers of two lesser pieces would be worth less than those two pieces.

Then as evidence for this you gave an example of something else,

> the fact that a Queen controls twice as many squares as a Rook (and as many squares as 2 Rooks), but is worth less than two Rooks.

If the Queen is your example, you must compare the Queen to the value of a Rook plus a Bishop, not to the value of two Rooks. Because you did not, there is no logical connection between your evidence and your conclusion.

John Whelan wrote on Thu, Dec 17, 2015 12:22 AM UTC:
>  If the Queen is your example, you must compare the Queen to the value of a Rook plus a Bishop, not to the value of two Rooks.

Okay.  But haven't I already done that?

A Queen does not really have just the power of a Rook and Bishop.  It has the power of a Rook and both Bishops.  It can move like a Rook, and in addition, can move diagonally on black diagonals, and diagonally on white diagonals.  

As to "firepower" (the number of squares it controls at one time), the firepower of the Queen is nearly equal to that of two Rooks.  Or to put it another way, it has the firepower of a Rook and a Bishop (both of which can control an almost equal number of squares), but does not suffer those limitations that restrict the Bishop to one half of the board (which limitation reduces the Bishop's value compared to the Rook, despite it's almost-equal "firepower").

🕸Fergus Duniho wrote on Thu, Dec 17, 2015 12:41 AM UTC:
It's a fair point to say that the Queen combines the powers of a Rook and both Bishops. But this might not make your case, because the lesser value of a Queen to a Rook + two Bishops might be due to the effect of diminishing returns when you start to combine more than two pieces or to the similarity of one Bishop's move to the other. To make your case, the Marshall is the most unambiguous example. It combines the powers of a Rook and Knight, neither of which were originally colorbound, and neither of which have moves similar to the other. In some tests I just ran on Zillions-of-Games, I had one side use a Marshall in place of its Rook and Bishop. I ran two tests so that each side could use the Marshall in place of its Rook and Bishop, and in each test, the side with the Marshall won.

🕸Fergus Duniho wrote on Thu, Dec 17, 2015 12:57 AM UTC:
Although you might say a Queen combines the powers of a Rook and two Bishops, this is not precisely true. At most, from any given position, a Queen may move as a Rook or as the Bishop on that color. If it's on a Black square, it cannot move diagonally along the White squares, or vice versa. So, for any given move, a Queen's possible moves are limited to those that can be made by a Rook or by one Bishop. This puts a Queen in a grey area between having the power of two pieces and the power of three pieces.

John Whelan wrote on Thu, Dec 17, 2015 01:14 AM UTC:
On consideration, it seems I must revise my position that the one-color only limitations of the Bishop seriously affect its value.

The Rook controls 14 squares on an empty 8x8 board.  The Bishop controls 13 at most (when in the center of the board) but more often only 7 (when at the sides).  The average for the whole board seems to be control of 8.75 squares, though in practice that number will be higher as players will tend to position their bishops to best advantage (i.e., they will tend to avoid sides and corners).

Divide both by a similar factor (2.8) and you get 5 for a Rook, and 3.125 for a Bishop (or perhaps higher in practice for the reasons stated), which is not too different from their relative values as found in practice.

💡📝Kevin Pacey wrote on Thu, Dec 17, 2015 01:15 AM UTC:
To H.G.:

I'm not sure how you measured an Archbishop's relative point value for every case that you mentioned. Did you always base your measurements on, say, the outcomes of a large number of games that were play-tested which involved a variant using that piece? If so, the results might at least somewhat depend on the average strength of the players involved, even if all/many were computer playing engines, though I would assume you took that into account if that was always your method. Hopefully the method can be described briefly, if you are happy to do that.

To John:

It looks like you have a valid point about saying an Amazon = Q + N is fundamentally different than objecting that a Q is greater than a R + B, in comparing by analogy. I hadn't thought about a B's limitations when a piece by itself.

[edit: though a vital follow up question could be: are 2 Queens only = 2 Rooks + 2 (different coloured) B's, or are 2 Q's in fact = 2 Rs + 2 (different coloured) Bs + 2 Pawns? Looking at your last post before this one of mine, I assume you now would put the 2Qs value as closer to the latter.]

