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David Paulowich wrote on Thu, Jun 5, 2008 08:26 PM UTC:

On [2008-06-04] Joe Joyce wrote:

I lose to Zillions because I tend to attempt to match its speed. While I am beginning to look at 2 possible initial moves, it's already 11 plies down. I'd like a game where a 2 minutes per move time limit was an equal handicap to both me and the computer.

According to the quote in my previous comment, the [Strength] bar in Zillions appears to tick off search depths from 1 ply to 11 ply. Setting this feature at, say, 5 ply should cut Zillions down a lot (5 ply = three moves for the computer and two moves for its opponent).


George Duke wrote on Fri, Jun 6, 2008 04:36 PM UTC:
Gary Kasparov in promotion for his 1990's Computer matches repeatedly
represents himself as ''mankind's last stand'' against Computer. Then
he lost to Deep Blue in 1996 and claimed there was at least one move that
was not recognizable ''computer move,'' whatever that means. I think
''Chess Variants'' biggest problems are twofold, one the same Computer
dominance problem of OrthoChess. There must be solution for it, or all
these games will continue obvious decline.  Problem Two, the other one
is the quality problem, how to determine good games. Who decides? I have
said within game conversations to different individuals over years, there
are ''prolificists'' (having more than 15 CVs) whose every CV I
personally would be ashamed to put my byline on, had they been my own idea
or ''invention.'' Yet these games keep pouring out and get published. And the
more self-promotion, or outspokenness, the more attention for many, many
atrocious CVs.  There is serious divide between two opposing camps, not
explainable away by debating points. Embarassingly, there is frequently not even common language for evaluation. One prolificist recently indicates complete ignorance of the difference between compound piece and multi-path piece -- concepts at opposite poles from each other. Same problem of prolificism blends into the sheer number of ''inventable'' creations possible, no one really addresses. The Betza Piece Values VI article, recently commented, suggests so many quadrillion -- get that 10^15 and more theoretically workable -- separate pieces, by commenter Levi Aho's
calculation, not to mention games-rules' sets. Somehow those without
stake in own inventions must start winnowing some categories, and
maybe some actual Rules-sets would emerge. Lately Hutnik indicates some intention of the sort, but on side touts Calvinball with ever-changing infinity of Rules-sets.

Rich Hutnik wrote on Fri, Jun 6, 2008 05:15 PM UTC:
Machines beat human beings at things such as speed and power.  I don't see
it as a problem if an AI can beat humans at Ortho-Chess.  What DOES matter
in this area is that Chess doesn't get so optimized in its play that it
leads to excessive amounts of draws, and failure of players to creatively
beat their opponents, limiting the drama.  Also, if a game is feeling
overly played out, it begins to lose the community it is supposed to
serve.  If people raise up the game as some sort of infalliable god, and
refuse to look at how it can better serve, then the game has a problem.

Jianying Ji wrote on Fri, Jun 6, 2008 09:48 PM UTC:
One thing that makes chess easier to program for is the standard opening.
With a standard setup, there becomes the possibility of opening book,
which severely limits the search space of the computer. 

Go starts with the most options and the game simplifies as it approaches
the end. In fact computer can play near flawless Go, if starting from near
end of mid-games, yet starting from the first move, computers can only
reach low amature dan level.

Arimaa is hard bacause of high branching factor by employing multiple
moves and weak pieces.

Shogi is relatively hard because of the drop rule which increases
branching factor as well.

George Duke wrote on Tue, Jun 10, 2008 04:43 PM UTC:
There are 10^32 or so configurations of Chess pieces on 8x8. Tom Standage
writes ''Computers are unquestionably the modern descendants of
automata: they are 'self-moving machines' in the sense that they blindly
follow a preordained series of instructions, but rather than moving
physical parts, computers move information. Just like automata before
them, computers operate at intersection between science, commerce and
entertainment.'' We are comparing automata from 17th, 18th and 19th centuries --
''The Conflagration of Moscow,'' ''The Slack-Rope Dancers,'' Chess
player ''The Turk'' -- with modern computers. In 1937 Alan Turing
published ''On Computable Numbers.'' ''The chess machine is an
ideal one to start with for several reasons. The problem is sharply
defined, both in the allowed operations and ultimate goal. It is neither
so simple as to be trivial or too difficult for satisfactory solution. And
such a machine could be pitted against human opponent, giving clear measure
of the machine's ability in this kind of reasoning,'' writes Claude
Shannon in 1950 ''A Chess-playing Machine.''  All of Turing, John von
Neumann, and Oskar Morgenstein  were also thinking before, during, and
after World War II  about the possibility of programming computers to
play chess. [Source: Tom Standage 'The Turk' 2002]

