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Alice Chess Play-By-Mail game. Examine this game![All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Mon, Aug 25, 2003 07:47 PM UTC:Excellent ★★★★★
I am enjoying watching the game as spectator. I think I am not a good player of ALICE CHESS, but it is not really important, the game is nice!. And PBEM system is a great idea. Congratulations, Fergus.

📝Tony Quintanilla wrote on Tue, Sep 2, 2003 12:30 AM UTC:
This game has an interesting see-saw dynamic. To actually travel to a destination, one has to toggle through the boards. This affects force development. One can't let one side get too weak. In addition to moving to get to a location, one moves to get from one board to the other.

📝Tony Quintanilla wrote on Sat, Sep 6, 2003 03:50 AM UTC:
Another interesting feature of this game is that the King must be checked on one board, but checkmated on the other! So the attacking piece plays no role in the actual checkmate except in attacking the original square. This makes checkmate much harder. Add to this that piece density has been cut in half. The end-game should be interesting.

📝Tony Quintanilla wrote on Thu, Sep 11, 2003 05:21 PM UTC:Excellent ★★★★★
It's a cliff-hanger!

David Howe wrote on Fri, Sep 12, 2003 01:29 AM UTC:
Tony, your move 31... k b3-a2-A2 was illegal. It violates the rule: 'A move must be legal on the board where it is played'. The move was illegal because the king moved into check (even though after the move the king was transferred to a safe square on the other board).

Roberto Lavieri wrote on Fri, Sep 12, 2003 02:46 AM UTC:
I´m afraid that David´s observation is correct...

📝Tony Quintanilla wrote on Fri, Sep 12, 2003 03:40 AM UTC:
Quite right. Thanks. I've informed Peter.

🕸Fergus Duniho wrote on Sat, Sep 13, 2003 01:52 AM UTC:
I saw how you took back your move. Did you have trouble doing it the way it is supposed to be done? The clean way to take back a move, which does not inflate the turn count, is to go back in the movelist to your opponent's last move before the one to be changed, then make a move. To go back, you select the previous move in the movelist, click on 'Go', then view the old position. While viewing the old position, repeat your move if it is your opponent's move that must be taken back, or just make a new move if you are taking back your own move.

Roberto Lavieri wrote on Sat, Sep 13, 2003 02:08 AM UTC:
Fergus, please revise it. I think it does not work properly. I tried with Deneb, and my last move was not recognized as valid. I made a new null movement and I´m waiting to see if Tony can correct the wrong move.There was some confusion about rules, now clarified.

🕸Fergus Duniho wrote on Sat, Sep 13, 2003 04:22 AM UTC:
Okay, I debugged it, and it looks like it is working now. I still have to do some work on letting a player take back the very first move, but it should now let you take back other moves.

📝Tony Quintanilla wrote on Sat, Sep 13, 2003 06:26 PM UTC:
Fergus, I tried the proper take-back method in Deneb and it worked perfectly. Thanks for all you excellent work on the PBM Courier!!! <p>As for this game...well, its fun, but my side's chances are looking rather dim....

Greg Strong wrote on Sun, Oct 10, 2004 03:27 PM UTC:
The link from this page to the actual game appears to be dead.

🕸Fergus Duniho wrote on Sun, Oct 10, 2004 10:25 PM UTC:
If no one objects, I'll just delete this page. We don't need separate pages for individual Game Courier games.

📝Tony Quintanilla wrote on Sun, Oct 10, 2004 11:08 PM UTC:
I created this page when the new version of Game Courier was getting started before there was a log page. I have deleted references to it from the indexes.

🕸Fergus Duniho wrote on Tue, Oct 12, 2004 04:01 PM UTC:
The page is now deleted. I'm wondering if this will stop me from posting a comment to it. If you can read this, then it doesn't.

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