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Checkmating Applet. Practice your checkmating skill with fairy pieces.[All Comments] [Add Comment or Rating]
💡📝H. G. Muller wrote on Mon, May 6 05:36 AM UTC in reply to Daniel Zacharias from Sun May 5 09:34 PM:

'Mate' is for positions with white to move, 'mated' for positions with black (the bare King) to move. Mated-in-0 means black is already in (check)mate, mate-in-1 means white's (best) move will terminate the game. The number in those columns is the number of positions from which the result can be forced in the given number of moves (3rd column). There is no mate-in-0, but the logical successor of mate-in-1 would be positions where white can capture the King (which would be illegal in a variant with a checking rule), given in the fore-last row.

The final row gives the total of the columns, expressed as a fraction of the total number of pseudo-legal positions (= ignoring any checking rule, but without multiple pieces on the same square). For generally won end-games the left will be close to 100%, but the black-to-move fraction will be much lower, because of positions where black can capture a King or an unprotected piece. For generally drawn end-games the right number will be close to 0%, but the left number will be much higher because of King captures, and can be over 50% if white has a strong piece.


Cylindrical Chess. Sides of the board are supposed to be connected. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
HaruN Y wrote on Mon, May 6 06:32 AM UTC:Excellent ★★★★★

K+2B can only draw.


Play-test applet for chess variants. Applet you can play your own variant against.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Mon, May 6 02:52 PM UTC in reply to Fergus Duniho from Sun May 5 04:59 PM:

Acording to the rules of the game, first white has to place it's two gating pieces behind. Then black his two. I got stuck while trying to do both move in the same turn. I have tried using continuemove, but I get into infinite loops no matter what I had done.


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Bob Greenwade wrote on Mon, May 6 03:50 PM UTC:

293. Three-Toed Sloth. As of this writing, fellow CVP user Bn Em has found the piece that would take the longest to force checkmate against a bare King, with only a King's help, and after looking at a diagram of its move I decided that it deserved a name, and probably some use in a game somewhere.

The choice of move is quite complex: it moves one step directly forward, or diagonally backward and to the right; or leaps two spaces diagonally forward and to the right, or backward and to the left; or leaps two spaces forward and one to the left; or makes one or two leaps of two spaces directly forward. (fWbrFfD2lfNfrblA)

Extra points (and, of course, due credit) to whomever can come up with a good name for fWblFfD2rfNflbrA (to go with this piece the way I created the Purple Finch to go with Adrian King's Blue Gecko). I think they'd be a fun addition to my Kagamigi games.

That's a rather fearsome-looking sloth, and probably needs a bit of reworking; I only just modeled it yesterday, and arguably didn't give it the time it needed (and that I normally give a piece like this) to really look right.


Checkmating Applet. Practice your checkmating skill with fairy pieces.[All Comments] [Add Comment or Rating]
Sergio wrote on Mon, May 6 04:33 PM UTC in reply to Bob Greenwade from Sun May 5 09:18 PM:

I tried it. It does not checkmate


💡📝H. G. Muller wrote on Mon, May 6 08:05 PM UTC in reply to Sergio from 04:33 PM:

It is easy to see this piece cannot checkmate. The only mate positions are white: Ka3 or b3, Xc6; black Ka1 (and symmetry equivalents). But to force the King to a1 the X would have to cover c1 while the bare King is on b1. And to be able to move to c6 you have to cover that. But it cannot cover c1 and c6 at the same time; its move spans only 5 squares on the same rank or file. So there aren't any forced mate-in-2 positions.

FXDY could in principle do that, because it can cover c1 and c5 (where it has to be to deliver checkmate) at once. But it turns out to be too clumsy to drive the bare King towards the corner. Add a WX move, and it can, though.


Daniel Zacharias wrote on Mon, May 6 08:31 PM UTC:

best I've done I think is brFlDfsNlAfHblFXlbDYbrNY


Sergio wrote on Mon, May 6 09:34 PM UTC in reply to Daniel Zacharias from 08:31 PM:

How many moves?