George Duke wrote on Tue, Jun 17, 2008 06:26 PM UTC:
What is a chess piece but a vector anyway? We want CV problems of the
calibre of good Physics questions, like ''(W) A seagull sits on the
ground. Wind-velocity is v. How high can the gull rise without doing any
work? (X) A siren is fixed at the origin. Wind is blowing at w = 100 km/h
from north. Determine (i) the group speed and (ii) the phase speed of
sound going north, south, and east. (Y) Neutral pi-mesons (mass m) in
flight at speed cB (with respect to laboratory) decay into two photons.
Calculate the energy of the photons emitted at a given angle to the flight
path.'' --all from Gabriel Barton 'Relativity Principle' (1999). For
Chess we can devise rough counterparts. (1) A Falcon sits on the board
centrally. How many moves are possible without re-crossing any of its paths
on 8x8? 8x10? (2) A Springer(N) is fixed at an opening position. How many
moves are maximally possible without crossing any of its paths on 8x8?
8x10? 10x10? [N.b.: these are not classic Tours, which permit
route-crossing.] (3) more Problems in follow-up

George Duke wrote on Tue, Jun 17, 2008 06:46 PM UTC:
(3) How many pieces at most does Chameleon capture in one move within
Ultima? in Rococo instead? Why the difference?  (4) What is the minimum
Fool's Mate at Alice Chess? (5) Consider practical piece values the way
Betza does without particularly computer aid. First, here compare Rococo
Cannon Pawns and Centennial Quadra-Pawns, neither able to promote. Of
course, Cannon Pawn benefits from larger board in general, compared to
Quadra-Pawn. At 10x10 Cannon Ps. are superior, whilst 8x8 Quadra-Ps. Where
would be the cross-over point, 8x9, 8x10, 9x9, 9x10? Which of the two have
higher piece value and better winning chances on those intermediate sizes,
other things being equal? // Now the upcoming decade of the teens, after
these aughts, will probably not see us get so sophisticated as Barton's:
(Z) ''By how many seconds a year does proper time in Singapore drop
behind a hypothetical reference clock fixed relative to but far away from
the sun, (a) due to the orbital motion of the earth; (b) due to its
orbital motion jointly with its rotation? (Orbital speed is u = 3 x 10^4 m/s, and
the speed of rotation at equator is u' = 460 m/s. Pretend that the axis
of rotation is perpendicular to the orbital plane.)''

George Duke wrote on Fri, Jun 27, 2008 11:10 PM UTC:
Who would waste time on Centaur(BN) and Champion(RN) anymore? No one is
interested. Knight was not meant to be compounded but must always stand
alone. We will call attention to where we prove the inefficacy of those
two under this Chessboard Math and Game Design. Please check tomorrow, and
you will relieve addiction to Capablanca misadventures Chancellor and
Archbishop, whatever they may be called in this or that embodiment. We
announced solemnly and theatrically their demise and RIP in January, venerable Centaur and Champion, and sure enough the next day Bobby Fischer died --
after the fact. Check it out.

H. G. Muller wrote on Sat, Jun 28, 2008 07:31 AM UTC:
| Who would waste time on Centaur(BN) and Champion(RN) anymore? No one 
| is interested. Knight was not meant to be compounded but must always 
| stand alone. 

I am in total disagreement. The Archbishop (BN) is one of the most elegant
and agile pieces ever designed. It is simply marvelous to see it in action,
dazziling the opponent. To do justice to its play, this piece should be
renamed 'Dancer'.

George Duke wrote on Sat, Jun 28, 2008 03:45 PM UTC:
Wikipedia: ''In May 2006 a record-shattering 517 move endgame was
announced. Mark Bourzutchky found it using a program written by Yakov
Konoval. Black's first move is 1 ...Rd7+ and White wins the Rook in 517 moves.''
Black R-b7; B-b3; K-f4; N-g5. White Kd2; Qh1; Nh2. They are still finding
these things after 512 years. What's the rush?