[edit: Another follow up question could be: are 2 Amazons = 2 Qs + 2 Knights? The reason I thought of asking is that either Amazon might (using just its bishop and/or rook type powers) be able to double attack the 2 enemy knights, or else attack one enemy knight and another enemy piece. In fact, a single Amazon could do the latter in case of having a Queen and Knight for it, so again the real question becomes: is an Amazon really just = Q + N (or even less)? To strengthen my doubts a little more, I would note a single Amazon can also use its knight type power to double attack an enemy queen and another enemy piece, say even another queen, though such a queen might often have a good chance to move and guard the other piece that is being double attacked by the Amazon. As an aside, fwiw long ago I read in some chess book that it is the great mobility and double attacking capability of a queen that makes it such a powerful chess piece, and a knight of course is awesome at forking.
]


In any case, I hope it's not too objectionable to anyone if I leave my own estimates for Sac Chess pieces (which I admitted were tentative) the way they are for at least a little while longer. I can edit my submission to change my estimates after I think about it more if necessary, and perhaps have even play-tested variants using Amazons or Archbishops myself at some point. 

[edit: I had forgotten that I've already played a quite small number of games of Seirawan Chess (8x8 chessboard variant, with first rank drops of Hawks [aka Archbishops] and Elephants [aka Chancellors] in the opening phase) and it seemed to me based just on these games (two of them with a fellow chess master) that the Chancellor seemed at least as dangerous a piece as the Archbishop, especially after the opening phase, if nothing else. Also, I wonder if there really has been enough human experience playing with such fairy chess pieces yet for even a very strong human chess player to really know how to defend (when necessary) against their unusual movement capabilities.]

H. G. Muller wrote on Thu, Dec 17, 2015 09:14 AM UTC:
> <i>I'm not sure how you measured an Archbishop's relative point value for every case that you mentioned. ...</i> <p> The values were indeed measured by play-testing through self-play of computer programs. To measure the value of, say, an Archbishop, I set it up opening positions where one side has the Archbishop instead of a combination of other material expected to be similar in value (like Q, R+B, R+N+P, 2B+N, R+R). For any particular material imbalance the back-rank pieces are shuffled to promote game diversity. I then play several hundred games for each imbalance, to record the score. This is rarely exactly 50%, and then I handicap the winning side by deleting one of its Pawns, and run the test again. This calibrated which fraction of a Pawn the excess score corresponds to. E.g. Q vs A might end in a 62% victory for the Q, and if Q vs A+P then ends in a 54% victory for the A+P, I know the P apparently was worth 16%, so that the 62% Q vs A advantage corresponds to 0.75 Pawn. <p> I tried this with two different computer programs, the virtually knowledgeless Fairy-Max, and the 400 Elo stronger Joker80. The results are in general the same (after conversion to Pawn units), and also independent of the time control. (I tried from 40moves/min to 40 moves/10min.) Typically they also are quite consistent: if two material combinations X and Y exactly balance each other (i.e. score 50%), then a combination Z usually scores the same against X and Y. <p> The results furthermore reproduce the common lore about the value of orthodox Chess pieces. E.g. if I delete one side's Knights, and the other side's Bishops, the side that still has the Bishop pair wins (say) by 68%, and after receiving additional Pawn odds, loses by 68%. Showing that the B-pair is worth half a Pawn. Deleting only one N and one B gives a balanced 50% score, showing that lone Bishop and Knight are on the average equivalent. This is exactly what Larry Kaufman has found by statistical analysis of millions of GM games. <p> BTW, John Whelan's claims are at odds with the facts. Combining pieces in general makes the compound more valuable than the sum of components (if they had no common moves, of course). For short-range leapers this is summarized by the empirical formula for the value of a (symmetrical) piece with N move targets: 1.1*(30 + N*5/8)*N (in centi-Pawn). The quadratic term in this causes the synergy value. Also, slamming extra short-range moves on a slider, like upgrading the Bishop to Missionary, increases the value by about 2 Pawns, while a piece with only the 4 extra moves (the Wazir) proves hardly worth more than a single Pawn (~1.25), and then only if you start in in a favorable place (open file). <p> That the Bishop is not just a Rook devaluated by its color boinding (a claim which John already retracted, I believe) can be easily seen from the fact that a pair of 'augmented Bishops', which move as Bishop but have an extra backward non-capture move that allows them to switch colors, are hardly superior to a pair of ordinary Bishops, (like ~1/3 of a Pawn for the pair). And that the small difference there is is very close to the advantage you would get by putting this extra backward non-capture on the pair of Knights. So the main effect of this extra move is just increased tactical agility. Of the augmented Bishop does not involve a pair bonus, though. So one could postulate that the negative effects of color binding are almost completely masked when you have a pair of the piece on opposite colors, and are only felt when you have a single copy of the piece.