@ HaruN Y[All Comments] [Add Comment or Rating]
HaruN Y wrote on Tue, May 7 01:30 AM UTC:Good ★★★★

Megis by Stuart Spence, AKA Zulban

files=10 ranks=10 promoZone=0 promoChoice=NBRQ graphicsDir=/graphics.dir/magnetic/ squareSize=50 graphicsType=gif symmetry=none royal=K firstRank=1 darkShade=#1fa5c3 lightShade=#368ccd rimColor=#19509c holeColor=#2080c9 coordColor=#6551bc whitePrefix=W blackPrefix=B shuffle=N!BRQK hole::::c1,d1,e1,h1,i1,j1,b2,c2,d2,i2,j2,a3,b3,c3,j3,a4,b4,a5,j5,i6,j6,h7,i7,j7,a8,g8,h8,i8,a9,b9,f9,g9,h9,a10-c10,e10-g10 white peon:P:flmFflcW:Pawn:e2,f2,f3,g3,g4,h4,h5,i5 morph=Q/!!QQ./!QQ.../QQ...../Q........ black peon:P:flmFflcW:Pawn:,,b5,b6,c6,c7,d7,d8,e8,e9 morph=Q/!!!!..QQ/!!!....QQ/!!......QQ knight:N:N:Knight:g1,i4,,a7,d9 bishop:B:B:Bishop:g2,i3,,b7,c9 rook:R:R:Rook:f1,j4,,a6,d10 queen:Q:Q:Queen:h2,,b8 king:K:K:King:h3,,c8

But with shuffle.


@ Bob Greenwade[All Comments] [Add Comment or Rating]
HaruN Y wrote on Tue, May 7 01:34 AM UTC in reply to Bob Greenwade from Mon May 6 03:50 PM:

How about Three-Toed Box Turtle?


Sign in to the Chess Variant Pages. Sign in to the Chess Variant Pages.[All Comments] [Add Comment or Rating]
David Cannon wrote on Tue, May 7 02:58 AM UTC:Excellent ★★★★★

Hi Rose. I like this game! I have one question though. You said, "Queens have the movement options of both rooks and bishops" — I cannot quite understand that, as a Bishop (in this game) cannot access any square that a rook cannot. Could you please clarify? Thanks :-)


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Bob Greenwade wrote on Tue, May 7 04:17 AM UTC in reply to HaruN Y from 01:34 AM:

That's a possibility, if I can find a way to differentiate the piece from the regular Turtle (the move for which I still need to edit).


Sign in to the Chess Variant Pages. Sign in to the Chess Variant Pages.[All Comments] [Add Comment or Rating]
Lev Grigoriev wrote on Tue, May 7 05:22 AM UTC in reply to David Cannon from 02:58 AM:

I cannot quite understand that, as a Bishop (in this game) cannot access any square that a rook cannot.

At least Bishop can jump while Rook cannot.

Also you can favorite the game as I did.


The Marvellous Megafauna. A diverse Chess with Different Armies faction with riders and leapers. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
HaruN Y wrote on Tue, May 7 10:23 AM UTC:Excellent ★★★★★

KNS is about 11 Pawn.

files=8 ranks=8 promoZone=1 promoChoice=NBRQ graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=50 graphicsType=png symmetry=none royal=K firstRank=1 borders=0 lightShade=#ff008f coordColor=#ffd200 darkShade=#a7ff00 rimColor=#00e0ff pawn:P:ifmnDfmWfceF:pawn:a2,b2,c2,d2,e2,f2,g2,h2,,a7,b7,c7,d7,e7,f7,g7,h7 knight:N:N:knight:b1,g1 bishop:B:B:bishop:c1,f1 rook:R:R:rook:a1,h1 queen:Q:Q:queen:d1 european lion:L:KNAD:lion:,,d8 diving whale:V:(mp)bsvQ:vao:,,a8,h8 modern elephant:M:FA:elephantferz:,,c8,f8 queen/rook hunter:H:fsvQ:horse:,,b8,g8 king:K:KisO2:king:e1,,e8

Cynical Chess. Members-Only A player can capture his own pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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Sign in to the Chess Variant Pages. Sign in to the Chess Variant Pages.[All Comments] [Add Comment or Rating]
Bob Greenwade wrote on Tue, May 7 03:30 PM UTC in reply to Lev Grigoriev from 05:22 AM:

What's the game under discussion here? (I'm seeing this discussion on the Sign In page.)


