Ratings & Comments
Looks good, save for a few errors:
---------------------
Setup Errors
---------------------
White Kirin and Phoenix are swapped from where they should be in the initial setup
Black King and Great Elephant are swapped from where they should be in the initial setup
---------------------
Promotion/Drop Errors
---------------------
Lance, Running Rabbit, Knight, Gold General, and Great Elephant are currently allowed to promote immediately if they are dropped into the promotion zone (this should not be the case)
Both Pawns in the hand spaces can be selected when multiple Pawns are in the hand)
It should be ok now
Since this comment is for a page that has not been published yet, you must be signed in to read it.
Since this comment is for a page that has not been published yet, you must be signed in to read it.
Looks like it. I have uploaded the new version to the site and have adapted them so the implementation will work properly with the CVP files.
Since this comment is for a page that has not been published yet, you must be signed in to read it.
Flying pieces still do not fly!
They work the same as in the interactive diagram, only jumping over enemies.
Ok, I thought it is like in tenjiku shogi!
Sorry, I was wrong. The real explanation is that they only jump to capture. It works correctly anyhow.
Since this comment is for a page that has not been published yet, you must be signed in to read it.
Note that the SVG for laser cutting is updated with a rabbit.
Also the doc has been improved a bit in jocly.
Since this comment is for a page that has not been published yet, you must be signed in to read it.
Since this comment is for a page that has not been published yet, you must be signed in to read it.
Thanks.
Out of curiosity, what program did you use to make the Seireigi Jocly sprites?
I am trying to fix a visual bug involving the 2d Kanji kings in Seireigi's implementation. The King with the extra stroke in the 2D Classic set is used for the player that moves second, when it should be used for the player that moves first.
I use gimp. if the general of jade should be white (player a), it could be changed in seireigi-shogi-model.js
keep me posted I'll have to make the change too.
You should only have to swap the King kanjis in the 2D Classic Seireigi sprites.
For the 3D pieces its as simple as swapping "sh-king" and "sh-jade" in the 3D piece definitions in the *-view.js files, so no problem there.
P.S. What I said above also applies to the Shogi Jocly implementations that use the King kanji on the biscandine site.
P.S.S. Also you have two extra rooks in your laser cutter SVG.
Since this comment is for a page that has not been published yet, you must be signed in to read it.
you can also swap the 2d in the same *-set-view.js
It not clear to me, when there's an apostrophe, it's the general of jade that corresponds to the blacks, right?
It not clear to me, when there's an apostrophe, it's the general of jade that corresponds to the blacks, right?
In kanji sets, the player that moves first always has the King with the extra stroke. And it is true that the player who moves first is called Black (or Sente) in Shogi. It's just that in Jocly and the Mnemonic sets by H. G. Muller, the player that moves first has the white piece images by convention to make it easier for chess players.
I made the modification on my branch,
I'll wait to see if HGM wants us to do the same on the branch that will go into jocly.
The Wikipedia has it that the player with the weakest player has the Jade General, and the strongest player the King. I am not sure if and how we should implement that in Jocly.
I'll send you an updated pictogram spritesheet that you can use. Currently, the pictogram images still have the Kanji for the Kings since they are pulling from those locations.
Since this comment is for a page that has not been published yet, you must be signed in to read it.
Here is my updated version of your spritesheet. (For best results, clear browser cache before downloading)
I also took the opportunity to clean up stray pixels in your other shogi spritesheets.
www.chessvariants.com/membergraphics/MSchuseireigi/jocly-shogi-sprites.zip?nocache=true
do you want me to replace the sprites Adam just sent for shogi on the pullreq branch?
ok, taken into consideration
I also updated the seireigi-sprites file one more time so that the promoted Kanjis are all facing the right way.
www.chessvariants.com/play/jocly/dist/browser/games/chessbase/res/shogi/seireigi-shogi-sprites.png
P. S. GIMP is awesome.
I have done it but not sure it is a good idea because if you use "view as player B". It won’t be correctly oriented.
I can't see the image for the Black to move & mate in one problem.
Since this comment is for a page that has not been published yet, you must be signed in to read it.
Since this comment is for a page that has not been published yet, you must be signed in to read it.
Idk how to prohibit hops with captureMatrix. I thought captureMatrix=/..$=.........////////////
would work.
Edit: Fixed. Thx HGM!
You must not write anything on the row behind the =. Probably /..$= would already do. On encountering the = filling of the matrix skips to the friendly captures/hops, and at the same time copies what you already have defined in the row (so ..$ here) to the corresponding friendly interactions. What you continue after that will start to overwrite the copied friendly interactions.
Added an Interactive Diagram since someone has favorited it.
Since this comment is for a page that has not been published yet, you must be signed in to read it.
I have done it but not sure it is a good idea because if you use "view as player B". It won’t be correctly oriented.
Well, that problem was kind of already baked in to begin with, unless you used a separate piece style like you do with the Shogi Motif pieces on the biscandine site.
The point is to make sure all the 2D Kanji are oriented correctly on the biscandine site. Anyone who has played Shogi long enough would immediately notice something was wrong with the second player's promoted minor pieces if they used the 2D Classic set for Seireigi.
Since this comment is for a page that has not been published yet, you must be signed in to read it.
Since this comment is for a page that has not been published yet, you must be signed in to read it.
Since this comment is for a page that has not been published yet, you must be signed in to read it.
@Fergus, It seems the ID does not work here. When pressing "here" the pieces are not shown. Just the legend. I know you have changed the script a bit. Any idea on what is going on?
@Fergus, It seems the ID does not work here. When pressing "here" the pieces are not shown. Just the legend. I know you have changed the script a bit. Any idea on what is going on?
@Fergus, It seems the ID does not work here. When pressing "here" the pieces are not shown. Just the legend. I know you have changed the script a bit. Any idea on what is going on?
There was a typo in implementing a new property I had added. I added the displayPieces property, which when set above zero will display the piece table when the page loads. This much worked as it should, but when it was not set, it omitted the closing >
in the tag, which caused what followed it to not be displayed.
Since this comment is for a page that has not been published yet, you must be signed in to read it.
Since when did the AI stop using Pocket Knight in such a stupid way? I noticed that now the AI doesn't drop it as quickly as possible.
58 comments displayed
Permalink to the exact comments currently displayed.
thanks for the advice.
I have modified accordingly