John Whelan wrote on Thu, Dec 17, 2015 10:21 PM UTC:
Muller, thank you for your analysis.  You gave me some things to think about.  However, I'm still not sure we're entirely on the same page.

You mention the Wazir, and how it's barely worth more than a pawn.  So I asked myself, why would that be?  I now hear that the analogous-but-diagonal Ferz is considered more valuable, despite being colorbound.  Why would that be?  They have equal "firepower".  A little thought produces the answer.  The Wazir is devalued by its lack of mobility, especially on a board crowded with pawns (and others).   A Ferz can easily slip through pawn formations (which depend on diagonals), but a Wazir cannot.

These same considerations will impact a Rook when compared to a Bishop.  With that in mind, it seems likely that the colorbound nature of the Bishop does affect its value, but this probably does little more than balance the pawn-bound limitations of the Rook.

This also explains the phenomena you discuss.  A rook/knight combo breaks the rook's pawn-bound status, and is probably more valuable than a knight+rook as separate pieces.  A bishop/knight combo breaks the bishops color-bound status, and is probably more valuable than a knight+bishop as separate pieces.

But a queen already breaks both these limitations, and a Knight's powers probably don't break them much further than they are already broken.  I therefore still doubt very much that an Amazon is worth more than the combined value of Queen + Knight.  

The pawn-synergy factor brings me back to my original point.  The value of a piece will depend on what else is on the board and the synergy or lack thereof between them.  "Sac Chess" throws us all for a loop by radically altering the other pieces on the board.  It's guesswork, and the value of a piece as measured in one context (such as a close approximation of FIDE Chess), will not necessarily apply here.