Checkmating Applet. Practice your checkmating skill with fairy pieces.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Tue, May 7 05:47 PM UTC in reply to Sergio from Mon May 6 09:34 PM:

130 if I understand it right


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Bob Greenwade wrote on Tue, May 7 10:24 PM UTC:

294. Cerberus. There are multiple ideas of what Cerberus would be like as a chess piece; I figure that the Cerberus move should be triple that of a Dog. However, I've found two versions of Dog, one from large shogi variants and the other by Musketeer Chess (both of which I should post sometime soon; I thought I already had). I decided to base Cerberus off the latter.

The Musketeer Dog (which I like to call Big Dog) has a move of one space sideways or three spaces diagonally; that would give Cerberus a move of three sideways and nine diagonally. The latter seems enough that it might as well be a slide. (BsW3)

I think it would be interesting to see how existing games with their own version of Cerberus would fare with this in its place.

Modeling Cerberus as a chess piece is hard; mine isn't the only attempt at it. I think it does the job, though.


Cynical Chess. Members-Only A player can capture his own pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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Checkmating Applet. Practice your checkmating skill with fairy pieces.[All Comments] [Add Comment or Rating]
💡📝H. G. Muller wrote on Wed, May 8 07:30 AM UTC in reply to Daniel Zacharias from Mon May 6 08:31 PM:

best I've done I think is brFlDfsNlAfHblFXlbDYbrNY

Longest checkmate is indeed 130 moves, but there are only very few positions where this piece can force checkmate. Only 38.4% of the positions with the strong side to move are won (and immediate King capture already contributes 18.4%). So this is not a piece with mating potential. (For comparison: with the Wildebeest, which cannot even force mate in 2, white on move already wins 24%.)


Janggi - 장기 - Korean Chess. The variant of chess played in Korea. (9x10, Cells: 90) (Recognized!)[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Wed, May 8 12:50 PM UTC:

I cannot find an Interactive Diagram of this game. I'd like an example of implementing a rules like cannot capture other cannons or other cannon types or cannot jump other cannons or cannon types. Emphasis on the plural as I need a list of pieces not just one.


H. G. Muller wrote on Wed, May 8 01:02 PM UTC in reply to Aurelian Florea from 12:50 PM:

Janggi is a bit difficult to implement in the I.D., because of the rule that the Palace diagonals are also valid orthogonal directions. I suppose it could be done by morphing, but you would need a different piece type for each square in the Palace, for R, C, K and A. Ban on jump and capture can be indicated by $ in the captureMatrix, in a type-dependent way.


Banzai Chess. Friendly pieces can be pushed and pushed pieces can bounce. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Vincenzo Rapisardi wrote on Wed, May 8 04:33 PM UTC in reply to Bob Greenwade from Sat May 4 02:49 PM:

Thanks for your comment! I'm glad someone else enjoys this variant.

If you're into even more complex games like the one you created, which seems pretty crazy to me, I suggest trying the sub-variant of Banzai. I haven't settled on a name for it yet (that's why there's no page about it at the moment).

Basically, everything remains the same, but you can push multiple pieces with a single move instead of just one. You'll be amazed at how this single change not only increases the complexity but also enhances the enjoyability of the game.

I was thinking of calling it Zero Gravity Chess, abbreviated as 0G, but I'm still not sure about the name. Any suggestions would be greatly appreciated!


Play-test applet for chess variants. Applet you can play your own variant against.[All Comments] [Add Comment or Rating]
🔔Notification on Wed, May 8 07:18 PM UTC:

The author, H. G. Muller, has updated this page.


Checkmating Applet. Practice your checkmating skill with fairy pieces.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Wed, May 8 08:18 PM UTC:

ok, blBrfflNfrAflCfrZbrGflFXbrAY is 91

fAbA7lHflCflZfrbG is 124


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