George Duke wrote on Wed, Jul 2, 2008 04:30 PM UTC:
[Maybe Paulowich could explain again how to read Comments 26+ in threads, which is readily done in articles.]  Mark Thompson's Tetrahedral Chess is on our recognized list at Chessboard Math. Here's a variant 3-D board also with 84 squares, now called Pyramid (another different 3d has name Pyramidal already). One block, or cell, sits centrally atop 3x3 cells, then 3x3 above 5x5, then 7x7. Four levels, or layers, each of 1, 9, 25, 49 cells respectively (=84). Connectivity is easier to visualize than Tetrahedral, and there are all the usual orthogonal, diagonal and triagonal directions of Raumschach
(125 cubes, 1907). At the one-cell top level, a Rook has only one
direction to move through, first 3x3, then 5x5, and in three steps to the
very center of the bottom 7x7. Raumschach King at any corner has 7 cells to which to move, whereas Pyramid King, also omnidirectional, would have only four from the lower corners.

David Paulowich wrote on Wed, Jul 2, 2008 06:57 PM UTC:

George, the best approach to clicking on Next 25 item(s) that I have figured out is to create links like these: skipfirst=25, skipfirst=50, skipfirst=75. Sorry, but the posts displayed on these pages default to one-line descriptions, in spite of my attempts to tinker with the HTML code in the links.

As the newer posts pile up, a search for paulo will take you down to this indexing post. EDIT: expanding on Joe's follow-up comment, you can simply replace ChessboardMath in the link's A href='http:// expression with the name of any other thread.


Joe Joyce wrote on Wed, Jul 2, 2008 07:06 PM UTC:
If you click on the 'Edit' button to the right of David's comment, you
can see and copy but not change what he actually typed.

George Duke wrote on Wed, Jul 2, 2008 10:45 PM UTC:
Okay, thanks that works, and should be able to substitute for Chessboard
Math in the code with Game Design or other one next time. 19.February.2008
here are the Falcon associations with Seven days, Seven Wonders, Falcon
being the Pyramid, and the other mnemonic 'sevens'. 19.April.2008 is
review of Mark Thompson's ''Defining the Abstract,'' the same author
of 2002 Tetrahedral Chess.

George Duke wrote on Thu, Jul 3, 2008 05:10 PM UTC:
We list at other article the reformists Alexandre 1820's, Bird 1870's,
Lasker 1910's, Capablanca 1920's, Maura 1960's, and Fischer 1990's.
None of them can be said to have succeeded in their advocacy, but what did they do anyway? In particular, Lasker, why is second world champion on the
list? It is easy to locate Alexandre as forerunner of Fischer in
randomizing starting positions. With some conviction Bird and Capablanca
of course reinvent Carrera for their times. Maura's Modern reaches somewhat across
Latin America. What about Dr. Emanuel Lasker,
mathematician, friend of Einstein? When Capablanca defeated Lasker to become third Champion, Capablanca tossed around one of his first ideas for reform. It was simply to reverse Bishop and Knight. Lasker then and earlier advocated scoring wins differently by type. ''In order to prevent the decay of chess by the frequent occurrence of drawn games finer nuances of difference of execution must show themselves in the result, and stalemates should be considered and counted in the estimating of scores for tournament purposes, wins by themselves to count less than enforced mates.'' --Lasker's idea summarized by Reti (Source: Richard Reti, 'Modern Ideas in Chess') The ironies are that some GMs, but not variantists, might know of Lasker's scoring proposals, and that today that is the extent of  debate within OrthoChess circles, how to reward points differently -- the same topic Lasker brought up 90 years ago.

George Duke wrote on Fri, Aug 1, 2008 10:50 PM UTC:
Most of the following are also metaphor. Euchess is prosthesis. Chessence
is proparalepsis. ''To Betza'' or ''to Gilman'' is an anthimeria
well-understood. Pillars of Medusa is antiptosis. Duniho's Game Courier
''Kibbitz'' epenthesis. The last sentence is scesis onamaton, omitting
the only verb. Flee! is an asterismos. Chess programmers need critically
to distinguish between paradiastole (disjunction) and polysyndeton
(conjunction).

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