H. G. Muller wrote on Fri, Dec 18, 2015 09:25 AM UTC:
Indeed, piece values are a concept that assumes an additive model for material evaluation, where the value of your army is the sum of the individual piece values. But in reality this additivity is only a (usually pretty good) approximation. The effective value of a piece is affected by what other friendly or enemy pieces are on the board. This is well known from the Bishop pair bonus, and even more dramatically demonstrated by the fact that 3 Queens lose so badly from 7 Knights (in the presence of Pawns). <p> It turns out that under 'normal' circumstances, of a varied army of opposing pieces, with widely spread values, such non-additive effects are pretty small. The dominant effect here is that stronger pieces devaluate by the presence of weaker opponent pieces, as the latter force a trade-avoiding strategy on them, reducing their usefulness. But this can be accounted for as a second-order correction to the base values of the pieces, which then makes these base values even more universally accurate. <p> The base values themselves are also not just the sum of contributions from the individual moves, as the difference in value between Q and R + B shows. Usually adding move sets causes some synergy. This is even true if the added sets are without obvious defects. E.g. the Phoenix, which moves one step orthogonally or jumps two diagonally has 8 move targets, like the Knight, and neither of them is color-bounded or suffers from the Pawn hurdle. So not surprisingly they have very similar value, ~3. If you combine their moves, however, the resulting piece has 16 unblockable move targets, which corresponds to a value of 7-7.5, i.e. a synergy of about 1 Pawn. <p> Such a synergy is to be expected, as the moves of set A help to aim the moves of set B on their target, and vice versa. A quantitative indicator for this is the number of squares you could reach in 2 moves. E.g. a 'Narrow Knight', which only has the two forward-most and two backward-most moves of the Knight, can reach 4 squares in one move and 8 squares in two moves (plus a return to its starting point). Combine it with the complementary 'Wide Knight' to a normal Knight, and it can reach 8 squares in one move, and 32 in two. So although the number of moves simply added, the number of two-step tours quadrupled. Now what you can do in two moves is not as damaging as what you can do in one, as the opponent can see it coming and gets a turn in between to take conter measures, but it is not totally unimportant. <p> Apart from this 'manoeuvrability' synergy, there are the synergies due to moves repairing each other's defects that you mentioned, like color binding or Pawn obstruction. An alternative, equivalent way to look at them is as a penaly on the unfavorable combination of moves that had the defect. E.g. color binding, and in particular higher-order color binding, can be very damaging to the performance. A Shatranj Elephant, which jumps two diagonally, can reach only 8 squares on the board, and is almost worthless (~0.5 Pawn) despite its 4 moves. A piece that moves one step diagonally forward or straight back would be worth more, even though it only has 3 moves. A non-royal King (Commoner) suffers from lack of 'speed', and adding a move with a longer stride to it would be worth a lot. These kind of deficits typically occur in pieces with very few moves. <p> As to the Ferz vs Wazir value: if you take a piece with very many moves, so that taking away a few will not introduce severe deficits in terms of speed or color binding, you can disable individual moves to measure how the value suffers from it. This revealed that forward moves contribute approximately twice as much as sideway or backward moves, (and that captures contribute about twice as much as non-captures). This explains why the Ferz is better (at least in pairs): it has two forward moves, and the Wazir only one. The Wazir also suffers from the Pawn hurdle. In fact, it turns out that all Rook-like pieces I tested so far (several limited-range Rooks, of which the Wazir is the most extreme case), starting them on the back rank behind a closed wall of Pawns makes their value come out 0.25 Pawn lower than when you start them on an open file or before the Pawns. Wazirs starting on d3/e3/d6/e6 test as about 125 centi-Pawn, while on the back-rank they hardly beat a Pawn. Also normal Rooks in the starting setup tend to test as 4.75, rather than 5. This can be seen as an 'open-file bonus', which is sort of implied in the end-game. (And the classical piece values are end-game values!) Note that a Wazir also has lower 'speed' than a Ferz. To catch a Passer the Ferz has to be in the same square area as a King would have to be, but the Wazir has to be inside a triangle half the area.

💡📝Kevin Pacey wrote on Fri, Dec 18, 2015 09:51 AM UTC:
H.G. posted some time ago:

"Some of your piece values are off, especially Archbishop, which is about C - 0.25 P = Q - 0.75 P (so 9.25 on your scale). The Amazon seems to be worth only Q+N, so 13 on your scale.
..."


I'm still wondering about the value of an Amazon asserted to be only Q + N, in your opinion (besides that of other people). Maybe it is since I am a fairy chess newbie, but I'm not clear on subsequent remarks you have made regarding synergy, in regard to them being fully in line with saying that an Amazon just = Q + N. Furthermore, assuming that value is the measurement your method yielded, that result is still a red flag for me presently, as far how infallible the method or its playtesting conditions might be. 

As I alluded to earlier, in particular the supreme double attacking powers of an Amazon make me value it more than just a Q + N. Currently I am more willing to accept that I gave a tentative value for an Archbishop that was too low, by contrast (though it may be that the value of an Archbishop in the context of Sac Chess, rather than when it is used just in an 8x8 variant approximating standard chess, still ought to be measured from scratch by testplaying using Sac Chess games, if anyone is willing). There is another red flag for me concerning the method, regarding comparing a bishop to a knight by such measurement, resulting in asserting they are of equal value. All about that further below.


H.G. posted more recently:

"The values were indeed measured by play-testing through self-play of computer programs. To measure the value of, say, an Archbishop, I set it up opening positions where one side has the Archbishop instead of a combination of other material expected to be similar in value (like Q, R+B, R+N+P, 2B+N, R+R). For any particular material imbalance the back-rank pieces are shuffled to promote game diversity. I then play several hundred games for each imbalance, to record the score. This is rarely exactly 50%, and then I handicap the winning side by deleting one of its Pawns, and run the test again. This calibrated which fraction of a Pawn the excess score corresponds to. E.g. Q vs A might end in a 62% victory for the Q, and if Q vs A+P then ends in a 54% victory for the A+P, I know the P apparently was worth 16%, so that the 62% Q vs A advantage corresponds to 0.75 Pawn. 

I tried this with two different computer programs, the virtually knowledgeless Fairy-Max, and the 400 Elo stronger Joker80. The results are in general the same (after conversion to Pawn units), and also independent of the time control. (I tried from 40moves/min to 40 moves/10min.) Typically they also are quite consistent: if two material combinations X and Y exactly balance each other (i.e. score 50%), then a combination Z usually scores the same against X and Y. 

The results furthermore reproduce the common lore about the value of orthodox Chess pieces. E.g. if I delete one side's Knights, and the other side's Bishops, the side that still has the Bishop pair wins (say) by 68%, and after receiving additional Pawn odds, loses by 68%. Showing that the B-pair is worth half a Pawn. Deleting only one N and one B gives a balanced 50% score, showing that lone Bishop and Knight are on the average equivalent. This is exactly what Larry Kaufman has found by statistical analysis of millions of GM games.
..."


First off, I think I see how the Archbishop's value was measured, in terms of being 0.75 Pawns less than a Queen, based on the percentages given. Whether just hundreds of games is a statistically satisfactory playtest sample size, I am not sure (note that in chess White is thought to have a standard statistical edge, by about 54% or 55% over Black, so I assume half the time the Archbishop was with White thoughout the playtests). It also could be important how highly rated the computer programs were. By way of illustration, in chess it takes a good degree of skill for human players to know how to defend against a queen using, say, R + B + P, in situations where they are worth at least the queen objectively, based on the current position on the board.

Larry Kaufmam is an International Master as far as chess goes, which puts him below Grandmaster or certainly world champion level, and such players have in the past and present certainly believed that though a bishop is close in value to a knight in terms of relative value, in general unless there is a special reason to prefer having a knight, situations favouring a bishop tend to happen more often - whether in actual game play, or in the many calculated variations that could have arisen from them (these alas do not appear in the playtesting process). So, if a grandmaster willingly gives up a bishop for a knight, he has reasons to do so based on other factors in the position. 

In any event, I have not heard of any reasonably strong human chess players changing their strategies in regard to trading bishops for knights in over the board play, based on Kaufman's result from his method. In regard to the millions of games Kaufman looked at, I am not sure all the chess Grandmasters in history have played close to a million games yet, especially against just each other. I have chess game databases with over a million games in them, but they include vast numbers of games played by players who were below Grandmaster level at the time.

H. G. Muller wrote on Fri, Dec 18, 2015 12:00 PM UTC:
> <i>I'm still wondering about the value of an Amazon asserted to be only Q + N, in your opinion (besides that of other people).</i> <p> Well, it was not so much an opinion as an observation. The disclaimer is that I did not play-test the Amazon nearly as extensive as I did for the Capablanca pieces. The only test I did was replace Q by Z and delete one of the Knights in compensation from the FIDE setup, and play some 1000 games. To my surprise the score was very close to 50%; I had expected there to be some synergy. <p> A possible explanation could be that the manoeuvrability at some point saturates when the piece gets too powerful. Because the set of squares that the piece can reach in a single move is already so large that what it can reach in two moves is mostly encompassed in it. The two-step N tours (N+N) are weighted into the value of the Knight, and the two-step Q tours in that of the Queen. The Amazon would have in addition two-step Q+N and N+Q tours. But it is doubtful whether this really adds much to what two-step Q+Q tours already do. (To show that quantitatively one would obviously have to make assumptions on a representative filling fraction of the board, as a Queen, or even a Rook on an empty board would already cover the entire board with its two-step tours. So simple arm-chair math won't cut it. But the play testing of course would exactly measure that.) <p> > <i>... still ought to be measured from scratch by testplaying using Sac Chess games, if anyone is willing.</i> You are absolutely right about that. Board size does have an effect, and in particular I found that diagonal sliders like B gain in value compared to orthogonal ones on wider board. The R-B difference decreases in going from FIDE to 10x8 Capablanca to Cylinder Chess. This because it gets more and more common that both forward moves attack the enemy position, rather than bumping into the board edge. The values I quoted were for a 10x8 board, though, which should be very similar to your 10x10 board with Pawns starting on 3rd rank. An extra rank behind the pieces were you virtually never can or want to go doesn't have much effect. <p> But why don't you do it yourself? You seem to have a computer, as you post here (and I cannot imagine you would type such long messages from a phone...). So you could just download WinBoard and Sjaak II, set it to play Sac Chess, specify a list with materially imbalanced start positions featuring Amazons versus Queens+Knights or Chancellors+Bishops, let it run overnight and see what they did. <p> > <i>Whether just hundreds of games is a statistically satisfactory playtest sample size, I am not sure</i> <p> With a draw rate of 32% typically for orthodox Chess in these tests the statistical error in 100 games equals 40%/sqrt(100) = 4%. So I do at minimum 400 games, for an error of 2%. If a Pawn is worth 16% score advantage, that corresponds to 1/8 of a Pawn, and the 95% confidence interval of the result, which is 2 standard deviations, to 1/4 of a Pawn. Usually I play 400 games with many different opposing piece combinations each, though. The original determination of the piece values in Capablanca Chess for the benefit of optimizing the Joker80 engine was done with 20,000 games (but that was for all pieces together, not just Archbishop). And indeed I average over the first-move advantage. <p> As to the strength of the computers, I found the obvious ways to vary that to have almost no effect, over a range of about 600 Elo. I should add that the programs play at a level where they would crush most humans, although probably not at GM level at these fast time controls. The score advantage to which a certain material advantage corresponds can vary with the level of play. But trying to convert an advantage of 100cP into a win, be it a plain Pawn or Q vs R+B, appparently requires approximately the same level of skill. So that the score excess drops similarly when you decrease the skill very much and play gets less accurate, meaning that in terms of Pawn values the result would still be the same. So your concerns are valid, but they can be (and have been) checked. <p> Note that if it would be really true that the relation between material imbalance and score would be dependent on quality of play, it would imply that the piece values are not 'constants of nature', but would be different for players of different skill. It makes no sense to value a Bishop pair more than a Knight pair when your skill with Bishops is so poor that you would always lose with them against two Knights, but would be able to draw with two Knights against two Knights. Yet no one suggested this would be true for the values of the orthodox pieces. <p> > <i>Larry Kaufmam is an International Master as far as chess goes...</i> <p> I thought he was a GM, although it seems that he deserved this title by winning the U.S. Championship for players over age 60, so I don't know how much that is worth. But that is not really relevant. What matters in this case is only that he knows how to count. He obtained the piece value by identifying material imbalances in a database of GM games (reamining in effect long enough to exclude transient tactics), and determining the win rate in which these resulted. The only thing that matters is the strength of the GMs that actually played those games, not that of the person observing them and counting their number of wins... <p> > <i>In any event, I have not heard of any reasonably strong human chess players changing their strategies in regard to trading bishops for knights in over the board play,</i> <p> Well, perhaps this is one of the reasons why computers are about 1000 Elo stronger than humans. Note that Larry Kaufman was responsible for the evaluation function in both Rybka and Komodo, which were the strongest engines in existence at the time he was involved in them. <p> Dutch soccer players also are firm believers that penalty kicks should be shot low in the corner, to avoid the chance that they would lift the ball over the goal. Statistics, however, shows that the chances that the goalkeeper will make a save there are several times larger, so that the overall scoring rate is far lower. Yet they keep aiming for the low corners. Needless to say that the Dutch national soccer team is virtually always knocked out when it comes to penalty shoot-outs... Old habits die hard, and people, even professionals with 7-digit salaries, are not always rational.

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